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@ -69,6 +69,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
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// is used instead since snapping control points doesn't make much sense
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cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
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break;
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}
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