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Merge pull request #6474 from smoogipoo/osu-beatsnapping-grid
Implement osu!'s beat snapping grid
This commit is contained in:
commit
99ea45da41
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
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210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private TestOsuDistanceSnapGrid grid;
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public TestSceneOsuDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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createGrid();
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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beatDivisor.Value = 1;
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});
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(4)]
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[TestCase(6)]
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(16)]
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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createGrid();
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}
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[TestCase(100, 100)]
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[TestCase(200, 100)]
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public void TestBeatLength(float beatLength, float expectedSpacing)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () =>
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{
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editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
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editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
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});
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[TestCase(0.5f, 50)]
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[TestCase(1, 100)]
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[TestCase(1.5f, 150)]
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public void TestSliderMultiplier(float multiplier, float expectedSpacing)
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{
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AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
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createGrid();
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AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
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}
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[Test]
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public void TestCursorInCentre()
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{
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createGrid();
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance((float)beat_length);
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}
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[Test]
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public void TestCursorBeforeMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
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assertSnappedDistance((float)beat_length);
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}
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[Test]
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public void TestCursorAfterMovementPoint()
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{
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createGrid();
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
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assertSnappedDistance((float)beat_length * 2);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
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{
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Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
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float distance = Vector2.Distance(snappedPosition, grid_position);
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return Precision.AlmostEquals(expectedDistance, distance);
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});
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private void createGrid()
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{
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AddStep("create grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
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};
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});
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}
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private class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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private readonly Drawable cursor;
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public SnappingCursorContainer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = cursor = new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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Colour = Color4.Red
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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base.OnMouseMove(e);
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updatePosition(e.ScreenSpaceMousePosition);
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return true;
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}
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private void updatePosition(Vector2 screenSpacePosition)
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{
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cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
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}
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}
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private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
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{
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject)
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{
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}
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}
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}
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}
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28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
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28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
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{
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public OsuDistanceSnapGrid(OsuHitObject hitObject)
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: base(hitObject, hitObject.StackedEndPosition)
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{
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}
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
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double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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return (float)(scoringDistance / timingPoint.BeatLength);
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}
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}
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}
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@ -14,8 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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{
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/// <summary>
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/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
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/// </summary>
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public const float OBJECT_RADIUS = 64;
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
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/// </summary>
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internal const float BASE_SCORING_DISTANCE = 100;
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public double TimePreempt = 600;
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public double TimeFadeIn = 400;
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@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class Slider : OsuHitObject, IHasCurve
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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/// </summary>
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private const float base_scoring_distance = 100;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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@ -19,7 +19,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneBeatSnapGrid : EditorClockTestScene
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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@ -27,9 +27,9 @@ namespace osu.Game.Tests.Visual.Editor
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private TestBeatSnapGrid grid;
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private TestDistanceSnapGrid grid;
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public TestSceneBeatSnapGrid()
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public TestSceneDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.Editor
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AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
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}
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private void createGrid(Action<TestBeatSnapGrid> func = null, string description = null)
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private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
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{
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AddStep($"create grid {description ?? string.Empty}", () =>
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{
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@ -123,20 +123,20 @@ namespace osu.Game.Tests.Visual.Editor
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestBeatSnapGrid(new HitObject(), grid_position)
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grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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func?.Invoke(grid);
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});
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}
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private class TestBeatSnapGrid : BeatSnapGrid
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float Velocity = 1;
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
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public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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: base(hitObject, centrePosition)
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{
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}
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@ -0,0 +1,59 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
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{
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protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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: base(hitObject, centrePosition)
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{
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}
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protected override void CreateContent(Vector2 centrePosition)
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{
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float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
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float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
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float maxDistance = new Vector2(dx, dy).Length;
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int requiredCircles = (int)(maxDistance / DistanceSpacing);
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for (int i = 0; i < requiredCircles; i++)
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{
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float radius = (i + 1) * DistanceSpacing * 2;
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AddInternal(new CircularProgress
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{
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Origin = Anchor.Centre,
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Position = centrePosition,
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Current = { Value = 1 },
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Size = new Vector2(radius),
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InnerRadius = 4 * 1f / radius,
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Colour = GetColourForBeatIndex(i)
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});
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}
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}
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public override Vector2 GetSnapPosition(Vector2 position)
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{
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Vector2 direction = position - CentrePosition;
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if (direction == Vector2.Zero)
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direction = new Vector2(0.001f, 0.001f);
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float distance = direction.Length;
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float radius = DistanceSpacing;
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int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
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Vector2 normalisedDirection = direction * new Vector2(1f / distance);
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return CentrePosition + normalisedDirection * radialCount * radius;
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}
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}
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}
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@ -15,7 +15,10 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract class BeatSnapGrid : CompositeDrawable
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/// <summary>
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/// A grid which takes user input and returns a quantized ("snapped") position and time.
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/// </summary>
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public abstract class DistanceSnapGrid : CompositeDrawable
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{
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/// <summary>
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/// The velocity of the beatmap at the point of placement in pixels per millisecond.
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@ -48,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private double startTime;
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private double beatLength;
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protected BeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
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protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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{
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this.hitObject = hitObject;
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this.CentrePosition = centrePosition;
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@ -114,14 +117,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Snaps a position to this grid.
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/// </summary>
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/// <param name="position">The original position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
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/// <returns>The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</returns>
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/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
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/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
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public abstract Vector2 GetSnapPosition(Vector2 position);
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/// <summary>
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/// Retrieves the time at a snapped position.
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/// </summary>
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/// <param name="position">The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
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/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
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/// <returns>The time at the snapped position.</returns>
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public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
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