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Merge branch 'master' into placement-display-in-timeline
This commit is contained in:
commit
91203c2b12
@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public IReadOnlyList<Color4> UsableComboColours =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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}
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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base.Update();
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if (isPlacingEnd)
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HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
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piece.UpdateFrom(HitObject);
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}
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protected override bool OnClick(ClickEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (isPlacingEnd)
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{
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if (e.Button != MouseButton.Right)
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return false;
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HitObject.EndTime = EditorClock.CurrentTime;
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EndPlacement(true);
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}
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else
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{
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isPlacingEnd = true;
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piece.FadeTo(1f, 150, Easing.OutQuint);
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if (e.Button != MouseButton.Left)
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return false;
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BeginPlacement();
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piece.FadeTo(1f, 150, Easing.OutQuint);
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isPlacingEnd = true;
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}
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return true;
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|
@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
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if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
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return null;
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var objects = selectedHitObjects.ToList();
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if (objects.Count == 0)
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@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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targetIndex++;
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}
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if (sourceObject is Spinner)
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return null;
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return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
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}
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}
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|
@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class Spinner : OsuHitObject, IHasEndTime
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{
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public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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public double EndTime
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{
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get => StartTime + Duration;
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set => Duration = value - StartTime;
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}
|
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public double Duration { get; set; }
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/// <summary>
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/// Number of spins required to finish the spinner without miss.
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|
@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, false);
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return this.GetAnimation(component.LookupName, true, false, true);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderBall:
|
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var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
|
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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// todo: slider ball has a custom frame delay based on velocity
|
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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|
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if (sliderBallContent != null)
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{
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|
@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
|
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{
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switch (lookup)
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{
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case GlobalSkinConfiguration global:
|
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case GlobalSkinColours global:
|
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switch (global)
|
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{
|
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case GlobalSkinConfiguration.ComboColours:
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case GlobalSkinColours.ComboColours:
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
|
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}
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|
@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
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[Test]
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public void TestGlobalLookup()
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{
|
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AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
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AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
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}
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[Test]
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@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
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public void TestEmptyComboColours()
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{
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AddAssert("Check retrieved combo colours is skin default colours", () =>
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requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
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requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
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}
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|
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[Test]
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@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
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AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
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AddAssert("Check retrieved combo colours from source1", () =>
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requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
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requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
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}
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[Test]
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|
@ -9,7 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
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namespace osu.Game.Graphics
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{
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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public class ScreenshotManager : Component, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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|
@ -49,8 +49,9 @@ namespace osu.Game.Rulesets.Edit
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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||||
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private ComposeBlueprintContainer blueprintContainer;
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private Container distanceSnapGridContainer;
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private DistanceSnapGrid distanceSnapGrid;
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private readonly List<Container> layerContainers = new List<Container>();
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@ -94,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
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new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
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});
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer());
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var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
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setSelectTool();
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blueprintContainer.SelectionChanged += selectionChanged;
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BlueprintContainer.SelectionChanged += selectionChanged;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -174,7 +175,7 @@ namespace osu.Game.Rulesets.Edit
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{
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base.Update();
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if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool))
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if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
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showGridFor(Enumerable.Empty<HitObject>());
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}
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@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Edit
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private void toolSelected(HitObjectCompositionTool tool)
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{
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blueprintContainer.CurrentTool = tool;
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BlueprintContainer.CurrentTool = tool;
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if (tool is SelectTool)
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distanceSnapGridContainer.Hide();
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|
@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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if (HitObject is IHasComboInformation combo)
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{
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var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
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}
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}
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|
@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
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private const float vertical_margins = 10;
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private const float horizontal_margins = 20;
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private const float timeline_height = 110;
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|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
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||||
private Container timelineContainer;
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@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
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|
||||
Children = new Drawable[]
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{
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new GridContainer
|
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mainContent = new Container
|
||||
{
|
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Name = "Main content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
new Drawable[]
|
||||
Horizontal = horizontal_margins,
|
||||
Top = vertical_margins + timeline_height,
|
||||
Bottom = vertical_margins
|
||||
},
|
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},
|
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new Container
|
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{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = timeline_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
new Container
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Child = new GridContainer
|
||||
{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
Content = new[]
|
||||
{
|
||||
new Box
|
||||
new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Child = new GridContainer
|
||||
timelineContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
timelineContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
},
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
}
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
},
|
||||
}
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
mainContent = new Container
|
||||
{
|
||||
Name = "Main content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
|
||||
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
|
||||
AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
|
||||
else
|
||||
AccentColour = defaultColour;
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
|
||||
Color4 baseColour = colours.Blue;
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
|
||||
baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
||||
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||
|
||||
// the final usable gameplay clock with user-set offsets applied.
|
||||
userOffsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||
|
@ -31,10 +31,10 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
// todo: this code is pulled from LegacySkin and should not exist.
|
||||
// will likely change based on how databased storage of skin configuration goes.
|
||||
case GlobalSkinConfiguration global:
|
||||
case GlobalSkinColours global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinConfiguration.ComboColours:
|
||||
case GlobalSkinColours.ComboColours:
|
||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
|
||||
}
|
||||
|
||||
|
@ -3,8 +3,9 @@
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public enum GlobalSkinColour
|
||||
public enum GlobalSkinColours
|
||||
{
|
||||
ComboColours,
|
||||
MenuGlow
|
||||
}
|
||||
}
|
@ -5,6 +5,6 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public enum GlobalSkinConfiguration
|
||||
{
|
||||
ComboColours
|
||||
AnimationFramerate
|
||||
}
|
||||
}
|
||||
|
@ -68,22 +68,22 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinConfiguration global:
|
||||
switch (global)
|
||||
case GlobalSkinColours colour:
|
||||
switch (colour)
|
||||
{
|
||||
case GlobalSkinConfiguration.ComboColours:
|
||||
case GlobalSkinColours.ComboColours:
|
||||
var comboColours = Configuration.ComboColours;
|
||||
if (comboColours != null)
|
||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case GlobalSkinColour colour:
|
||||
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
|
||||
|
||||
case LegacySkinConfiguration.LegacySetting legacy:
|
||||
switch (legacy)
|
||||
{
|
||||
@ -100,6 +100,8 @@ namespace osu.Game.Skinning
|
||||
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
|
||||
|
||||
default:
|
||||
// handles lookups like GlobalSkinConfiguration
|
||||
|
||||
try
|
||||
{
|
||||
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -10,48 +12,62 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public static class LegacySkinExtensions
|
||||
{
|
||||
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||||
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
|
||||
{
|
||||
const double default_frame_time = 1000 / 60d;
|
||||
|
||||
Texture texture;
|
||||
|
||||
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
|
||||
|
||||
TextureAnimation animation = null;
|
||||
|
||||
if (animatable)
|
||||
{
|
||||
for (int i = 0; true; i++)
|
||||
var textures = getTextures().ToArray();
|
||||
|
||||
if (textures.Length > 0)
|
||||
{
|
||||
if ((texture = getFrameTexture(i)) == null)
|
||||
break;
|
||||
|
||||
if (animation == null)
|
||||
var animation = new TextureAnimation
|
||||
{
|
||||
animation = new TextureAnimation
|
||||
{
|
||||
DefaultFrameLength = default_frame_time,
|
||||
Repeat = looping
|
||||
};
|
||||
}
|
||||
DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
|
||||
Repeat = looping,
|
||||
};
|
||||
|
||||
animation.AddFrame(texture);
|
||||
foreach (var t in textures)
|
||||
animation.AddFrame(t);
|
||||
|
||||
return animation;
|
||||
}
|
||||
}
|
||||
|
||||
if (animation != null)
|
||||
return animation;
|
||||
|
||||
// if an animation was not allowed or not found, fall back to a sprite retrieval.
|
||||
if ((texture = source.GetTexture(componentName)) != null)
|
||||
{
|
||||
return new Sprite
|
||||
{
|
||||
Texture = texture
|
||||
};
|
||||
}
|
||||
return new Sprite { Texture = texture };
|
||||
|
||||
return null;
|
||||
|
||||
IEnumerable<Texture> getTextures()
|
||||
{
|
||||
for (int i = 0; true; i++)
|
||||
{
|
||||
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
|
||||
break;
|
||||
|
||||
yield return texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const double default_frame_time = 1000 / 60d;
|
||||
|
||||
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
|
||||
{
|
||||
if (applyConfigFrameRate)
|
||||
{
|
||||
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
|
||||
|
||||
if (iniRate != null)
|
||||
return 1000f / iniRate.Value;
|
||||
|
||||
return 1000f / textures.Length;
|
||||
}
|
||||
|
||||
return default_frame_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
}
|
||||
|
||||
LoadScreen(new Editor());
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("Load editor", () => LoadScreen(new Editor()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user