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Merge branch 'master' into placement-display-in-timeline

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Dean Herbert 2020-02-08 01:50:24 +09:00 committed by GitHub
commit 91203c2b12
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20 changed files with 154 additions and 110 deletions

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
base.Update();
if (isPlacingEnd)
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
piece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
protected override bool OnMouseDown(MouseDownEvent e)
{
if (isPlacingEnd)
{
if (e.Button != MouseButton.Right)
return false;
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement(true);
}
else
{
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
if (e.Button != MouseButton.Left)
return false;
BeginPlacement();
piece.FadeTo(1f, 150, Easing.OutQuint);
isPlacingEnd = true;
}
return true;

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@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
return null;
var objects = selectedHitObjects.ToList();
if (objects.Count == 0)
@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
targetIndex++;
}
if (sourceObject is Spinner)
return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
}
}

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@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class Spinner : OsuHitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }
/// <summary>
/// Number of spins required to finish the spinner without miss.

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@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (osuComponent.Component)
{
case OsuSkinComponents.FollowPoint:
return this.GetAnimation(component.LookupName, true, false);
return this.GetAnimation(component.LookupName, true, false, true);
case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f;
return followCircle;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null)
{

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@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
{
switch (lookup)
{
case GlobalSkinConfiguration global:
case GlobalSkinColours global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
}

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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestGlobalLookup()
{
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
}
[Test]
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
public void TestEmptyComboColours()
{
AddAssert("Check retrieved combo colours is skin default colours", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
}
[Test]
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
}
[Test]

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@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
public class ScreenshotManager : Component, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);

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@ -49,8 +49,9 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private ComposeBlueprintContainer blueprintContainer;
private Container distanceSnapGridContainer;
private DistanceSnapGrid distanceSnapGrid;
private readonly List<Container> layerContainers = new List<Container>();
@ -94,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
});
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer());
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset);
@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
setSelectTool();
blueprintContainer.SelectionChanged += selectionChanged;
BlueprintContainer.SelectionChanged += selectionChanged;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -174,7 +175,7 @@ namespace osu.Game.Rulesets.Edit
{
base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool))
if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>());
}
@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Edit
private void toolSelected(HitObjectCompositionTool tool)
{
blueprintContainer.CurrentTool = tool;
BlueprintContainer.CurrentTool = tool;
if (tool is SelectTool)
distanceSnapGridContainer.Hide();

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@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
if (HitObject is IHasComboInformation combo)
{
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}

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@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private const float timeline_height = 110;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private Container timelineContainer;
@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
Children = new Drawable[]
{
new GridContainer
mainContent = new Container
{
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Content = new[]
Padding = new MarginPadding
{
new Drawable[]
Horizontal = horizontal_margins,
Top = vertical_margins + timeline_height,
Bottom = vertical_margins
},
},
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.X,
Height = timeline_height,
Children = new Drawable[]
{
new Box
{
new Container
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{
Name = "Timeline",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Content = new[]
{
new Box
new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
Padding = new MarginPadding { Right = 5 },
},
}
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
}
},
new Drawable[]
{
mainContent = new Container
{
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
},
}
},
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
}
},
};

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@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
Color4 defaultColour = Color4.White.Opacity(0.2f);
if (user.Value?.IsSupporter ?? false)
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
else
AccentColour = defaultColour;
}

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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
Color4 baseColour = colours.Blue;
if (user.Value?.IsSupporter ?? false)
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
// linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = baseColour.Opacity(0).ToLinear();

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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new FramedOffsetClock(platformOffsetClock);

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@ -31,10 +31,10 @@ namespace osu.Game.Skinning
{
// todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes.
case GlobalSkinConfiguration global:
case GlobalSkinColours global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
}

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@ -3,8 +3,9 @@
namespace osu.Game.Skinning
{
public enum GlobalSkinColour
public enum GlobalSkinColours
{
ComboColours,
MenuGlow
}
}

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@ -5,6 +5,6 @@ namespace osu.Game.Skinning
{
public enum GlobalSkinConfiguration
{
ComboColours
AnimationFramerate
}
}

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@ -68,22 +68,22 @@ namespace osu.Game.Skinning
{
switch (lookup)
{
case GlobalSkinConfiguration global:
switch (global)
case GlobalSkinColours colour:
switch (colour)
{
case GlobalSkinConfiguration.ComboColours:
case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
default:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
}
break;
case GlobalSkinColour colour:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
case LegacySkinConfiguration.LegacySetting legacy:
switch (legacy)
{
@ -100,6 +100,8 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
default:
// handles lookups like GlobalSkinConfiguration
try
{
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
@ -10,48 +12,62 @@ namespace osu.Game.Skinning
{
public static class LegacySkinExtensions
{
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
{
const double default_frame_time = 1000 / 60d;
Texture texture;
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
TextureAnimation animation = null;
if (animatable)
{
for (int i = 0; true; i++)
var textures = getTextures().ToArray();
if (textures.Length > 0)
{
if ((texture = getFrameTexture(i)) == null)
break;
if (animation == null)
var animation = new TextureAnimation
{
animation = new TextureAnimation
{
DefaultFrameLength = default_frame_time,
Repeat = looping
};
}
DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
Repeat = looping,
};
animation.AddFrame(texture);
foreach (var t in textures)
animation.AddFrame(t);
return animation;
}
}
if (animation != null)
return animation;
// if an animation was not allowed or not found, fall back to a sprite retrieval.
if ((texture = source.GetTexture(componentName)) != null)
{
return new Sprite
{
Texture = texture
};
}
return new Sprite { Texture = texture };
return null;
IEnumerable<Texture> getTextures()
{
for (int i = 0; true; i++)
{
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
break;
yield return texture;
}
}
}
private const double default_frame_time = 1000 / 60d;
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
{
if (applyConfigFrameRate)
{
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
if (iniRate != null)
return 1000f / iniRate.Value;
return 1000f / textures.Length;
}
return default_frame_time;
}
}
}

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@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
}
LoadScreen(new Editor());
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load editor", () => LoadScreen(new Editor()));
}
}
}