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mirror of https://github.com/ppy/osu.git synced 2025-01-14 03:25:11 +08:00

Maintain path type when dragging/placing

This commit is contained in:
Naxess 2021-03-22 15:59:06 +01:00
parent c82218627f
commit 067178e537
2 changed files with 13 additions and 0 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
public readonly List<PathControlPoint> PointsInSegment;
private readonly Slider slider;
private readonly Container marker;
@ -53,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
this.slider = slider;
ControlPoint = controlPoint;
PointsInSegment = slider.Path.PointsInSegment(controlPoint);
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
@ -150,6 +153,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
private Vector2 dragStartPosition;
private PathType? dragPathType;
protected override bool OnDragStart(DragStartEvent e)
{
@ -159,6 +163,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (e.Button == MouseButton.Left)
{
dragStartPosition = ControlPoint.Position.Value;
dragPathType = PointsInSegment[0].Type.Value;
changeHandler?.BeginChange();
return true;
}
@ -184,6 +190,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
if (PointsInSegment[0].Type.Value != dragPathType)
PointsInSegment[0].Type.Value = dragPathType;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();

View File

@ -142,6 +142,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.Update();
updateSlider();
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
updatePathType();
}
private void updatePathType()