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mirror of https://github.com/ppy/osu.git synced 2025-03-23 00:37:18 +08:00

Remove bindables from osu! selection blueprints

This commit is contained in:
smoogipoo 2019-09-27 18:00:24 +09:00
parent 12b027f2c3
commit f64fe22f36
7 changed files with 24 additions and 61 deletions

View File

@ -31,10 +31,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
protected override void Update()
{
base.Update();
UpdatePosition();
Scale = new Vector2(hitCircle.Scale);
}
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;

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@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
@ -14,23 +11,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
/// </summary>
public abstract class HitObjectPiece : CompositeDrawable
{
protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
private readonly OsuHitObject hitObject;
protected readonly OsuHitObject HitObject;
protected HitObjectPiece(OsuHitObject hitObject)
{
this.hitObject = hitObject;
}
[BackgroundDependencyLoader]
private void load()
{
PositionBindable.BindTo(hitObject.PositionBindable);
StackHeightBindable.BindTo(hitObject.StackHeightBindable);
ScaleBindable.BindTo(hitObject.ScaleBindable);
HitObject = hitObject;
}
}
}

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@ -1,32 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
/// A piece of a blueprint which responds to changes in the state of a <see cref="Objects.Slider"/>.
/// </summary>
public abstract class SliderPiece : HitObjectPiece
{
protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
private readonly Slider slider;
protected readonly Slider Slider;
protected SliderPiece(Slider slider)
: base(slider)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
PathBindable.BindTo(slider.PathBindable);
Slider = slider;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
@ -22,14 +21,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load()
protected override void Update()
{
PathBindable.BindValueChanged(_ => updatePathControlPoints(), true);
}
base.Update();
private void updatePathControlPoints()
{
while (slider.Path.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
while (slider.Path.ControlPoints.Length < pieces.Count)

View File

@ -31,9 +31,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private void load(OsuColour colours)
{
body.BorderColour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
}
private void updatePosition() => Position = slider.StackedPosition;
@ -42,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
Position = slider.StackedPosition;
body.PathRadius = HitObject.Scale * OsuHitObject.OBJECT_RADIUS;
var vertices = new List<Vector2>();
slider.Path.GetPathToProgress(vertices, 0, 1);

View File

@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -11,8 +8,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class SliderCirclePiece : HitCirclePiece
{
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly Slider slider;
private readonly SliderPosition position;
@ -23,13 +18,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.position = position;
}
[BackgroundDependencyLoader]
private void load()
{
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => UpdatePosition(), true);
}
protected override void UpdatePosition()
{
switch (position)

View File

@ -52,13 +52,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
private void load(OsuColour colours)
{
Colour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
StackHeightBindable.BindValueChanged(_ => updatePosition());
ScaleBindable.BindValueChanged(scale => ring.Scale = new Vector2(scale.NewValue), true);
}
private void updatePosition() => Position = spinner.Position;
protected override void Update()
{
base.Update();
Position = spinner.Position;
ring.Scale = new Vector2(spinner.Scale);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
}