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Merge pull request #6275 from smoogipoo/comboinformation-bindables
Add bindable versions of IHasComboInformation properties
This commit is contained in:
commit
12b027f2c3
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboOffset { get; set; }
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public int IndexInCurrentCombo { get; set; }
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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public int ComboIndex { get; set; }
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public int IndexInCurrentCombo
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{
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get => IndexInCurrentComboBindable.Value;
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set => IndexInCurrentComboBindable.Value = value;
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}
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public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
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public int ComboIndex
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{
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get => ComboIndexBindable.Value;
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set => ComboIndexBindable.Value = value;
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}
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/// <summary>
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/// Difference between the distance to the next object
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@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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public virtual bool LastInCombo { get; set; }
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public virtual bool LastInCombo
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{
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get => LastInComboBindable.Value;
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set => LastInComboBindable.Value = value;
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}
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public float Scale { get; set; } = 1;
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26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneHitCircleComboChange : TestSceneHitCircle
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{
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private readonly Bindable<int> comboIndex = new Bindable<int>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
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}
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protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
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{
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circle.ComboIndexBindable.BindTo(comboIndex);
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circle.IndexInCurrentComboBindable.BindTo(comboIndex);
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return base.CreateDrawableHitCircle(circle, auto);
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}
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}
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}
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@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
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var drawable = new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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var drawable = CreateDrawableSlider(slider);
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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return drawable;
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}
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protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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private float judgementOffsetDirection = 1;
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSliderComboChange : TestSceneSlider
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{
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private readonly Bindable<int> comboIndex = new Bindable<int>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
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}
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protected override DrawableSlider CreateDrawableSlider(Slider slider)
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{
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slider.ComboIndexBindable.BindTo(comboIndex);
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slider.IndexInCurrentComboBindable.BindTo(comboIndex);
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return base.CreateDrawableSlider(slider);
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}
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}
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}
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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},
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},
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CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private readonly NumberPiece number;
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private readonly GlowPiece glow;
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public MainCirclePiece(int index)
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public MainCirclePiece()
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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glow = new GlowPiece(),
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circle = new CirclePiece(),
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number = new NumberPiece
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{
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Text = (index + 1).ToString(),
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},
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number = new NumberPiece(),
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece(),
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@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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{
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OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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glow.Colour = colour.NewValue;
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circle.Colour = colour.NewValue;
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}, true);
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indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
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public virtual bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
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public virtual int IndexInCurrentCombo { get; set; }
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public int ComboOffset
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{
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get => ComboOffsetBindable.Value;
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set => ComboOffsetBindable.Value = value;
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}
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public virtual int ComboIndex { get; set; }
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public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
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public bool LastInCombo { get; set; }
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public virtual int IndexInCurrentCombo
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{
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get => IndexInCurrentComboBindable.Value;
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set => IndexInCurrentComboBindable.Value = value;
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}
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public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
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public virtual int ComboIndex
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{
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get => ComboIndexBindable.Value;
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set => ComboIndexBindable.Value = value;
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}
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public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
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public bool LastInCombo
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{
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get => LastInComboBindable.Value;
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set => LastInComboBindable.Value = value;
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}
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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public override int ComboIndex
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{
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get => base.ComboIndex;
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set
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{
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base.ComboIndex = value;
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foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
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n.ComboIndex = value;
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}
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}
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public override int IndexInCurrentCombo
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{
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get => base.IndexInCurrentCombo;
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set
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{
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base.IndexInCurrentCombo = value;
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foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
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n.IndexInCurrentCombo = value;
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}
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}
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public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
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public SliderPath Path
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@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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Position = Position,
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Samples = getNodeSamples(0),
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SampleControlPoint = SampleControlPoint,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboIndex = ComboIndex,
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});
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break;
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@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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StartTime = e.Time,
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Position = EndPosition,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboIndex = ComboIndex,
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});
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break;
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osuTK;
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@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
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Sprite hitCircleSprite;
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SkinnableSpriteText hitCircleText;
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InternalChildren = new Drawable[]
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{
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@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
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},
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}, confineMode: ConfineMode.NoScaling),
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new Sprite
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{
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Texture = skin.GetTexture("hitcircleoverlay"),
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@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Beatmaps
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@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
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public virtual void PostProcess()
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{
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void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
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{
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if (obj is IHasComboInformation objectComboInfo)
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{
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objectComboInfo.ComboIndex = comboIndex;
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objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
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foreach (var nestedObject in obj.NestedHitObjects)
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updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
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}
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}
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foreach (var hitObject in Beatmap.HitObjects)
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{
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if (hitObject is IHasComboInformation objectComboInfo)
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{
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foreach (var nested in hitObject.NestedHitObjects)
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updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
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}
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}
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}
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}
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}
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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public JudgementResult Result { get; private set; }
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private Bindable<int> comboIndexBindable;
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveCompletedTransforms => false;
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protected override bool RequiresChildrenUpdate => true;
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@ -122,6 +124,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (HitObject is IHasComboInformation combo)
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{
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comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
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comboIndexBindable.BindValueChanged(_ => updateAccentColour());
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}
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updateState(ArmedState.Idle, true);
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}
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@ -244,12 +253,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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{
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var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
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}
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updateAccentColour();
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ApplySkin(skin, allowFallback);
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@ -257,6 +261,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
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updateState(State.Value, true);
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}
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private void updateAccentColour()
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{
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if (HitObject is IHasComboInformation combo)
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{
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var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
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}
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}
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/// <summary>
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/// Called when a change is made to the skin.
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/// </summary>
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Game.Audio;
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@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Objects
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CreateNestedHitObjects();
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if (this is IHasComboInformation hasCombo)
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{
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foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
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{
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n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
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n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
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}
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}
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nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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foreach (var h in nestedHitObjects)
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|
@ -1,6 +1,8 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
@ -8,16 +10,22 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// </summary>
|
||||
public interface IHasComboInformation : IHasCombo
|
||||
{
|
||||
Bindable<int> IndexInCurrentComboBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
Bindable<int> ComboIndexBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this combo in relation to the beatmap.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
Bindable<bool> LastInComboBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
|
@ -12,13 +12,17 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public abstract class SkinReloadableDrawable : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current skin source.
|
||||
/// </summary>
|
||||
protected ISkinSource CurrentSkin { get; private set; }
|
||||
|
||||
private readonly Func<ISkinSource, bool> allowFallback;
|
||||
private ISkinSource skin;
|
||||
|
||||
/// <summary>
|
||||
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
|
||||
/// </summary>
|
||||
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
|
||||
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SkinReloadableDrawable"/>
|
||||
@ -32,19 +36,19 @@ namespace osu.Game.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
skin = source;
|
||||
skin.SourceChanged += onChange;
|
||||
CurrentSkin = source;
|
||||
CurrentSkin.SourceChanged += onChange;
|
||||
}
|
||||
|
||||
private void onChange() =>
|
||||
// schedule required to avoid calls after disposed.
|
||||
// note that this has the side-effect of components only performing a skin change when they are alive.
|
||||
Scheduler.AddOnce(() => SkinChanged(skin, allowDefaultFallback));
|
||||
Scheduler.AddOnce(() => SkinChanged(CurrentSkin, allowDefaultFallback));
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
SkinChanged(skin, allowDefaultFallback);
|
||||
SkinChanged(CurrentSkin, allowDefaultFallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -60,8 +64,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= onChange;
|
||||
if (CurrentSkin != null)
|
||||
CurrentSkin.SourceChanged -= onChange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user