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Add slider combo change test
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@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
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var drawable = new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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var drawable = CreateDrawableSlider(slider);
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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return drawable;
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}
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protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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private float judgementOffsetDirection = 1;
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
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28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSliderComboChange : TestSceneSlider
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{
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private readonly Bindable<int> comboIndex = new Bindable<int>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
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}
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protected override DrawableSlider CreateDrawableSlider(Slider slider)
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{
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slider.ComboIndexBindable.BindTo(comboIndex);
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slider.IndexInCurrentComboBindable.BindTo(comboIndex);
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return base.CreateDrawableSlider(slider);
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}
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}
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}
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