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Instantiate a new path rather than setting properties on it
# Conflicts: # osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs # osu.Game.Rulesets.Catch/Objects/JuiceStream.cs # osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/SliderPath.cs
This commit is contained in:
parent
0833ba2692
commit
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@ -5,6 +5,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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@ -37,13 +38,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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beatmap.HitObjects.Add(new JuiceStream
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{
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X = 0.5f - width / 2,
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ControlPoints = new[]
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
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},
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PathType = PathType.Linear,
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Distance = width * CatchPlayfield.BASE_WIDTH,
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}),
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StartTime = i * 2000,
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NewCombo = i % 8 == 0
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});
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@ -34,9 +34,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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ControlPoints = curveData.ControlPoints,
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PathType = curveData.PathType,
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Distance = curveData.Distance,
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Path = curveData.Path,
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NodeSamples = curveData.NodeSamples,
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RepeatCount = curveData.RepeatCount,
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X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
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@ -10,7 +10,6 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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if (TickDistance == 0)
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return;
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var length = Path.Distance;
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var length = Path.GetDistance();
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var tickDistance = Math.Min(TickDistance, length);
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var spanDuration = length / Velocity;
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@ -132,34 +131,24 @@ namespace osu.Game.Rulesets.Catch.Objects
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}
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}
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity;
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public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
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public double Duration => EndTime - StartTime;
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public double Distance
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private SliderPath path;
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public SliderPath Path
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{
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get { return Path.Distance; }
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set { Path.Distance = value; }
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get => path;
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set => path = value;
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}
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public SliderPath Path { get; } = new SliderPath();
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public Vector2[] ControlPoints
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{
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get { return Path.ControlPoints; }
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set { Path.ControlPoints = value; }
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}
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public double Distance => Path.GetDistance();
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public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
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public PathType PathType
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{
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get { return Path.PathType; }
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set { Path.PathType = value; }
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}
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public double? LegacyLastTickOffset { get; set; }
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}
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}
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@ -18,6 +18,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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@ -108,13 +109,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(239, 176),
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ControlPoints = new[]
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(154, 28),
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new Vector2(52, -34)
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},
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Distance = 700,
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}, 700),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats),
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StackHeight = 10
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@ -141,12 +141,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(distance, 0),
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},
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Distance = distance,
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}, distance),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats),
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StackHeight = stackHeight
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@ -161,13 +160,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(200, 200),
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new Vector2(400, 0)
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},
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Distance = 600,
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}, 600),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -181,10 +179,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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PathType = PathType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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@ -192,8 +189,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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new Vector2(300, -200),
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new Vector2(400, 0),
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new Vector2(430, 0)
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},
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Distance = 793.4417,
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}),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -207,18 +203,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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PathType = PathType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 100),
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new Vector2(300, -200),
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new Vector2(430, 0)
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},
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Distance = 480,
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}),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -232,10 +226,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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PathType = PathType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(-200, 0),
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@ -243,8 +236,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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},
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Distance = 1000,
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}),
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RepeatCount = repeats,
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NodeSamples = createEmptySamples(repeats)
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};
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@ -264,15 +256,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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PathType = PathType.Catmull,
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ControlPoints = new[]
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Path = new SliderPath(PathType.Catmull, new[]
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{
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Vector2.Zero,
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new Vector2(50, -50),
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new Vector2(150, 50),
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new Vector2(200, 0)
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},
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Distance = 300,
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}),
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RepeatCount = repeats,
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NodeSamples = repeatSamples
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};
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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@ -35,14 +36,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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var slider = new Slider
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{
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Position = new Vector2(256, 192),
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ControlPoints = new[]
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 150),
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new Vector2(300, 0)
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},
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PathType = PathType.Bezier,
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Distance = 350
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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@ -35,9 +35,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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StartTime = original.StartTime,
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Samples = original.Samples,
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ControlPoints = curveData.ControlPoints,
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PathType = curveData.PathType,
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Distance = curveData.Distance,
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Path = curveData.Path,
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NodeSamples = curveData.NodeSamples,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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@ -55,16 +56,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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base.Update();
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Position = slider.StackedPosition + slider.ControlPoints[index];
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Position = slider.StackedPosition + slider.Path.ControlPoints[index];
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marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
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path.ClearVertices();
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if (index != slider.ControlPoints.Length - 1)
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if (index != slider.Path.ControlPoints.Length - 1)
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{
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]);
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path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
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}
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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protected override bool OnDrag(DragEvent e)
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{
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var newControlPoints = slider.ControlPoints.ToArray();
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var newControlPoints = slider.Path.ControlPoints.ToArray();
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if (index == 0)
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{
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@ -96,8 +97,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (isSegmentSeparatorWithPrevious)
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newControlPoints[index - 1] = newControlPoints[index];
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slider.ControlPoints = newControlPoints;
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slider.Path.Calculate(true);
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slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
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return true;
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}
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@ -106,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
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private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index];
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private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
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private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index];
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private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
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}
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}
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@ -19,15 +19,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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slider.ControlPointsChanged += _ => updatePathControlPoints();
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slider.PathChanged += _ => updatePathControlPoints();
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updatePathControlPoints();
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}
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private void updatePathControlPoints()
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{
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while (slider.ControlPoints.Length > pieces.Count)
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while (slider.Path.ControlPoints.Length > pieces.Count)
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pieces.Add(new PathControlPointPiece(slider, pieces.Count));
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while (slider.ControlPoints.Length < pieces.Count)
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while (slider.Path.ControlPoints.Length < pieces.Count)
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pieces.Remove(pieces[pieces.Count - 1]);
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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this.slider = slider;
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this.position = position;
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slider.ControlPointsChanged += _ => UpdatePosition();
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slider.PathChanged += _ => UpdatePosition();
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}
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protected override void UpdatePosition()
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@ -32,12 +32,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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var newControlPoints = new Vector2[slider.ControlPoints.Length];
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for (int i = 0; i < slider.ControlPoints.Length; i++)
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newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y);
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var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
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for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
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newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
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slider.ControlPoints = newControlPoints;
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slider.Path?.Calculate(); // Recalculate the slider curve
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slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
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}
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}
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}
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Ball.Scale = new Vector2(HitObject.Scale);
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};
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slider.ControlPointsChanged += _ => Body.Refresh();
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slider.PathChanged += _ => Body.Refresh();
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}
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public override Color4 AccentColour
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.slider = slider;
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h.PositionChanged += _ => updatePosition();
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slider.ControlPointsChanged += _ => updatePosition();
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slider.PathChanged += _ => updatePosition();
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updatePosition();
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true;
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hitCircle.PositionChanged += _ => updatePosition();
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slider.ControlPointsChanged += _ => updatePosition();
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slider.PathChanged += _ => updatePosition();
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updatePosition();
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}
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@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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private const float base_scoring_distance = 100;
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public event Action<Vector2[]> ControlPointsChanged;
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public event Action<SliderPath> PathChanged;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity;
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public double Duration => EndTime - StartTime;
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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@ -52,35 +52,23 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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public SliderPath Path { get; } = new SliderPath();
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private SliderPath path;
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public Vector2[] ControlPoints
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public SliderPath Path
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{
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get => Path.ControlPoints;
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get => path;
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set
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{
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if (Path.ControlPoints == value)
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return;
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Path.ControlPoints = value;
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path = value;
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ControlPointsChanged?.Invoke(value);
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PathChanged?.Invoke(value);
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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}
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public PathType PathType
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{
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get { return Path.PathType; }
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set { Path.PathType = value; }
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}
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public double Distance
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{
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get { return Path.Distance; }
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set { Path.Distance = value; }
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}
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public double Distance => Path.GetDistance();
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public override Vector2 Position
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{
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@ -190,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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|
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private void createTicks()
|
||||
{
|
||||
var length = Path.Distance;
|
||||
var length = Path.GetDistance();
|
||||
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
||||
|
||||
if (tickDistance == 0) return;
|
||||
|
@ -11,6 +11,7 @@ using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
@ -53,12 +54,11 @@ namespace osu.Game.Tests.Visual
|
||||
new Slider
|
||||
{
|
||||
Position = new Vector2(128, 256),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(216, 0),
|
||||
},
|
||||
Distance = 216,
|
||||
}),
|
||||
Scale = 0.5f,
|
||||
}
|
||||
},
|
||||
|
@ -50,9 +50,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
X = position.X,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
PathType = pathType,
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -20,11 +19,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <summary>
|
||||
/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
|
||||
/// </summary>
|
||||
public SliderPath Path { get; } = null;
|
||||
public Vector2[] ControlPoints { get; set; }
|
||||
public PathType PathType { get; set; }
|
||||
public SliderPath Path { get; set; }
|
||||
|
||||
public double Distance { get; set; }
|
||||
public double Distance => Path.GetDistance();
|
||||
|
||||
public List<List<SampleInfo>> NodeSamples { get; set; }
|
||||
public int RepeatCount { get; set; }
|
||||
|
@ -31,9 +31,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
return new ConvertSlider
|
||||
{
|
||||
X = position.X,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
PathType = pathType,
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -51,9 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = Math.Max(0, length),
|
||||
PathType = pathType,
|
||||
Path = new SliderPath(pathType, controlPoints, Math.Max(0, length)),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -27,9 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
PathType = pathType,
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -10,22 +10,31 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class SliderPath
|
||||
public readonly struct SliderPath
|
||||
{
|
||||
public double Distance;
|
||||
public readonly Vector2[] ControlPoints;
|
||||
public readonly PathType Type;
|
||||
public readonly double? ExpectedDistance;
|
||||
|
||||
public Vector2[] ControlPoints = Array.Empty<Vector2>();
|
||||
public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null)
|
||||
{
|
||||
ControlPoints = controlPoints;
|
||||
Type = type;
|
||||
ExpectedDistance = expectedDistance;
|
||||
|
||||
public PathType PathType = PathType.PerfectCurve;
|
||||
calculatedPath = new List<Vector2>();
|
||||
cumulativeLength = new List<double>();
|
||||
|
||||
public Vector2 Offset;
|
||||
calculatePath();
|
||||
calculateCumulativeLength();
|
||||
}
|
||||
|
||||
private readonly List<Vector2> calculatedPath = new List<Vector2>();
|
||||
private readonly List<double> cumulativeLength = new List<double>();
|
||||
private readonly List<Vector2> calculatedPath;
|
||||
private readonly List<double> cumulativeLength;
|
||||
|
||||
private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints)
|
||||
{
|
||||
switch (PathType)
|
||||
switch (Type)
|
||||
{
|
||||
case PathType.Linear:
|
||||
return PathApproximator.ApproximateLinear(subControlPoints);
|
||||
@ -77,49 +86,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
}
|
||||
|
||||
private void calculateCumulativeLengthAndTrimPath()
|
||||
{
|
||||
double l = 0;
|
||||
|
||||
cumulativeLength.Clear();
|
||||
cumulativeLength.Add(l);
|
||||
|
||||
for (int i = 0; i < calculatedPath.Count - 1; ++i)
|
||||
{
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
// Shorten slider paths that are too long compared to what's
|
||||
// in the .osu file.
|
||||
if (Distance - l < d)
|
||||
{
|
||||
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((Distance - l) / d);
|
||||
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
|
||||
|
||||
l = Distance;
|
||||
cumulativeLength.Add(l);
|
||||
break;
|
||||
}
|
||||
|
||||
l += d;
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
// Lengthen slider paths that are too short compared to what's
|
||||
// in the .osu file.
|
||||
if (l < Distance && calculatedPath.Count > 1)
|
||||
{
|
||||
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
|
||||
double d = diff.Length;
|
||||
|
||||
if (d <= 0)
|
||||
return;
|
||||
|
||||
calculatedPath[calculatedPath.Count - 1] += diff * (float)((Distance - l) / d);
|
||||
cumulativeLength[calculatedPath.Count - 1] = Distance;
|
||||
}
|
||||
}
|
||||
|
||||
private void calculateCumulativeLength()
|
||||
{
|
||||
double l = 0;
|
||||
@ -132,21 +98,33 @@ namespace osu.Game.Rulesets.Objects
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
// Shorted slider paths that are too long compared to the expected distance
|
||||
if (ExpectedDistance.HasValue && ExpectedDistance - l < d)
|
||||
{
|
||||
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((ExpectedDistance - l) / d);
|
||||
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
|
||||
|
||||
l = ExpectedDistance.Value;
|
||||
cumulativeLength.Add(l);
|
||||
break;
|
||||
}
|
||||
|
||||
l += d;
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
Distance = l;
|
||||
}
|
||||
// Lengthen slider paths that are too short compared to the expected distance
|
||||
if (ExpectedDistance.HasValue && l < ExpectedDistance && calculatedPath.Count > 1)
|
||||
{
|
||||
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
|
||||
double d = diff.Length;
|
||||
|
||||
public void Calculate(bool updateDistance = false)
|
||||
{
|
||||
calculatePath();
|
||||
if (d <= 0)
|
||||
return;
|
||||
|
||||
if (!updateDistance)
|
||||
calculateCumulativeLengthAndTrimPath();
|
||||
else
|
||||
calculateCumulativeLength();
|
||||
calculatedPath[calculatedPath.Count - 1] += diff * (float)((ExpectedDistance - l) / d);
|
||||
cumulativeLength[calculatedPath.Count - 1] = ExpectedDistance.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private int indexOfDistance(double d)
|
||||
@ -159,7 +137,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
private double progressToDistance(double progress)
|
||||
{
|
||||
return MathHelper.Clamp(progress, 0, 1) * Distance;
|
||||
return MathHelper.Clamp(progress, 0, 1) * GetDistance();
|
||||
}
|
||||
|
||||
private Vector2 interpolateVertices(int i, double d)
|
||||
@ -169,7 +147,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
if (i <= 0)
|
||||
return calculatedPath.First();
|
||||
else if (i >= calculatedPath.Count)
|
||||
if (i >= calculatedPath.Count)
|
||||
return calculatedPath.Last();
|
||||
|
||||
Vector2 p0 = calculatedPath[i - 1];
|
||||
@ -186,6 +164,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
return p0 + (p1 - p0) * (float)w;
|
||||
}
|
||||
|
||||
public double GetDistance() => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
|
||||
|
||||
/// <summary>
|
||||
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
|
||||
/// to 1 (end of the slider) and stores the generated path in the given list.
|
||||
@ -195,23 +175,22 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
{
|
||||
if (calculatedPath.Count == 0 && ControlPoints.Length > 0)
|
||||
Calculate();
|
||||
|
||||
double d0 = progressToDistance(p0);
|
||||
double d1 = progressToDistance(p1);
|
||||
|
||||
path.Clear();
|
||||
|
||||
int i = 0;
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) { }
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i)
|
||||
{
|
||||
}
|
||||
|
||||
path.Add(interpolateVertices(i, d0) + Offset);
|
||||
path.Add(interpolateVertices(i, d0));
|
||||
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i)
|
||||
path.Add(calculatedPath[i] + Offset);
|
||||
path.Add(calculatedPath[i]);
|
||||
|
||||
path.Add(interpolateVertices(i, d1) + Offset);
|
||||
path.Add(interpolateVertices(i, d1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -222,11 +201,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
if (calculatedPath.Count == 0 && ControlPoints.Length > 0)
|
||||
Calculate();
|
||||
|
||||
double d = progressToDistance(progress);
|
||||
return interpolateVertices(indexOfDistance(d), d) + Offset;
|
||||
return interpolateVertices(indexOfDistance(d), d);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,16 +14,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// The curve.
|
||||
/// </summary>
|
||||
SliderPath Path { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The control points that shape the curve.
|
||||
/// </summary>
|
||||
Vector2[] ControlPoints { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The type of curve.
|
||||
/// </summary>
|
||||
PathType PathType { get; }
|
||||
}
|
||||
|
||||
public static class HasCurveExtensions
|
||||
|
Loading…
Reference in New Issue
Block a user