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# Conflicts: # osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs # osu.Game.Rulesets.Catch/Objects/JuiceStream.cs # osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/SliderPath.cs
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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/// <summary>
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/// A HitObjectParser to parse legacy osu!taiko Beatmaps.
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/// </summary>
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public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
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{
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public ConvertHitObjectParser(double offset, int formatVersion)
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: base(offset, formatVersion)
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{
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}
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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return new ConvertHit();
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
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{
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return new ConvertSlider
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{
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Path = new SliderPath(pathType, controlPoints, length),
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NodeSamples = nodeSamples,
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RepeatCount = repeatCount
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return new ConvertSpinner
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{
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EndTime = endTime
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return null;
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}
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}
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}
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