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Improve red slider control point placement logic
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@ -1,10 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private SliderBodyPiece bodyPiece;
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private HitCirclePiece headCirclePiece;
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private HitCirclePiece tailCirclePiece;
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private PathControlPointVisualiser controlPointVisualiser;
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private InputManager inputManager;
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@ -51,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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bodyPiece = new SliderBodyPiece(),
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headCirclePiece = new HitCirclePiece(),
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tailCirclePiece = new HitCirclePiece(),
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new PathControlPointVisualiser(HitObject, false)
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controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
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};
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setState(PlacementState.Initial);
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@ -91,17 +95,29 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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break;
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case PlacementState.Body:
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switch (e.Button)
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{
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case MouseButton.Left:
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ensureCursor();
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if (e.Button != MouseButton.Left)
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break;
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// Detatch the cursor
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cursor = null;
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break;
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// Find the last non-cursor control point and the respective drawable piece
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var lastPoint = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
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var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == lastPoint);
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if (lastPiece?.IsHovered == true)
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{
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Debug.Assert(lastPoint != null);
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segmentStart = lastPoint;
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segmentStart.Type.Value = PathType.Linear;
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currentSegmentLength = 1;
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}
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else
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{
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ensureCursor();
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cursor = null; // Detatch the cursor
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}
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break;
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return true;
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}
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return true;
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@ -114,16 +130,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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base.OnMouseUp(e);
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}
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protected override bool OnDoubleClick(DoubleClickEvent e)
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{
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// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
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segmentStart = HitObject.Path.ControlPoints[^1];
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segmentStart.Type.Value = PathType.Linear;
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currentSegmentLength = 1;
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return true;
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}
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private void beginCurve()
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{
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BeginPlacement(commitStart: true);
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@ -169,6 +175,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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currentSegmentLength++;
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updatePathType();
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Logger.Log("Set cursor");
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}
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}
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