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Disable snaking out when tracking is disabled
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parent
6aece18f8d
commit
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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base.Update();
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CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
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CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public bool IgnoreJudgement = true;
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[JsonIgnore]
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public HitCircle HeadCircle { get; protected set; }
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public SliderHeadCircle HeadCircle { get; protected set; }
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[JsonIgnore]
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public SliderTailCircle TailCircle { get; protected set; }
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@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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private readonly Bindable<bool> snakingOut = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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@ -35,11 +37,29 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
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SnakingOut.BindTo(snakingOut);
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
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BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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drawableObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(drawableObject);
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}
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private void onHitObjectApplied(DrawableHitObject obj)
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{
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var drawableSlider = (DrawableSlider)obj;
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if (drawableSlider.HitObject == null)
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return;
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if (!drawableSlider.HitObject.HeadCircle.TrackFollowCircle)
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{
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// When not tracking the follow circle, force the path to not snake out as it looks better that way.
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SnakingOut.UnbindFrom(snakingOut);
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SnakingOut.Value = false;
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}
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}
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private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
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