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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Use index and range expressions

This commit is contained in:
Huo Yaoyuan 2019-12-14 20:54:22 +08:00
parent cea3a66d4a
commit c457571da6
12 changed files with 23 additions and 23 deletions

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@ -176,8 +176,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = false:none
csharp_style_prefer_range_operator = false:none
csharp_style_prefer_index_operator = true:warning
csharp_style_prefer_range_operator = true:warning
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
prevNoteTimes.RemoveAt(0);
prevNoteTimes.Add(newNoteTime);
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
}
private double lastTime;

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@ -286,11 +286,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private ScoreAccessibleReplayPlayer currentPlayer;

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnDoubleClick(DoubleClickEvent e)
{
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
segmentStart = HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1];
segmentStart = HitObject.Path.ControlPoints[^1];
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;

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@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Osu.Replays
// TODO: Shouldn't the spinner always spin in the same direction?
if (h is Spinner)
{
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[Frames.Count - 1]).Position, out startPosition, out spinnerDirection);
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[Frames.Count - 1]).Position;
Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[^1]).Position;
if (spinCentreOffset.Length > SPIN_RADIUS)
{
@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Replays
private void moveToHitObject(OsuHitObject h, Vector2 targetPos, Easing easing)
{
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[Frames.Count - 1];
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1];
// Wait until Auto could "see and react" to the next note.
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
@ -363,7 +363,7 @@ namespace osu.Game.Rulesets.Osu.Replays
}
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
if (Frames[Frames.Count - 1].Time <= endFrame.Time)
if (Frames[^1].Time <= endFrame.Time)
AddFrameToReplay(endFrame);
}

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@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
if (timingPoints[^1] == current)
return current;
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
if (timingPoints.Count == 0) return 0;
if (timingPoints[timingPoints.Count - 1] == current)
if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);

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@ -195,8 +195,8 @@ namespace osu.Game.Beatmaps.ControlPoints
if (time < list[0].Time)
return null;
if (time >= list[list.Count - 1].Time)
return list[list.Count - 1];
if (time >= list[^1].Time)
return list[^1];
int l = 0;
int r = list.Count - 2;

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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps.Formats
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
if (!Enum.TryParse(line[1..^1], out section))
{
Logger.Log($"Unknown section \"{line}\" in \"{output}\"");
section = Section.None;

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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.Containers
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddText(text[previousLinkEnd..link.Index]);
AddLink(text.Substring(link.Index, link.Length), link.Action, link.Argument ?? link.Url);
previousLinkEnd = link.Index + link.Length;
}

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@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
// The samples are played when the slider ends, which is the last node
result.Samples = nodeSamples[nodeSamples.Count - 1];
result.Samples = nodeSamples[^1];
}
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
if (vertices[i] == vertices[i - 1])
{
points[points.Count - 1].Type.Value = type;
points[^1].Type.Value = type;
continue;
}

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Objects
get
{
ensureValid();
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[^1];
}
}
@ -251,7 +251,7 @@ namespace osu.Game.Rulesets.Objects
if (calculatedLength > expectedDistance)
{
// The path will be shortened further, in which case we should trim any more unnecessary lengths and their associated path segments
while (cumulativeLength.Count > 0 && cumulativeLength[cumulativeLength.Count - 1] >= expectedDistance)
while (cumulativeLength.Count > 0 && cumulativeLength[^1] >= expectedDistance)
{
cumulativeLength.RemoveAt(cumulativeLength.Count - 1);
calculatedPath.RemoveAt(pathEndIndex--);
@ -269,7 +269,7 @@ namespace osu.Game.Rulesets.Objects
// The direction of the segment to shorten or lengthen
Vector2 dir = (calculatedPath[pathEndIndex] - calculatedPath[pathEndIndex - 1]).Normalized();
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[cumulativeLength.Count - 1]);
calculatedPath[pathEndIndex] = calculatedPath[pathEndIndex - 1] + dir * (float)(expectedDistance - cumulativeLength[^1]);
cumulativeLength.Add(expectedDistance);
}
}

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@ -220,7 +220,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexRemoved">True</s:Boolean>