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Add null check

This commit is contained in:
ProgrammaticNajel 2019-01-26 22:55:33 +08:00
parent e939f75f4b
commit e71b13683a

View File

@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position);
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position)?? Vector2.Zero;
}
protected override bool OnClick(ClickEvent e)