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refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
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@ -119,5 +119,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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beatSnapGrid.SelectionTimeRange = null;
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}
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}
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public override IEnumerable<string> ConvertSelectionToString()
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=> EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().Select(h => $"{h.StartTime}|{h.Column}");
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}
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}
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@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new OsuBlueprintContainer(this);
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public override IEnumerable<string> ConvertSelectionToString()
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=> selectedHitObjects.Cast<OsuHitObject>().Select(h => (h.IndexInCurrentCombo + 1).ToString());
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private DistanceSnapGrid distanceSnapGrid;
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private Container distanceSnapGridContainer;
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@ -438,6 +438,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public abstract bool CursorInPlacementArea { get; }
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public virtual IEnumerable<string> ConvertSelectionToString() => Array.Empty<string>();
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#region IPositionSnapProvider
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public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
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@ -6,6 +6,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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@ -14,16 +16,19 @@ using osu.Game.Skinning;
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namespace osu.Game.Screens.Edit.Compose
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{
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public class ComposeScreen : EditorScreenWithTimeline
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public class ComposeScreen : EditorScreenWithTimeline, IKeyBindingHandler<PlatformAction>
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{
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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private HitObjectComposer composer;
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private SelectionHelper helper;
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public ComposeScreen()
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: base(EditorScreenMode.Compose)
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{
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Add(helper = new SelectionHelper());
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}
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private Ruleset ruleset;
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@ -72,5 +77,21 @@ namespace osu.Game.Screens.Edit.Compose
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
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}
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public bool OnPressed(PlatformAction action)
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{
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switch (action.ActionType)
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{
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case PlatformActionType.Copy:
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helper.CopySelectionToClipboard();
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return false;
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default:
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return false;
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};
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}
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public void OnReleased(PlatformAction action)
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{
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}
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}
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}
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46
osu.Game/Screens/Edit/SelectionHelper.cs
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46
osu.Game/Screens/Edit/SelectionHelper.cs
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@ -0,0 +1,46 @@
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using System.Linq;
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using System.Text;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Edit;
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namespace osu.Game.Screens.Edit
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{
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public class SelectionHelper : Component
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{
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[Resolved]
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private GameHost host { get; set; }
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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public void CopySelectionToClipboard()
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{
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host.GetClipboard().SetText(formatSelectionAsString());
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}
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private string formatSelectionAsString()
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{
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const string separator = " - ";
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var builder = new StringBuilder();
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if (!editorBeatmap.SelectedHitObjects.Any())
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{
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builder.Append($"{clock.CurrentTime.ToEditorFormattedString()}{separator}");
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return builder.ToString();
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};
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builder.Append(editorBeatmap.SelectedHitObjects.First().StartTime.ToEditorFormattedString());
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builder.Append($" ({string.Join(',', composer.ConvertSelectionToString())}){separator}");
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return builder.ToString();
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}
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}
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}
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