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mirror of https://github.com/ppy/osu.git synced 2025-02-13 11:12:54 +08:00

Add ability to delete control points via right-click option

This commit is contained in:
smoogipoo 2019-11-12 18:35:28 +09:00
parent 4adf967801
commit 4c0bca5c07
2 changed files with 69 additions and 43 deletions

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
@ -129,6 +130,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
if (RequestSelection != null)
{
RequestSelection.Invoke(Index);
@ -138,11 +142,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
protected override bool OnMouseUp(MouseUpEvent e) => e.Button == MouseButton.Left && RequestSelection != null;
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnClick(ClickEvent e) => e.Button == MouseButton.Left && RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDrag(DragEvent e)
{

View File

@ -3,19 +3,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public Action<Vector2[]> ControlPointsChanged;
@ -73,6 +77,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
public bool OnPressed(PlatformAction action)
{
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
return deleteSelected();
}
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
private void selectPiece(int index)
{
if (inputManager.CurrentState.Keyboard.ControlPressed)
@ -84,50 +101,55 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
public bool OnPressed(PlatformAction action)
private bool deleteSelected()
{
switch (action.ActionMethod)
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{
case PlatformActionMethod.Delete:
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
return false;
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
public MenuItem[] ContextMenuItems
{
get
{
if (!Pieces.Any(p => p.IsSelected.Value))
return Array.Empty<MenuItem>();
return new MenuItem[]
{
new OsuMenuItem("Delete control points", MenuItemType.Destructive, () => deleteSelected())
};
}
}
}
}