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Merge branch 'master' into path-type-menuitem

This commit is contained in:
Dean Herbert 2019-12-11 16:43:55 +09:00 committed by GitHub
commit cda6757f52
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53 changed files with 481 additions and 299 deletions

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@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1210.1" />
</ItemGroup>
</Project>

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@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
private const uint y_initial = 842502087;
private const uint z_initial = 3579807591;
private const uint w_initial = 273326509;
private uint x, y = y_initial, z = z_initial, w = w_initial;
public FastRandom(int seed)
{
_x = (uint)seed;
x = (uint)seed;
}
public FastRandom()
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ (_x << 11);
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
uint t = x ^ (x << 11);
x = y;
y = z;
z = w;
return w = w ^ (w >> 19) ^ t ^ (t >> 8);
}
/// <summary>

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,

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@ -128,8 +128,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
slider.Path.ControlPoints.Remove(c);
}
// If there are 0 remaining control points, treat the slider as being deleted
if (slider.Path.ControlPoints.Count == 0)
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (slider.Path.ControlPoints.Count <= 1)
{
placementHandler?.Delete(slider);
return true;
@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected()),
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
new OsuMenuItem("Type")
{
Items = new[]

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -191,15 +190,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
Initial,
Body,
}
private class Segment
{
public readonly List<Vector2> ControlPoints = new List<Vector2>();
public Segment(Vector2 offset)
{
ControlPoints.Add(offset);
}
}
}
}

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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
int insertionIndex = 0;
float minDistance = float.MaxValue;
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 2; i++)
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
{
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);

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@ -3,15 +3,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyCursor : CompositeDrawable
public class LegacyCursor : OsuCursorSprite
{
private NonPlayfieldSprite cursor;
private bool spin;
public LegacyCursor()
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new NonPlayfieldSprite
{
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
cursor = new NonPlayfieldSprite
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
protected override void LoadComplete()
{
if (spin)
cursor.Spin(10000, RotationDirection.Clockwise);
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
}
}
}

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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
private Container expandTarget;
private SkinnableDrawable cursorSprite;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
public OsuCursor()
{
@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[BackgroundDependencyLoader]
private void load()
{
InternalChild = expandTarget = new Container
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
private class DefaultCursor : CompositeDrawable
private class DefaultCursor : OsuCursorSprite
{
public DefaultCursor()
{
@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new CircularContainer
ExpandTarget = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = size / 6,

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract class OsuCursorSprite : CompositeDrawable
{
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable ExpandTarget { get; protected set; }
}
}

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@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(Beatmap.Value.Track);
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettingsSource : OsuTestScene
{
public TestSceneSettingsSource()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Width = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(50),
ChildrenEnumerable = new TestTargetClass().CreateSettingsControls()
},
};
}
private class TestTargetClass
{
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample enum", "Change something for a mod")]
public Bindable<TestEnum> EnumBindable { get; } = new Bindable<TestEnum>
{
Default = TestEnum.Value1,
Value = TestEnum.Value2
};
[SettingSource("Sample string", "Change something for a mod")]
public Bindable<string> StringBindable { get; } = new Bindable<string>();
}
private enum TestEnum
{
Value1,
Value2
}
}
}

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@ -95,6 +95,42 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestNoFilterOnSimpleResume()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestFilterOnResumeAfterChange()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
}
[Test]
public void TestAudioResuming()
{

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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
}
private class TestScreen : ScreenWithBeatmapBackground
public class TestScreen : ScreenWithBeatmapBackground
{
private readonly string screenText;

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@ -83,88 +83,81 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
};
}
private ScrollState _scrollState;
private ScrollState scrollState;
private ScrollState scrollState
private void setScrollState(ScrollState newstate)
{
get => _scrollState;
if (scrollState == newstate)
return;
set
delayedStateChangeDelegate?.Cancel();
switch (scrollState = newstate)
{
if (_scrollState == value)
return;
case ScrollState.Scrolling:
resetSelected();
_scrollState = value;
OnScrollStarted?.Invoke();
delayedStateChangeDelegate?.Cancel();
speedTo(1000f, 200);
tracker.FadeOut(100);
break;
switch (value)
{
case ScrollState.Scrolling:
resetSelected();
case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
OnScrollStarted?.Invoke();
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
break;
speedTo(1000f, 200);
tracker.FadeOut(100);
case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
break;
case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
ScrollingTeam closest = null;
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300);
break;
foreach (var c in Children)
{
if (!(c is ScrollingTeam stc))
continue;
case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
break;
ScrollingTeam closest = null;
foreach (var c in Children)
if (closest == null)
{
if (!(c is ScrollingTeam stc))
continue;
if (closest == null)
{
closest = stc;
continue;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
closest = stc;
continue;
}
Trace.Assert(closest != null, "closest != null");
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
// ReSharper disable once PossibleNullReferenceException
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
}
ScrollingTeam st = closest;
Trace.Assert(closest != null, "closest != null");
availableTeams.RemoveAll(at => at == st.Team);
// ReSharper disable once PossibleNullReferenceException
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
st.Selected = true;
OnSelected?.Invoke(st.Team);
ScrollingTeam st = closest;
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000);
break;
availableTeams.RemoveAll(at => at == st.Team);
case ScrollState.Idle:
resetSelected();
st.Selected = true;
OnSelected?.Invoke(st.Team);
OnScrollStarted?.Invoke();
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
break;
speedTo(40f, 200);
tracker.FadeOut(100);
break;
}
case ScrollState.Idle:
resetSelected();
OnScrollStarted?.Invoke();
speedTo(40f, 200);
tracker.FadeOut(100);
break;
}
}
@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
public void AddTeams(IEnumerable<TournamentTeam> teams)
@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam);
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
public void RemoveTeam(TournamentTeam team)
@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
if (availableTeams.Count == 0)
return;
scrollState = ScrollState.Scrolling;
setScrollState(ScrollState.Scrolling);
}
public void StopScrolling()
@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
return;
}
scrollState = ScrollState.Stopping;
setScrollState(ScrollState.Stopping);
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollState = ScrollState.Idle;
setScrollState(ScrollState.Idle);
}
protected override void UpdateAfterChildren()
@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
this.TransformTo(nameof(speed), value, duration, easing);
private enum ScrollState
protected enum ScrollState
{
None,
Idle,

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
@ -9,8 +10,8 @@ using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
where TLookup : struct, Enum
{
private readonly SettingsStore settings;
@ -53,7 +54,7 @@ namespace osu.Game.Configuration
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);

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@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Configuration;
namespace osu.Game.Configuration
{
public class InMemoryConfigManager<T> : ConfigManager<T>
where T : struct
public class InMemoryConfigManager<TLookup> : ConfigManager<TLookup>
where TLookup : struct, Enum
{
public InMemoryConfigManager()
{

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@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Reflection;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Configuration
{
/// <summary>
/// An attribute to mark a bindable as being exposed to the user via settings controls.
/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
/// </summary>
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Property)]
public class SettingSourceAttribute : Attribute
{
public string Label { get; }
public string Description { get; }
public SettingSourceAttribute(string label, string description = null)
{
Label = label ?? string.Empty;
Description = description ?? string.Empty;
}
}
public static class SettingSourceExtensions
{
public static IEnumerable<Drawable> CreateSettingsControls(this object obj)
{
foreach (var property in obj.GetType().GetProperties(BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Instance))
{
var attr = property.GetCustomAttribute<SettingSourceAttribute>(true);
if (attr == null)
continue;
var prop = property.GetValue(obj);
switch (prop)
{
case BindableNumber<float> bNumber:
yield return new SettingsSlider<float>
{
LabelText = attr.Label,
Bindable = bNumber
};
break;
case BindableNumber<double> bNumber:
yield return new SettingsSlider<double>
{
LabelText = attr.Label,
Bindable = bNumber
};
break;
case BindableNumber<int> bNumber:
yield return new SettingsSlider<int>
{
LabelText = attr.Label,
Bindable = bNumber
};
break;
case Bindable<bool> bBool:
yield return new SettingsCheckbox
{
LabelText = attr.Label,
Bindable = bBool
};
break;
case Bindable<string> bString:
yield return new SettingsTextBox
{
LabelText = attr.Label,
Bindable = bString
};
break;
case IBindable bindable:
var dropdownType = typeof(SettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
dropdown.GetType().GetProperty(nameof(IHasCurrentValue<object>.Current))?.SetValue(dropdown, obj);
yield return dropdown;
break;
default:
throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} was attached to an unsupported type ({prop})");
}
}
}
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Graphics
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
where T : IHasAccentColour
where T : class, IHasAccentColour
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
/// <summary>

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@ -6,12 +6,10 @@ using System;
namespace osu.Game.Graphics.UserInterface
{
public class OsuEnumDropdown<T> : OsuDropdown<T>
where T : struct, Enum
{
public OsuEnumDropdown()
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
Items = (T[])Enum.GetValues(typeof(T));
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Online
/// </summary>
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
protected readonly Bindable<double> Progress = new Bindable<double>();
protected readonly BindableNumber<double> Progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
protected DownloadTrackingComposite(TModel model = null)
{

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@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value;
set => allowedModsBacking = value;
}
private APIMod[] requiredModsBacking;
[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value;
set => requiredModsBacking = value;
}
private BeatmapInfo beatmap;
private APIMod[] _allowedMods;
private APIMod[] _requiredMods;
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset = rulesets.GetRuleset(RulesetID);
if (_allowedMods != null)
if (allowedModsBacking != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null;
allowedModsBacking = null;
}
if (_requiredMods != null)
if (requiredModsBacking != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null;
requiredModsBacking = null;
}
}

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@ -261,8 +261,8 @@ namespace osu.Game.Overlays
if (allowRateAdjustments)
{
foreach (var mod in mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(track);
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osuTK;
using osu.Framework.Graphics;
@ -11,6 +12,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.SearchableList
{
public class DisplayStyleControl<T> : Container
where T : struct, Enum
{
public readonly SlimEnumDropdown<T> Dropdown;
public readonly Bindable<PanelDisplayStyle> DisplayStyle = new Bindable<PanelDisplayStyle>();

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@ -13,7 +13,9 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListFilterControl<T, U> : Container
public abstract class SearchableListFilterControl<TTab, TCategory> : Container
where TTab : struct, Enum
where TCategory : struct, Enum
{
private const float padding = 10;
@ -21,12 +23,12 @@ namespace osu.Game.Overlays.SearchableList
private readonly Box tabStrip;
public readonly SearchTextBox Search;
public readonly PageTabControl<T> Tabs;
public readonly DisplayStyleControl<U> DisplayStyleControl;
public readonly PageTabControl<TTab> Tabs;
public readonly DisplayStyleControl<TCategory> DisplayStyleControl;
protected abstract Color4 BackgroundColour { get; }
protected abstract T DefaultTab { get; }
protected abstract U DefaultCategory { get; }
protected abstract TTab DefaultTab { get; }
protected abstract TCategory DefaultCategory { get; }
protected virtual Drawable CreateSupplementaryControls() => null;
/// <summary>
@ -36,9 +38,6 @@ namespace osu.Game.Overlays.SearchableList
protected SearchableListFilterControl()
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("SearchableListFilterControl's sort tabs only support enums as the generic type argument");
RelativeSizeAxes = Axes.X;
var controls = CreateSupplementaryControls();
@ -90,7 +89,7 @@ namespace osu.Game.Overlays.SearchableList
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Right = 225 },
Child = Tabs = new PageTabControl<T>
Child = Tabs = new PageTabControl<TTab>
{
RelativeSizeAxes = Axes.X,
},
@ -105,7 +104,7 @@ namespace osu.Game.Overlays.SearchableList
},
},
},
DisplayStyleControl = new DisplayStyleControl<U>
DisplayStyleControl = new DisplayStyleControl<TCategory>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListHeader<T> : Container
where T : struct, Enum
{
public readonly HeaderTabControl<T> Tabs;
@ -24,9 +25,6 @@ namespace osu.Game.Overlays.SearchableList
protected SearchableListHeader()
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("BrowseHeader only supports enums as the generic type argument");
RelativeSizeAxes = Axes.X;
Height = 90;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -16,19 +17,22 @@ namespace osu.Game.Overlays.SearchableList
public const float WIDTH_PADDING = 80;
}
public abstract class SearchableListOverlay<T, U, S> : SearchableListOverlay
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
where THeader : struct, Enum
where TTab : struct, Enum
where TCategory : struct, Enum
{
private readonly Container scrollContainer;
protected readonly SearchableListHeader<T> Header;
protected readonly SearchableListFilterControl<U, S> Filter;
protected readonly SearchableListHeader<THeader> Header;
protected readonly SearchableListFilterControl<TTab, TCategory> Filter;
protected readonly FillFlowContainer ScrollFlow;
protected abstract Color4 BackgroundColour { get; }
protected abstract Color4 TrianglesColourLight { get; }
protected abstract Color4 TrianglesColourDark { get; }
protected abstract SearchableListHeader<T> CreateHeader();
protected abstract SearchableListFilterControl<U, S> CreateFilterControl();
protected abstract SearchableListHeader<THeader> CreateHeader();
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
protected SearchableListOverlay()
{

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -11,6 +12,7 @@ using osuTK;
namespace osu.Game.Overlays.SearchableList
{
public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
where T : struct, Enum
{
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader();

View File

@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
where T : struct, Enum
{
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();

View File

@ -53,27 +53,10 @@ namespace osu.Game.Overlays.Settings
}
}
// hold a reference to the provided bindable so we don't have to in every settings section.
private Bindable<T> bindable;
public virtual Bindable<T> Bindable
{
get => bindable;
set
{
if (bindable != null)
controlWithCurrent?.Current.UnbindFrom(bindable);
bindable = value;
controlWithCurrent?.Current.BindTo(bindable);
if (ShowsDefaultIndicator)
{
restoreDefaultButton.Bindable = bindable.GetBoundCopy();
restoreDefaultButton.Bindable.TriggerChange();
}
}
get => controlWithCurrent.Current;
set => controlWithCurrent.Current = value;
}
public virtual IEnumerable<string> FilterTerms => Keywords == null ? new[] { LabelText } : new List<string>(Keywords) { LabelText }.ToArray();
@ -110,7 +93,12 @@ namespace osu.Game.Overlays.Settings
private void load()
{
if (controlWithCurrent != null)
{
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
if (ShowsDefaultIndicator)
restoreDefaultButton.Bindable = controlWithCurrent.Current;
}
}
private class RestoreDefaultValueButton : Container, IHasTooltip
@ -125,6 +113,7 @@ namespace osu.Game.Overlays.Settings
bindable = value;
bindable.ValueChanged += _ => UpdateState();
bindable.DisabledChanged += _ => UpdateState();
UpdateState();
}
}

View File

@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Configuration
{
public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
where T : struct
public abstract class RulesetConfigManager<TLookup> : DatabasedConfigManager<TLookup>, IRulesetConfigManager
where TLookup : struct, Enum
{
protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)

View File

@ -4,8 +4,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Difficulty
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
var track = new TrackVirtual(10000);
mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
return calculate(playableBeatmap, mods, clock.Rate);
return calculate(playableBeatmap, mods, track.Rate);
}
/// <summary>

View File

@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -35,9 +35,9 @@ namespace osu.Game.Rulesets.Difficulty
protected virtual void ApplyMods(Mod[] mods)
{
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
var track = new TrackVirtual(10000);
mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
TimeRate = track.Rate;
}
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);

View File

@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that make adjustments to the track.
/// </summary>
public interface IApplicableToClock : IApplicableMod
public interface IApplicableToTrack : IApplicableMod
{
void ApplyToClock(IAdjustableClock clock);
void ApplyToTrack(Track track);
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
@ -14,12 +13,9 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.Question;
public override string Description => "Whoaaaaa...";
public override void ApplyToClock(IAdjustableClock clock)
public override void ApplyToTrack(Track track)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
track.Frequency.Value *= RateAdjust;
}
}
}

View File

@ -8,7 +8,7 @@ using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
public abstract class ModDoubleTime : ModTimeAdjust
{
public override string Name => "Double Time";
public override string Acronym => "DT";

View File

@ -8,7 +8,7 @@ using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
public abstract class ModHalfTime : ModTimeAdjust
{
public override string Name => "Half Time";
public override string Acronym => "HT";

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
@ -15,12 +14,9 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
public override void ApplyToClock(IAdjustableClock clock)
public override void ApplyToTrack(Track track)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
track.Frequency.Value *= RateAdjust;
}
}
}

View File

@ -2,23 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod
public abstract class ModTimeAdjust : Mod, IApplicableToTrack
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public virtual void ApplyToClock(IAdjustableClock clock)
public virtual void ApplyToTrack(Track track)
{
if (clock is IHasTempoAdjust tempo)
tempo.TempoAdjust *= RateAdjust;
else
clock.Rate *= RateAdjust;
track.Tempo.Value *= RateAdjust;
}
}
}

View File

@ -3,15 +3,14 @@
using System;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToClock, IApplicableToBeatmap
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
{
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
@ -24,11 +23,11 @@ namespace osu.Game.Rulesets.Mods
private double finalRateTime;
private double beginRampTime;
private IAdjustableClock clock;
private Track track;
public virtual void ApplyToClock(IAdjustableClock clock)
public virtual void ApplyToTrack(Track track)
{
this.clock = clock;
this.track = track;
lastAdjust = 1;
@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
}
private double lastAdjust = 1;
@ -59,23 +58,8 @@ namespace osu.Game.Rulesets.Mods
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
switch (clock)
{
case IHasPitchAdjust pitch:
pitch.PitchAdjust /= lastAdjust;
pitch.PitchAdjust *= adjust;
break;
case IHasTempoAdjust tempo:
tempo.TempoAdjust /= lastAdjust;
tempo.TempoAdjust *= adjust;
break;
default:
clock.Rate /= lastAdjust;
clock.Rate *= adjust;
break;
}
track.Tempo.Value /= lastAdjust;
track.Tempo.Value *= adjust;
lastAdjust = adjust;
}

View File

@ -257,14 +257,13 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
if (type == PathType.PerfectCurve)
{
if (vertices.Length == 3)
if (vertices.Length != 3)
type = PathType.Bezier;
else if (isLinear(vertices))
{
// osu-stable special-cased colinear perfect curves to a linear path
if (isLinear(vertices))
type = PathType.Linear;
type = PathType.Linear;
}
else
type = PathType.Bezier;
}
var points = new List<PathControlPoint>(vertices.Length)

View File

@ -30,8 +30,9 @@ namespace osu.Game.Rulesets.Objects
/// Creates a new <see cref="PathControlPoint"/>.
/// </summary>
public PathControlPoint()
: this(Vector2.Zero, null)
{
Position.ValueChanged += _ => Changed?.Invoke();
Type.ValueChanged += _ => Changed?.Invoke();
}
/// <summary>
@ -40,12 +41,10 @@ namespace osu.Game.Rulesets.Objects
/// <param name="position">The initial position.</param>
/// <param name="type">The initial type.</param>
public PathControlPoint(Vector2 position, PathType? type = null)
: this()
{
Position.Value = position;
Type.Value = type;
Position.ValueChanged += _ => Changed?.Invoke();
Type.ValueChanged += _ => Changed?.Invoke();
}
public bool Equals(PathControlPoint other) => Position.Value == other?.Position.Value && Type.Value == other.Type.Value;

View File

@ -511,15 +511,19 @@ namespace osu.Game.Rulesets.UI
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public BindableDouble Volume => throw new NotImplementedException();
public BindableNumber<double> Volume => throw new NotImplementedException();
public BindableDouble Balance => throw new NotImplementedException();
public BindableNumber<double> Balance => throw new NotImplementedException();
public BindableDouble Frequency => throw new NotImplementedException();
public BindableNumber<double> Frequency => throw new NotImplementedException();
public BindableNumber<double> Tempo => throw new NotImplementedException();
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotImplementedException();
public IBindable<double> AggregateVolume => throw new NotImplementedException();
@ -527,6 +531,8 @@ namespace osu.Game.Rulesets.UI
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
public IBindable<double> AggregateTempo => throw new NotImplementedException();
public int PlaybackConcurrency
{
get => throw new NotImplementedException();

View File

@ -28,9 +28,9 @@ namespace osu.Game.Screens.Play
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
/// The <see cref="WorkingBeatmap"/>'s track.
/// </summary>
private IAdjustableClock sourceClock;
private Track track;
public readonly BindableBool IsPaused = new BindableBool();
@ -72,8 +72,8 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both;
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
(sourceClock as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track = beatmap.Track;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -127,11 +127,11 @@ namespace osu.Game.Screens.Play
{
Task.Run(() =>
{
sourceClock.Reset();
track.Reset();
Schedule(() =>
{
adjustableClock.ChangeSource(sourceClock);
adjustableClock.ChangeSource(track);
updateRate();
if (!IsPaused.Value)
@ -197,13 +197,13 @@ namespace osu.Game.Screens.Play
/// </summary>
public void StopUsingBeatmapClock()
{
if (sourceClock != beatmap.Track)
if (track != beatmap.Track)
return;
removeSourceClockAdjustments();
sourceClock = new TrackVirtual(beatmap.Track.Length);
adjustableClock.ChangeSource(sourceClock);
track = new TrackVirtual(beatmap.Track.Length);
adjustableClock.ChangeSource(track);
}
protected override void Update()
@ -218,18 +218,15 @@ namespace osu.Game.Screens.Play
private void updateRate()
{
if (sourceClock == null) return;
if (track == null) return;
speedAdjustmentsApplied = true;
sourceClock.ResetSpeedAdjustments();
track.ResetSpeedAdjustments();
if (sourceClock is IHasTempoAdjust tempo)
tempo.TempoAdjust = UserPlaybackRate.Value;
else
sourceClock.Rate = UserPlaybackRate.Value;
track.Tempo.Value = UserPlaybackRate.Value;
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
foreach (var mod in mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track);
}
protected override void Dispose(bool isDisposing)
@ -237,18 +234,18 @@ namespace osu.Game.Screens.Play
base.Dispose(isDisposing);
removeSourceClockAdjustments();
sourceClock = null;
track = null;
}
private void removeSourceClockAdjustments()
{
if (speedAdjustmentsApplied)
{
sourceClock.ResetSpeedAdjustments();
track.ResetSpeedAdjustments();
speedAdjustmentsApplied = false;
}
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
}
}
}

View File

@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play
InternalButtons.Add(button);
}
private int _selectionIndex = -1;
private int selectionIndex = -1;
private int selectionIndex
private void setSelected(int value)
{
get => _selectionIndex;
set
{
if (_selectionIndex == value)
return;
if (selectionIndex == value)
return;
// Deselect the previously-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = false;
// Deselect the previously-selected button
if (selectionIndex != -1)
InternalButtons[selectionIndex].Selected.Value = false;
_selectionIndex = value;
selectionIndex = value;
// Select the newly-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = true;
}
// Select the newly-selected button
if (selectionIndex != -1)
InternalButtons[selectionIndex].Selected.Value = true;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
selectionIndex = InternalButtons.Count - 1;
setSelected(InternalButtons.Count - 1);
else
selectionIndex--;
setSelected(selectionIndex - 1);
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
selectionIndex = 0;
setSelected(0);
else
selectionIndex++;
setSelected(selectionIndex + 1);
return true;
}
}
@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
selectionIndex = -1;
setSelected(-1);
else
selectionIndex = InternalButtons.IndexOf(button);
setSelected(InternalButtons.IndexOf(button));
}
private void updateRetryCount()

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
}
public struct OptionalRange<T> : IEquatable<OptionalRange<T>>
where T : struct, IComparable
where T : struct
{
public bool HasFilter => Max != null || Min != null;

View File

@ -170,7 +170,7 @@ namespace osu.Game.Screens.Select
}
private static void updateCriteriaRange<T>(ref FilterCriteria.OptionalRange<T> range, string op, T value)
where T : struct, IComparable
where T : struct
{
switch (op)
{

View File

@ -262,8 +262,10 @@ namespace osu.Game.Screens.Select
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
{
if (this.IsCurrentScreen())
Carousel.Filter(criteria);
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
bool shouldDebounce = this.IsCurrentScreen();
Schedule(() => Carousel.Filter(criteria, shouldDebounce));
}
private DependencyContainer dependencies;
@ -437,8 +439,6 @@ namespace osu.Game.Screens.Select
{
base.OnEntering(last);
Carousel.Filter(FilterControl.CreateCriteria(), false);
this.FadeInFromZero(250);
FilterControl.Activate();
}

View File

@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Configuration;
namespace osu.Game.Skinning
{
public class SkinConfigManager<T> : ConfigManager<T> where T : struct
public class SkinConfigManager<TLookup> : ConfigManager<TLookup> where TLookup : struct, Enum
{
protected override void PerformLoad()
{

View File

@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformFlipH<T>(this T flippable, bool newValue, double delay = 0)
where T : IFlippable
where T : class, IFlippable
=> flippable.TransformTo(flippable.PopulateTransform(new TransformFlipH(), newValue, delay));
/// <summary>
@ -49,7 +49,7 @@ namespace osu.Game.Storyboards.Drawables
/// </summary>
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
public static TransformSequence<T> TransformFlipV<T>(this T flippable, bool newValue, double delay = 0)
where T : IFlippable
where T : class, IFlippable
=> flippable.TransformTo(flippable.PopulateTransform(new TransformFlipV(), newValue, delay));
}
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
base.Update();
// note that this will override any mod rate application
Beatmap.Value.Track.TempoAdjust = Clock.Rate;
Beatmap.Value.Track.Tempo.Value = Clock.Rate;
}
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual
/// </summary>
public abstract class ScreenTestScene : ManualInputManagerTestScene
{
private readonly OsuScreenStack stack;
protected readonly OsuScreenStack Stack;
private readonly Container content;
@ -22,16 +22,16 @@ namespace osu.Game.Tests.Visual
{
base.Content.AddRange(new Drawable[]
{
stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
protected void LoadScreen(OsuScreen screen)
{
if (stack.CurrentScreen != null)
stack.Exit();
stack.Push(screen);
if (Stack.CurrentScreen != null)
Stack.Exit();
Stack.Push(screen);
}
}
}

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1210.1" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -74,7 +74,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1205.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1210.1" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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