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Lock spinners to centre of screen
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@ -6,6 +6,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
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{
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@ -18,19 +19,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
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private bool isPlacingEnd;
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public SpinnerPlacementMask()
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: base(new Spinner())
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: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
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{
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InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (isPlacingEnd)
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@ -48,12 +41,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (!isPlacingEnd)
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HitObject.Position = e.MousePosition;
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return true;
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}
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}
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}
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