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Fix post-merge issues
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29422345f7
commit
050af88be9
@ -3,8 +3,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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/// </summary>
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public abstract class SliderPiece : HitObjectPiece
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{
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protected readonly IBindable<Vector2[]> ControlPointsBindable = new Bindable<Vector2[]>();
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protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
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private readonly Slider slider;
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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[BackgroundDependencyLoader]
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private void load()
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{
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ControlPointsBindable.BindTo(slider.ControlPointsBindable);
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PathBindable.BindTo(slider.PathBindable);
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}
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}
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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ControlPointsBindable.BindValueChanged(_ => updatePathControlPoints(), true);
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PathBindable.BindValueChanged(_ => updatePathControlPoints(), true);
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}
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private void updatePathControlPoints()
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@ -3,15 +3,15 @@
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class SliderCirclePiece : HitCirclePiece
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{
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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private readonly Slider slider;
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private readonly SliderPosition position;
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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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controlPointsBindable.BindValueChanged(_ => UpdatePosition());
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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pathBindable.BindTo(slider.PathBindable);
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pathBindable.BindValueChanged(_ => UpdatePosition(), true);
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}
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protected override void UpdatePosition()
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using OpenTK.Graphics;
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@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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public DrawableSlider(Slider s)
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: base(s)
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@ -103,11 +104,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Ball.Scale = new Vector2(HitObject.Scale);
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});
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controlPointsBindable.BindValueChanged(_ => Body.Refresh());
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positionBindable.BindTo(HitObject.PositionBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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pathBindable.BindTo(slider.PathBindable);
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pathBindable.BindValueChanged(_ => Body.Refresh());
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}
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public override Color4 AccentColour
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@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public class DrawableSliderHead : DrawableHitCircle
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{
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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private readonly Slider slider;
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@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindValueChanged(_ => updatePosition());
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controlPointsBindable.BindValueChanged(_ => updatePosition());
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positionBindable.BindTo(HitObject.PositionBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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pathBindable.BindTo(slider.PathBindable);
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positionBindable.BindValueChanged(_ => updatePosition());
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pathBindable.BindValueChanged(_ => updatePosition(), true);
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}
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protected override void Update()
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@ -3,6 +3,7 @@
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using OpenTK;
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@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public bool Tracking { get; set; }
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
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: base(hitCircle)
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@ -34,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true;
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positionBindable.BindValueChanged(_ => updatePosition());
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controlPointsBindable.BindValueChanged(_ => updatePosition());
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positionBindable.BindTo(hitCircle.PositionBindable);
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controlPointsBindable.BindTo(slider.ControlPointsBindable);
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pathBindable.BindTo(slider.PathBindable);
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positionBindable.BindValueChanged(_ => updatePosition());
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pathBindable.BindValueChanged(_ => updatePosition(), true);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -51,19 +51,12 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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private SliderPath path;
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public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
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public SliderPath Path
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{
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get => path;
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set
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{
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path = value;
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PathChanged?.Invoke(value);
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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get => PathBindable.Value;
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set => PathBindable.Value = value;
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}
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public double Distance => Path.Distance;
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@ -162,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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ComboIndex = ComboIndex,
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};
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TailCircle = new SliderTailCircle
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TailCircle = new SliderTailCircle(this)
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{
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StartTime = EndTime,
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Position = EndPosition,
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@ -1,13 +1,23 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderTailCircle : SliderCircle
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{
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private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
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public SliderTailCircle(Slider slider)
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{
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pathBindable.BindTo(slider.PathBindable);
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pathBindable.BindValueChanged(_ => Position = slider.EndPosition);
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}
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public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
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}
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}
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