Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
smoogipoo
a1f880a36a
Split classes
2021-10-01 21:00:39 +09:00
smoogipoo
5820a71652
Fix mania difficulty calculator crashing
2021-10-01 19:57:45 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
8595eb2d11
Switch BeatmapDifficulty
usages to use interface type
2021-10-01 16:55:50 +09:00
Dean Herbert
d309636460
Update all EF based models to implement new read only interfaces
2021-10-01 16:55:50 +09:00
smoogipoo
84bddf0885
Initial PP counter implementation
2021-09-30 17:00:24 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
16e60eed56
Reduce NestedHitObject
enumerator overhead
...
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
Dean Herbert
a743a3f306
Change combo bind logic to be non-weird
2021-09-17 19:15:14 +09:00
smoogipoo
2d39131202
Refactor taiko flashlight a bit
2021-09-17 18:41:03 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
a1d325cb22
Mark key and value non-nullable (at realm end) and simplify Value
logic
2021-09-15 17:16:05 +09:00
Dean Herbert
a150fb2996
Add nullability directive and make variant non-nullable
2021-09-15 17:16:05 +09:00
Dean Herbert
dcfe9c67e3
Make ruleset id non-nullable
2021-09-15 17:12:04 +09:00
Dean Herbert
80ecf81be3
Rename all databased setting classes to be specific to rulesets for now
2021-09-15 17:12:04 +09:00
Dean Herbert
520e550764
Bring back SettingsStore
to avoid changing ruleset API for now
...
Also fixes some remaining test failures due to locally constructed
rulesets that are not being tracked by the game.
2021-09-15 17:12:02 +09:00
Dean Herbert
c36a67d06e
Fix some tests failing due to using a locally constructed ruleset
2021-09-15 17:04:38 +09:00
Dean Herbert
a2f1752344
Make settings works with current caching structure
...
Will likely pull out that `RulesetConfigCache` next, but this is an
"everything works" state.
2021-09-15 16:31:13 +09:00
Dean Herbert
187c557ea8
Begin migrating settings implementation across to realm
2021-09-15 16:22:14 +09:00
Dean Herbert
a7ae3cc03e
Change SampleControlPoint
time to use leniency in bindable changed event too
2021-09-14 16:24:55 +09:00
Dean Herbert
cd227213e6
Ensure time of HitObject
related ControlPoint
s are kept in sync with the hitobject
2021-09-10 15:59:30 +09:00
Dean Herbert
714f55b6bc
Clone control points when copying to HitObject
s
2021-09-10 14:36:39 +09:00
Dean Herbert
464797fecf
Allow ModIcon
to be constructed using an IMod
2021-09-10 12:43:12 +09:00
Dean Herbert
c3531e1361
Move more specification from Mod
to IMod
2021-09-10 12:42:53 +09:00
Dean Herbert
719392de39
Change CreateInstance
to use Activator.CreateInstance
instead of clone
2021-09-10 12:05:10 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
2edb851008
Add ability to lookup mod from a type specification
2021-09-09 16:50:59 +09:00
Dean Herbert
4d0530ca9d
Add new methods to ruleset for quicker mod lookups
2021-09-09 16:46:14 +09:00
Dean Herbert
693ecdf62a
Refactor some incorrect/outdated terminology
2021-09-06 21:32:43 +09:00
Dean Herbert
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
Dean Herbert
766d789845
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
Dean Herbert
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
Dean Herbert
25420af078
Rename method to drop redundant ruleset suffix
2021-09-05 13:34:23 +09:00
Dean Herbert
6894ed3426
Fix new ordering of retrieval meaning EndTime
is not available in time
2021-09-03 17:11:12 +09:00
Dean Herbert
74f385bad8
Assign default control points earlier in HitObject
construction
2021-09-03 17:11:12 +09:00
Dean Herbert
1aff4c2238
Ensure all hitobject level control points are populated before calling virtual
defaults application
2021-09-03 17:11:12 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
b41b1e2394
Write out DifficultyControlPoint
s into HitObject
s
2021-09-03 16:58:16 +09:00
Bartłomiej Dach
ce1912781e
Add extension point for ruleset-specific beatmap setup sections
2021-09-02 23:29:14 +02:00
Dean Herbert
cdd0262ca1
Merge pull request #14598 from smoogipoo/adjust-classic-scoring
...
Make classic scoring a constant multiple of standardised scoring
2021-09-02 19:18:03 +09:00
Dan Balasescu
6c649b7bbe
Merge branch 'master' into no-more-sample-control-points-info
2021-09-02 18:09:05 +09:00
smoogipoo
e2f7aaeb71
Fix 0 score with bonus-only maps
2021-09-02 17:00:13 +09:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
smoogipoo
31433c4b89
Apply @spaceman_atlas' quadratic factor
2021-09-02 16:26:17 +09:00
smoogipoo
bd0f385cdb
Make classic scoring a constant multiple of standardised scoring
2021-09-01 14:53:11 +09:00
Dean Herbert
d988aa1680
Actually serialise SampleControlPoint
s along with HitObject
s
2021-08-31 15:14:03 +09:00
Dean Herbert
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00
Dean Herbert
c25ab6835c
Remove IJsonSerializable interface
...
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
4da2dca339
Apply the default SampleControlPoint
if not externally provided
...
This is mostly to handle tests for now, as generally this should be
provided by an external source in all other cases.
2021-08-30 17:21:07 +09:00
Dean Herbert
ccacf56dd8
Move to legacy namespace
2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
Dean Herbert
4dd60e3299
Merge branch 'master' into taiko-drum-refacor
2021-08-30 14:12:52 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal
2021-08-27 09:37:37 +09:00
Bartłomiej Dach
2ef2af17eb
Merge branch 'master' into alternative-difficulty-bindable
2021-08-26 23:07:52 +02:00
Dean Herbert
15aa0458bc
Use PausableSkinnableSound
instead
2021-08-26 17:15:36 +09:00
Dean Herbert
ec85d7f356
Remove unused helper method
2021-08-26 17:15:23 +09:00
Dean Herbert
982c4eff14
Merge branch 'master' into taiko-drum-refacor
2021-08-26 17:13:14 +09:00
Dean Herbert
e32933eb54
Avoid Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
fd78d0440b
Update missed conditional
2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f
Apply fixes in line with issues found during testing
...
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).
This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51
Tidy up variable names and unused resolved properties
2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b
Refactor base class to allow correct usage in taiko drum
2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5
Rewrite object lookup to use previous entry regardless
...
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.
Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4
Optimise fallback logic to reduce lookups to bare minimum
2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
Salman Ahmed
84637b59ef
Define DifficultyBindableWithCurrent
and use in SliderControl
2021-08-25 07:40:41 +03:00
smoogipoo
956c1cc216
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 12:33:34 +09:00
Salman Ahmed
956112eb10
Reword comment and remove brackets
2021-08-22 12:40:41 +03:00
Michael Malloy
9cd0a182f6
Add null check for Android ruleset loading
2021-08-22 00:38:48 -05:00
Salman Ahmed
072560ba3e
Remove leftover unused using
2021-08-19 07:17:43 +03:00
Salman Ahmed
102320f8ae
Merge branch 'master' into mod-settings-difficulty-cache
2021-08-19 06:35:13 +03:00
Salman Ahmed
1ae4a1910a
Cache mod settings rather than fetching everytime
2021-08-18 09:17:42 +03:00
Salman Ahmed
8c5d99ab21
Override CreateInstance()
in osu! bindable subclasses
...
Three bindables are left which don't have this overriden due to them
already not having a value-only constructor and not supporting
`GetBoundCopy()` properly:
- `BeatmapDifficultyCache.BindableStarDifficulty`.
- `TotalScoreBindable`
- `TotalScoreStringBindable`
I could add support for them by passing the required data to them, as
they seem to be able to have that shared, but I'm hesitant to support
something which was already broken and never used, not sure.
2021-08-18 04:19:58 +03:00
Nathan Alo
eaca331170
apply suggestions
2021-08-18 08:13:53 +08:00
smoogipoo
1e2c0031d7
Remove unused usings
2021-08-17 13:34:44 +09:00
Salman Ahmed
060ba0692d
Add hash code support for Mod
2021-08-17 04:27:04 +03:00
Xexxar
61045bd087
adjusted code comments
2021-08-16 22:36:14 +00:00
Xexxar
ae076c9a4e
merged latest ppy/master
2021-08-16 22:20:12 +00:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Salman Ahmed
855fff1486
Fix DifficultyAdjustSettingsControl.SliderControl
not following up with the current pattern
...
This was causing any `ValueChanged` event bind (such as the one in
`SettingsItem` to invoke `SettingsChanged`) to be overwritten when
`Current` is set afterwards.
2021-08-16 12:47:58 +03:00
Nathan Alo
c56b34d2da
apply code inspection fixes
2021-08-16 07:06:23 +08:00
Nathan Alo
cc3468b4ab
apply suggestions
...
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
emu1337
29a22bd11f
added rhythm multiplier for strain sections
2021-08-15 20:48:00 +02:00
Nathan Alo
4ed06a1021
apply suggestions
2021-08-14 22:39:12 +08:00
PercyDan
6ecc728c01
Remove override
2021-08-12 10:27:36 +08:00
PercyDan
d80a2dcca7
Missed one
2021-08-12 10:14:01 +08:00
PercyDan
18ecd8758b
Make Perfect auto restart toggleable
2021-08-12 10:12:35 +08:00
PercyDan
4706dcf525
Merge branch 'master' of https://hub.fastgit.org/ppy/osu into auto-restart
2021-08-11 20:18:05 +08:00
ekrctb
c63dfa21e1
Always initialize DHO transforms on LoadComplete
...
With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
2021-08-10 16:34:38 +09:00
ekrctb
f262f288fc
Fix DHO state is overwritten to Idle
on LoadComplete
...
The state may already be changed before `LoadComplete` is called because DHO is already added to the draw hierarchy.
2021-08-06 19:58:46 +09:00
Dan Balasescu
472925180a
Merge branch 'master' into fix-muted-dim-factor
2021-08-04 12:00:49 +09:00
smoogipoo
2af827f913
Increase TimeRange max value
2021-08-02 19:37:45 +09:00
Dan Balasescu
0089cdb0ca
Merge branch 'master' into fix-muted-dim-factor
2021-08-02 12:26:31 +09:00
Dan Balasescu
cd0e7223a6
Merge pull request #14092 from bdach/proxied-judgement-layer-ordering
...
Ensure proxied judgement content is correctly depth-ordered
2021-08-02 10:40:37 +09:00
Salman Ahmed
fb5ef7d2d2
Remove brackets
2021-08-01 20:59:51 +03:00
Salman Ahmed
a26e7b2680
Limit combo count to minimum 1 when using inversed
...
Avoids making the mod of no effect.
2021-08-01 20:59:31 +03:00
Salman Ahmed
ce7987dac7
Clarify 0
final combo indicates always muted audio
2021-08-01 20:19:44 +03:00
Salman Ahmed
1e3173bf44
Fix muted dim factor not considering "0 divided by 0" case
2021-08-01 20:19:43 +03:00
Salman Ahmed
f12e66052c
Reword outdated doc
2021-08-01 19:22:33 +03:00
Salman Ahmed
ac930b8918
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered
2021-08-01 15:21:31 +02:00
Dean Herbert
53c901bfa8
Expose DrawableRuleset
audio adjustments as non-container
2021-07-31 15:47:54 +09:00
Dean Herbert
29328bdf7f
Use metronome's audio adjustments directly
2021-07-31 15:03:26 +09:00
Dean Herbert
b01b0d711f
Merge branch 'master' into mute-mod-improvements
2021-07-31 14:55:44 +09:00
Salman Ahmed
397c73e786
Add audio adjustment support to Metronome
2021-07-31 02:16:02 +03:00
Dean Herbert
cd516c4ac7
Fix regressed metronome handling
2021-07-30 19:38:43 +09:00
Dean Herbert
d5e68f53b5
Change some defaults and always tween
2021-07-30 17:38:04 +09:00
Dean Herbert
bdc5eb6d3d
Add ability to also mute hitsounds
2021-07-30 17:25:01 +09:00
Dean Herbert
0c3f1195e9
Allow audio adjustments to be applied to DrawableRuleset
s
2021-07-30 17:25:01 +09:00
Dean Herbert
3cfd235b7f
Add tween when missing to avoid sudden volume difference
2021-07-30 16:10:20 +09:00
Dean Herbert
b399ddaea0
Add inverse setting
2021-07-30 16:10:10 +09:00
Dean Herbert
a2f3edbfc0
Fade track volume out as combo increases
2021-07-30 15:49:11 +09:00
Henry Lin
888e8f1c80
Use shared metronome class
2021-07-29 21:18:07 +08:00
Henry Lin
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
Henry Lin
935984d200
Rename MetronomeBeatContainer
to Metronome
2021-07-29 15:17:21 +08:00
Henry Lin
18e760ee91
Extract metronome from OsuModTarget
2021-07-29 14:52:18 +08:00
Henry Lin
0620cd130e
Change mod description
2021-07-29 14:41:47 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
Gabe Livengood
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
Gabe Livengood
2e1cd4a389
remove accidental tab characters
2021-07-25 21:26:21 -04:00
Gabe Livengood
eb585a6120
Add "Mirror" mod
2021-07-25 20:40:50 -04:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Salman Ahmed
0b3b9e35ba
Also update colours once on DrawableHitObject
2021-07-23 07:32:56 +03:00
Salman Ahmed
8600a3bf5b
Replace "offset" term in combo index documentations with "index" instead
2021-07-23 07:31:03 +03:00
Dean Herbert
3392086d1c
Merge pull request #13984 from ekrctb/catch-editor-reverse
...
Implement "reverse pattern" in catch editor
2021-07-23 01:12:13 +09:00
Salman Ahmed
523c154f15
Add ComboIndexWithOffsetsBindable
and bind similar to ComboIndexBindable
2021-07-22 16:40:33 +03:00
ekrctb
cc01b9e639
Extract SliderPath
reverse logic to be used in other rulesets
2021-07-22 16:14:43 +09:00
Dean Herbert
399c3b0be8
Rename property, reword xmldoc and improve readability of update code
2021-07-21 17:32:56 +09:00
emu1337
84fd59777c
Merge branch 'master' into diffspike-balance
2021-07-20 19:39:41 +02:00
Salman Ahmed
9d92b795fa
Revert making ComboOffset
s legacy and define BeatmapSkinComboIndex
instead
2021-07-20 14:15:43 +03:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Salman Ahmed
1af230c48c
Merge branch 'master' into refactor-combo-colour-retrieval
2021-07-20 10:08:25 +03:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date
2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
...
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Dean Herbert
23ef666f34
Merge pull request #13887 from ekrctb/legacy-converted-y
...
Preserve Y position of hit objects in osu!catch
2021-07-19 18:48:23 +09:00
Dan Balasescu
473011070f
Merge pull request #13908 from peppy/editor-disallow-placement-when-untimed
...
Fix editor composer allowing object placement without timing present
2021-07-19 18:37:19 +09:00
Dean Herbert
b29209d13f
Ensure tool is always set back to select tool when beatmap becomes untimed
2021-07-19 17:08:40 +09:00
Dean Herbert
bde35d9f21
Rename radio button classes to be local to editor
2021-07-19 16:57:12 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dean Herbert
eac9b1ec7e
Disable toolbox composition buttons when beatmap is not timed
2021-07-17 02:30:13 +09:00
ekrctb
7f432665e5
Preserve Y position of hit objects in osu!catch
2021-07-14 14:38:38 +09:00
Dean Herbert
ed29646291
Remove IApplicableToDifficulty.ReadFromDifficulty
...
This was added specifically for `ModDifficultyAdjust`, but turned out to
be more of a headache than we expected. We have since removed usage and
would hope that this is not required by any other mods.
Opting for complete removal rather than obsoletion, as we discovered
this was already broken in multiple cases, with fixes being quite
logically complex.
If you happen to be a ruleset developer relying on this, open an issue
and we'll talk you through a better approach (or check what
`ModDifficultyAdjust` is doing now for an example).
2021-07-14 12:32:16 +09:00
Dean Herbert
2436ebb6d3
Merge pull request #13874 from Naxesss/short-object-checks
...
Add object duration checks
2021-07-13 19:01:02 +09:00
Naxess
3a5912e35e
Add new checks to verifiers
2021-07-13 10:53:25 +02:00
Naxess
6da2a3d51f
Add zero-length objects check and tests
2021-07-13 10:50:11 +02:00
Dean Herbert
35841fa4f7
Merge branch 'master' into fix-difficulty-bindable-bind-order
2021-07-13 13:42:53 +09:00
Dean Herbert
5cff379cd9
Merge pull request #13860 from smoogipoo/fix-bindable-ctor
...
Fix DifficultyBindable not binding correctly and not having default ctor
2021-07-13 13:42:44 +09:00
Naxess
dc4285582b
Fix misplaced "f" in issue message
2021-07-13 06:07:04 +02:00
Naxess
c8f58cbf6c
Add audio in video check and tests
2021-07-13 04:17:41 +02:00
Naxess
a4a1919842
Add too short audio files check and tests
2021-07-13 03:46:45 +02:00
Naxess
0a8fd01b99
Add zero byte check and tests
2021-07-13 03:45:21 +02:00
Dan Balasescu
351a46b379
Merge pull request #13823 from ekrctb/catch-editor-tests
...
Add some tests for catch editor blueprints
2021-07-13 08:27:41 +09:00
Bartłomiej Dach
cce4a4dc31
Fix incorrect value copy order in BindTo()
2021-07-12 22:27:36 +02:00
smoogipoo
4b393209ec
Implement UnbindFrom()
2021-07-12 17:33:29 +09:00
smoogipoo
242982730f
Fix incorrect DifficultyBindable binding implementation
2021-07-12 17:09:09 +09:00
Dean Herbert
a6258d705e
Make CurrentNumber
internal
2021-07-12 11:26:30 +09:00
Bartłomiej Dach
32b4f5fbd6
Do not store direct references to original bindable
...
`DifficultyAdjustSettingsControl` and its inner `SliderControl` were
holding different references to `DifficultyBindable`s from the
difficulty adjust mod, therefore leading to bindings being lost to the
framework-side automatic unbind logic if the mod was toggled off and
back on in rapid succession.
Resolve by adding a shadowed implementation of `GetBoundCopy()` and
using it to isolate the controls from the mod bindable.
2021-07-11 15:28:13 +02:00
Dean Herbert
741062a6da
Simplify bindable update methods
2021-07-09 13:58:44 +09:00
Dean Herbert
e0277763d0
Refactor DifficultyAdjustSettingsControl
to help with readability
2021-07-09 13:50:07 +09:00
Dean Herbert
f9cd7f10d8
Allow null values for ReadCurrentFromDifficulty
...
As long as this isn't a constructor parameter it feels best to
gracefully handle omission. Realistically having it in the ctor is the
best move, but it doesn't feel great in line with the other parameters
passed in via object initalisers.
2021-07-09 13:26:01 +09:00
Dean Herbert
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
Dean Herbert
b7803b889e
Rename control class to be more descriptive
2021-07-08 20:37:38 +09:00
Dean Herbert
ba939c0b65
Simplify serialisation edge case by moving to Value
override
2021-07-08 17:49:00 +09:00
Dean Herbert
52ea62e3b2
Add more comments and xmldoc
2021-07-08 17:49:00 +09:00
Dean Herbert
88b00123f6
Use existing reflection methods to avoid manual binding of ExtendedLimits
2021-07-08 17:49:00 +09:00
Dean Herbert
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
Dean Herbert
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
Dean Herbert
c4313d6e96
Initial implementation of new flow (only working for approach rate)
2021-07-08 17:48:08 +09:00
Dean Herbert
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
ekrctb
663ffae42f
Fix hit object selection blueprint potential null reference
2021-07-08 14:19:00 +09:00
Dan Balasescu
d2722f1523
Merge branch 'master' into ruleset-shaders
2021-07-07 15:44:30 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Derrick Timmermans
216e52d6d0
Avoid using single letter variable names
2021-07-04 23:24:17 +02:00
Derrick Timmermans
32b068fbdc
Fix typo causing nested windows to be ignored
2021-07-04 21:50:58 +02:00
Henry Lin
6a0c5b54c3
Fix obsolete message in Mod.Ranked
2021-07-02 15:55:25 +08:00
Dean Herbert
0396a03bbc
Rename Mod.Ranked
back to avoid breaking ruleset API
2021-07-02 12:50:58 +09:00
Dean Herbert
f7aba7360a
Merge pull request #13654 from Henry-YSLin/fix-invisible-number-box
...
Refactor `SeedSettingsControl` and `SettingsNumberBox`
2021-06-28 16:07:30 +09:00
Dean Herbert
f939e2603a
Merge branch 'master' into localisable-tooltips
2021-06-28 15:29:42 +09:00
Henry Lin
0cceef8da5
Moved the string
to int?
conversion logic into SettingsNumberBox
2021-06-28 11:00:07 +08:00
Dean Herbert
a1e8cc5444
Merge pull request #13669 from Naxesss/hitsound-checks
...
Add hitsound checks
2021-06-28 03:13:43 +09:00
Naxess
9f9e96ce9e
Add check for spanDuration
<= 0 prior to division
2021-06-27 15:40:09 +02:00
Naxess
a4a5325b73
Improve acceptable difference for repeat edges
...
Likelihood that `spanDuration` is greater than E+7 is quite low in any realistic case, so this should work fine.
2021-06-27 15:39:31 +02:00
Naxess
4cfa0ae5ec
Improve precision for repeat edges
2021-06-27 03:26:35 +02:00
Naxess
2cd7eda3c4
Add "or equal to" to volume threshold xmldocs
2021-06-27 02:30:12 +02:00
Naxess
0c0fd291d9
Order hitobjects by endtime
2021-06-27 01:25:03 +02:00
Naxess
4796b1b208
Use local variables for hasHitsound
& couldHaveHitsound
2021-06-27 00:04:30 +02:00
Naxess
5bc08ebadb
Rename hasHitsounds
-> mapHasHitsounds
2021-06-26 23:49:25 +02:00
Naxess
d29e6f4695
Add negligible template to PossibleTemplates
2021-06-26 23:49:06 +02:00
Naxess
1913084342
Use HitSampleInfo.AllAdditions
instead of new list
2021-06-26 23:48:28 +02:00
Naxess
f78cc9397e
Factor out edge type logic
2021-06-26 20:45:31 +02:00
Naxess
51147405c5
Make || and && priority explicit
2021-06-26 20:44:39 +02:00
Naxess
4b436b774d
Add few hitsounds check
2021-06-26 19:20:46 +02:00
Naxess
d8117fa730
Add muted objects check
2021-06-26 19:20:34 +02:00
Henry Lin
3b822cd5cf
Refactor SeedSettingsControl
and related controls
2021-06-26 11:19:14 +08:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Henry Lin
31c786e1c3
Use SettingsNumberBox.NumberBox
instead of OsuNumberBox
2021-06-25 09:51:34 +08:00
ekrctb
e1b2c63e09
Add IApplicableToBeatmapProcessor
mod interface
2021-06-23 14:46:30 +09:00
Dean Herbert
a1da9c5ee3
Merge pull request #13626 from Henry-YSLin/IHasSeed-interface
...
Extract `SeedSettingsControl` to `IHasSeed` interface
2021-06-23 14:10:34 +09:00
Dean Herbert
54084f8a9c
Move SeedSettingsControl
to own file
2021-06-23 13:40:05 +09:00
smoogipoo
6fd020d91d
Remove unnecessary public accessibility
...
All interface members are implicitly public.
2021-06-23 12:00:57 +09:00
Salman Ahmed
2b1f461d79
Pass empty resource store for FallbackShaderManager
base constructor
2021-06-22 12:36:45 +03:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Henry Lin
fc224c53f4
Remove extra usings
2021-06-22 14:49:37 +08:00
Henry Lin
3745101f32
Extract seed setting control to IHasSeed
2021-06-22 14:43:41 +08:00
Salman Ahmed
67f0344c0c
Add support for loading shaders from ruleset resources
2021-06-20 23:07:44 +03:00
Dean Herbert
3f336d88ec
Merge pull request #11461 from peppy/realm-key-binding-store
...
Add initial realm database implementation with KeyBindingStore migration
2021-06-19 02:49:41 +09:00
Dean Herbert
89c27dcb10
Merge pull request #13517 from ekrctb/initial-entry
...
Allow setting `Entry` of `PoolableDrawableWithLifetime` (including `DrawableHitObject`)
2021-06-19 00:03:41 +09:00
Dean Herbert
2dadc9d686
Remove unused using statement
2021-06-18 19:39:01 +09:00
Dean Herbert
78c5ccda60
Fix renaming a ruleset DLL causing a startup crash
2021-06-18 19:32:40 +09:00
smoogipoo
42c5a962fb
Add xmldoc remark
2021-06-18 19:27:10 +09:00
smoogipoo
36d51d5117
Don't set entry immediately
2021-06-18 19:23:37 +09:00
smoogipoo
36d2199a02
Add exception on Apply() while loading
2021-06-18 19:20:57 +09:00
Dean Herbert
c369beeaaa
Merge branch 'master' into realm-key-binding-store
2021-06-18 16:52:35 +09:00
Dan Balasescu
2cd72a92e8
Merge pull request #13499 from ekrctb/fix-mania-editor-crash
...
Rewrite mania selection blueprint to use only `HitObject` (no `DrawableHitObject`) for layout
2021-06-18 15:10:28 +09:00
Dan Balasescu
cdc1c60fab
Merge branch 'master' into fix-mania-editor-crash
2021-06-18 13:49:25 +09:00
smoogipoo
97cd1217a4
Move IApplicableToDrawableHitObjects to its own file
2021-06-18 13:06:13 +09:00
Dan Balasescu
6cec1145e3
Merge pull request #13523 from ekrctb/applicable-to-dho
...
Reduce boilerplate of `IApplicableToDrawableHitObjects` by taking a single DHO instead of an enumerable
2021-06-17 19:59:06 +09:00
Dean Herbert
9495f87f04
Remove redundant NotNull
attributes in nullable
classes
2021-06-17 16:07:32 +09:00
ekrctb
e7954ecb60
Use property instead of backing field consistently
2021-06-17 10:31:20 +09:00
ekrctb
9dcd0bf311
Remove IPlayfieldProvider
by caching Playfield
2021-06-17 10:15:24 +09:00
Bartłomiej Dach
418dbf3f3e
Merge branch 'master' into fix-mania-editor-crash
2021-06-16 18:26:33 +02:00
ekrctb
b6a9fa9999
Merge branch 'master' into applicable-to-dho
2021-06-16 22:04:10 +09:00
Dan Balasescu
6613301588
Merge branch 'master' into refactor-scrolling-hoc-2
2021-06-16 19:20:11 +09:00
ekrctb
c59a3ce83f
Obsolete plural IApplicableToDrawableHitObjects
2021-06-16 18:52:16 +09:00
ekrctb
af80418ee8
Implement IApplicableToDrawableHitObject
for mods
...
A breaking change in `ModWithVisibilityAdjustment` if the method was overriden.
2021-06-16 18:52:01 +09:00
ekrctb
67d8e0059f
Use singular IApplicableToDrawableHitObject
for consumers
2021-06-16 18:47:04 +09:00
ekrctb
e69bb67afe
Add IApplicableToDrawableHitObject
that is taking a single DHO
...
Less cumbersome to implement than old version taking an enumerable. The implementation was always using `foreach` for the enumerable.
The new interface is not used yet.
2021-06-16 18:42:28 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
ekrctb
117e94bc94
Allow setting Entry
of PoolableDrawableWithLifetime
...
It is more convenient than using the constructor because the only limited kind of expression is allowed in a base constructor call.
Also, the object initializer syntax can be used.
2021-06-16 16:00:08 +09:00
Dean Herbert
66efc3c4de
Merge branch 'master' into realm-key-binding-store
2021-06-16 13:23:13 +09:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
Dean Herbert
acc06ca398
Merge branch 'master' into realm-key-binding-store
2021-06-16 02:14:58 +09:00
Dan Balasescu
e9d4ee3c87
Merge branch 'master' into enhance-mod-settings-text-box-visibility
2021-06-15 16:09:55 +09:00
ekrctb
ef96ceb4ab
Introduce IPlayfieldProvider
2021-06-15 14:43:04 +09:00
ekrctb
bbf0022689
Use natural anchor for TimeAtPosition
and PositionAtTime
...
The natural anchor is the end of the scrolling direction (e.g. Bottom for Down scrolling).
2021-06-15 13:15:20 +09:00
Bartłomiej Dach
cb1e2e3d97
Improve xmldoc
2021-06-14 21:54:55 +02:00
ekrctb
660bf50dc7
Clarify multiple coordinate systems
...
- Fix wrong position is set for DHOs for down/right scrolling direction.
2021-06-14 13:13:27 +09:00
ekrctb
09f1cbde7e
Fix TimeAtPosition
doc comment
2021-06-14 13:13:27 +09:00
ekrctb
fdb09ef4d7
Simplify flipPositionIfRequired
using scrollLength
2021-06-14 13:13:27 +09:00
ekrctb
8cf4454780
Use Direction
enum instead of int
...
The property is named `scrollingAxis` to distinguish from `direction`, which is of `ScrollingDirection` type (unfortunate name crash).
2021-06-14 13:13:27 +09:00
Pasi4K5
ef9cb2c958
Rename nested classes
2021-06-12 18:37:31 +02:00
Pasi4K5
b79d57b68c
Move OsuSettingsNumberBox
into SettingsNumberBox
2021-06-12 17:57:40 +02:00
Pasi4K5
c728f673d6
Rename classes
2021-06-12 17:37:01 +02:00
Pasi4K5
29f3880415
Move classes into SettingsTextBox
2021-06-12 17:34:02 +02:00
Pasi4K5
fe39a47797
Add OsuModSettingsTextBox
and OsuModSettingsNumberBox
2021-06-12 00:34:53 +02:00
Dan Balasescu
3389c4830b
Merge branch 'master' into refactor-scrolling-hoc-1
2021-06-11 20:35:19 +09:00
ekrctb
af3f253b21
Refactor ScrollingHitObjectContainer
and expose more useful methods
2021-06-11 18:28:48 +09:00
Bartłomiej Dach
296761ade5
Add missing CurrentSkin
null check in DHO disposal
2021-06-11 09:18:58 +02:00
Dean Herbert
562cfe8703
Fix filename not matching type rename
2021-06-11 14:34:18 +09:00
Dean Herbert
bc3b7233ab
Show osu!taiko centre/rim colouring in editor timeline
...
Closes #13443 .
2021-06-11 14:17:30 +09:00
Salman Ahmed
09a2d008d2
Refrain from attempting to transform null skins
2021-06-10 16:36:45 +03:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display
2021-06-10 17:09:46 +09:00
Dean Herbert
9044a20120
Merge branch 'master' into realm-key-binding-store
2021-06-10 13:58:08 +09:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
PercyDan54
510fc93d76
Merge branch 'master' of https://github.com/ppy/osu into auto-restart
2021-06-09 18:05:47 +08:00
Dean Herbert
b8df3fff9e
Fix incorrect method referenced in xmldco
...
Co-authored-by: ekrctb <32995012+ekrctb@users.noreply.github.com>
2021-06-09 14:20:01 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Dean Herbert
62199a38a8
Add one missing obsoletion removal date
2021-06-09 14:11:50 +09:00
Dean Herbert
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
Dean Herbert
a87226ab10
Remove obsoleted DrawableJudgement
methods
...
Undated, but change was made on 2020-11-18.
2021-06-09 14:09:23 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Dan Balasescu
57a38374db
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 21:17:40 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc
2021-06-04 15:31:35 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 15:06:15 +09:00
Dan Balasescu
50c60c791f
Merge pull request #13322 from Pasi4K5/seed-for-all-random-mods
...
Add seed option for all random mods
2021-06-04 11:26:13 +09:00
Dean Herbert
d444fed46f
Detach gameplay score from replay recorder before importing
...
Closes #13320 .
2021-06-04 02:00:02 +09:00
Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
smoogipoo
e887807ae7
Apply review fixes
2021-06-03 18:32:05 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
...
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
ekrctb
b321b20e9d
Remove OnAdd
/OnRemove
of HitObjectContainer
...
Instead, override `AddDrawable`/`RemoveDrawable`.
2021-06-03 15:00:16 +09:00
ekrctb
0ce7baa3f3
Make HitObjectContainer.Clear
non-virtual
...
It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
...
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d
Factor out lifetime management logic of HitObjectContainer
2021-06-03 14:57:28 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
smoogipoo
d3d8941ec8
Make method internal
2021-06-02 11:11:41 +09:00
smoogipoo
8ee2b3a2d2
Merge branch 'master' into fix-scrolling-lifetime
2021-06-02 11:08:28 +09:00
Dan Balasescu
ac83450791
Merge pull request #13256 from ekrctb/update-lifetime-2
...
Update DHO lifetime on entry lifetime change
2021-06-02 11:07:54 +09:00
Dean Herbert
8a76d97b63
Remove replay logic from DrawableRuleset
(and implement in DrawableEditorRulesetWrapper
)
2021-06-02 11:06:30 +09:00
Dean Herbert
f14c0eae99
Fix editor no longer creating autoplay frames
2021-06-01 17:28:41 +09:00
ekrctb
40949f6c1b
Simplify lifetime setter
...
Setting entry lifetime will cause `LifetimeChanged` event and `base.LifetimeStart`/`End` will be modified in the callback.
2021-06-01 14:46:43 +09:00
ekrctb
0f381f7758
Fix wrong code
2021-06-01 14:38:02 +09:00
ekrctb
86020adf64
Revert invalid code transformation
2021-06-01 14:28:23 +09:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
ekrctb
d5714e63b9
Apply code styling suggestions
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-01 13:17:30 +09:00
ekrctb
86d1ba7ef2
Remove unused IScrollingHitObject
interface
2021-05-31 23:17:26 +09:00
ekrctb
ff04942295
Change timing of HitObjectContainer.OnAdd
/OnRemove
...
Now, `OnAdd` is always invoked after the DHO is added to the container.
This change is required by `ScrollingHitObjectContainer` to compute origin adjusted lifetime when origin position is relative to the parent drawable size.
2021-05-31 20:56:25 +09:00
ekrctb
948a14a627
Merge branch 'simplify-shoc' into fix-scrolling-lifetime
...
# Conflicts:
# osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
2021-05-31 16:50:47 +09:00
ekrctb
86d1225aad
Reset lifetime to initial lifetime when layout is invalidated
2021-05-31 16:47:10 +09:00
ekrctb
6d96846776
Remove scrollLength
caching field
...
It was not clear when the field is updated.
2021-05-31 16:28:02 +09:00
ekrctb
742c5b442b
Remove delay of lifetime update
...
The scheduling is no longer necessary because `OnAdd` is changed to not invoked immediately for non-pooled DHOs.
2021-05-31 16:24:13 +09:00
ekrctb
3cedc0824d
Don't add nested hit objects to the sets
...
Only top-level hit objects are checked for layout computation caching.
Also, lifetime of nested hit objects are not managed by the HitObjectContainer.
2021-05-31 16:20:35 +09:00
ekrctb
56a0a24cba
Make SetInitialLifetime public
2021-05-31 15:33:28 +09:00
ekrctb
e25cca6fbe
Update drawable lifetime on entry lifetime change
2021-05-31 14:45:29 +09:00
Dan Balasescu
8c6277f0d8
Merge pull request #13235 from ekrctb/update-lifetime-1
...
Update hit object lifetime on `HitObject.DefaultsApplied`
2021-05-31 14:44:40 +09:00
ekrctb
0c101d2859
Apply comment rewording suggestion
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-05-31 13:41:49 +09:00
ekrctb
abb77b95b4
Fix comment grammar
2021-05-30 13:06:28 +09:00
ekrctb
265dfe5416
Add test case of DHO setting LifetimeStart in OnApply
2021-05-28 21:51:48 +09:00
ekrctb
43bf734816
Reset lifetime on HitObject.DefaultsApplied
2021-05-28 21:35:26 +09:00
ekrctb
1d5e8f4a91
Fix wrong/misleading comment of InitialLifetimeOffset
2021-05-28 17:19:36 +09:00
Dean Herbert
122bb05aa8
Add a mention that OnApply/OnFree
is performed after ApplyDefaults
2021-05-27 15:20:35 +09:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Dean Herbert
a249bb9e69
Merge branch 'master' into realm-key-binding-store
2021-05-25 17:18:33 +09:00
Dan Balasescu
774611f142
Merge pull request #12933 from peppy/fix-scroll-wheel-gameplay-bindings
...
Disallow using scroll wheel for gameplay bindings
2021-05-25 16:04:18 +09:00
Dean Herbert
57640810b5
Ignore certain banned InputKey
s for gameplay purposes
2021-05-24 18:40:40 +09:00
Dan Balasescu
7a343c1576
Merge pull request #12915 from peppy/regenerate-replay-less
...
Ensure `RegenerateAutoplay` is only run once per frame
2021-05-24 17:25:42 +09:00
smoogipoo
7494ddeef4
Fix DHOs not receiving initial skin changed events
2021-05-24 14:07:40 +09:00
Dean Herbert
bbfd7ea23f
Ensure RegenerateAutoplay
is only run once per frame
2021-05-23 21:20:08 +09:00
Dan Balasescu
5ad41ded94
Merge branch 'master' into fix-dho-lmc
2021-05-21 19:11:57 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
ekrctb
0489ae719d
Don't couple PoolableDrawableWithLifetime
lifetime with its entry
...
It turns out the incompatibility with `LifetimeManagementContainer` causes more issues than anticipated.
2021-05-20 14:56:15 +09:00
Dean Herbert
6c4709e7b4
Fix PlacementBlueprint
using the wrong beatmap when applying defaults
...
Closes #12855 .
2021-05-19 18:34:07 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
ekrctb
84a1a86c63
Revert "Use entry to calculate lifetime in ScrollingHOC"
...
This reverts commit 632bb70e
2021-05-18 19:55:31 +09:00
ekrctb
2c65b8fa93
Revert "Fix uninitialized scrollLength value is used"
...
This reverts commit 73dfb04d
2021-05-18 19:55:25 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
882d54a8f8
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
smoogipoo
f1f3606fd0
Fix unresolved xmldocs
2021-05-18 13:11:58 +09:00
Dan Balasescu
9d423245d8
Fix up xmldocs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-05-18 13:02:23 +09:00
Dean Herbert
a32f1ef35a
Merge pull request #12811 from PercyDan54/hidden-code-cleanup
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Remove obsolete methods in `ModHidden` and apply few touches
2021-05-16 22:07:45 +09:00
Dean Herbert
bdcb1a624e
Merge pull request #12759 from Naxesss/beatmap-verifier-context
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Encapsulate check arguments in context object
2021-05-15 15:39:12 +09:00
PercyDan54
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
PercyDan54
6e5c4ed7c6
Revert "Remove empty override"
...
This reverts commit a86a4bab91
.
2021-05-15 11:45:14 +08:00
Bartłomiej Dach
628e7a71ed
Ignore possible nulls in Type.GetType()
calls
...
They're mostly used in extensibility scenarios, so everything happens in
runtime. There is no better resolution than to crash with a null
reference exception.
2021-05-15 00:09:34 +02:00
PercyDan54
a86a4bab91
Remove empty override
2021-05-14 21:55:32 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden
2021-05-14 21:29:13 +08:00
Dean Herbert
fcb226bd20
Add local variable for regular access to HitObjects
2021-05-14 16:23:45 +09:00
Naxess
a447f20095
Fix formatting of #nullable enable
2021-05-14 03:38:35 +02:00
Naxess
90e0b3374e
Add #nullable enable
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-05-14 03:34:50 +02:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
b37cb3bdbe
Change interpreted difficulty from bindable to regular value
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There's no reason for why checks would need this to be bindable. A 1-directional binding is more appropriate.
2021-05-13 09:00:30 +02:00
Naxess
e7c7786db3
Merge branch 'master' into beatmap-verifier-context
2021-05-13 07:40:33 +02:00
Dean Herbert
5b71d8ca37
Merge pull request #12758 from Naxesss/verify-settings-ui
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Add setting UI components to the verify screen
2021-05-13 14:35:35 +09:00
Bartłomiej Dach
1b579dd838
Extract invariant instantiation info extension method
2021-05-12 23:23:51 +02:00
Naxess
b7bc42e0d3
Rename "playableBeatmap" check arg to "beatmap"
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The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
64d96b06a6
Add interpreted difficulty info to BeatmapVerifierContext
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Enables checks to make use of the difficulty level as shown in the settings UI.
2021-05-12 02:30:21 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
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This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
75adec57eb
Remove negligible default hidden TODO
2021-05-12 01:31:16 +02:00
Dean Herbert
2ecd638f7f
Merge branch 'master' into skin-components-list
2021-05-10 18:13:10 +09:00
ekrctb
111b501ced
Revert accidental removal of UTF-8 BOM
2021-05-07 18:04:38 +09:00
ekrctb
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
ekrctb
ea35b72436
Remove unused IAutoGenerator interface
2021-05-06 22:57:07 +09:00
ekrctb
9be36230f9
Introduce AutoGenerator subclass for frame based replay generation
2021-05-06 21:59:11 +09:00
Dean Herbert
aff32b0d19
Merge branch 'master' into skin-components-list
2021-05-06 14:17:33 +09:00
Salman Ahmed
cd6d070b4a
Consider "combo offsets" as legacy logic and separate from combo information
2021-05-05 07:43:08 +03:00
Salman Ahmed
eeeb001d62
Refactor combo colour retrieval logic to request skin lookups instead
2021-05-05 07:17:27 +03:00
ekrctb
aa42cf2fc0
Fix setting lifetime during KeepAlive is ignored
2021-05-04 16:56:48 +09:00
ekrctb
913fc8c3bc
Revert the change of not adding non-pooled DHO to HOC until alive
2021-05-04 16:44:48 +09:00
ekrctb
36438175a0
Throw an exception if try to modify lifetime of PoolableDrawableWithLifetime without lifetime
2021-05-04 16:04:58 +09:00
Salman Ahmed
943c497397
Return back removed using
2021-05-03 02:02:14 +03:00
Salman Ahmed
b2130fc600
Fix replay frames sort instability
2021-05-03 01:58:44 +03:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
Justus Franklin Tumacder
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
Bartłomiej Dach
9cb55ca245
Merge branch 'master' into barrel-roll
2021-04-30 22:27:27 +02:00
Salman Ahmed
b145f46a0a
Merge branch 'master' into skin-components-list
2021-04-30 21:10:55 +03:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
Dean Herbert
a1e64f4e3c
Use the existing toolbox design
2021-04-30 14:41:06 +09:00
Dean Herbert
e69ec91c07
Add xmldoc for CurrentRotation
2021-04-30 11:25:39 +09:00
Andrei Zavatski
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
5b009c21bb
Merge branch 'master' into abstract-blueprint-handling
2021-04-29 16:10:22 +09:00
ekrctb
73dfb04df8
Fix uninitialized scrollLength value is used
2021-04-29 15:17:30 +09:00
ekrctb
632bb70e0f
Use entry to calculate lifetime in ScrollingHOC
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DHOs cannot be used to calculate lifetime, it is not created before the entry became alive.
2021-04-29 15:04:32 +09:00
ekrctb
c83c804057
Expose lifetime entries from HOC
2021-04-29 14:42:41 +09:00
ekrctb
5aa522b1c2
Completely delegate DHO lifetime to Entry lifetime
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A downside is lifetime update is not caught by LifetimeManagementContainer if used.
2021-04-29 14:38:01 +09:00
ekrctb
799d2a3300
Replace failed mania test (pooling not accounted) with a more robust test
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Also fix null reference in Playfield
2021-04-29 14:38:01 +09:00
ekrctb
d262956146
Always use LifetimeEntry to manage hit objects in HitObjectContainer
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Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.
- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Dean Herbert
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
smoogipoo
61b7dc1e06
Fix bonus-only maps having 700K base score
2021-04-28 03:42:29 +09:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
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Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
smoogipoo
1281993f1f
Fix bonus score not calculated from the correct statistics
2021-04-27 22:42:58 +09:00
Naxess
200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
ekrctb
b87446a577
Simplify HitObjectLifetimeEntry logic a bit
2021-04-27 19:37:01 +09:00
Dean Herbert
2adc751e04
Merge pull request #12585 from LumpBloom7/Reset-DHO-Transforms-method
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Add method to safely refresh DrawableHitObject transforms
2021-04-27 19:15:12 +09:00
Dean Herbert
7ec5ea1eb5
Remove hitobject terminology from base classes
2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03
Make SelectionHandler
abstract to ensure things get implemented
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
ekrctb
3899e500d3
Adopt framework change of LifetimeEntry
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Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
ekrctb
c9e6ca5378
Use now-public Entry.SetLifetime method
2021-04-27 15:25:05 +09:00
ekrctb
a2c0951d94
Use overriding instead of hiding in HitObjectLifetimeEntry
...
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Naxess
7a6e9e5070
Change category of unsnap check to timing
...
Makes more sense, as this is typically the result of timing changes.
2021-04-27 02:32:57 +02:00
Naxess
9e49ecb573
Remove unused virtual
keywords
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Added these in a previous iteration, where I had the mania variant inherit this class.
No longer necessary as `IHasColumn` was used to make this check more generic.
2021-04-27 02:23:06 +02:00
Naxess
a3c1b1fd52
Fix accessibility of areConcurrent
2021-04-27 01:24:38 +02:00
Naxess
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
...
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b9e4f73f78
Add concurrent objects check to BeatmapVerifier
2021-04-26 20:28:59 +02:00
Naxess
a3570e18dd
Add concurrent objects check
...
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.
We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms
2021-04-26 20:08:40 +02:00
Naxess
9b9c473616
Remove redundant string formatting
2021-04-26 16:17:38 +02:00
Naxess
7b9ed924be
Rename snapping methods
...
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.
Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
Dan Balasescu
6d2a5b614c
Merge branch 'master' into drawable-object
2021-04-26 18:33:44 +09:00
smoogipoo
fd5fbaf0db
Rename ruleset wrapper class
2021-04-26 15:37:42 +09:00
Naxess
049e42fa85
Move snapping responsibility to IBeatmap
...
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.
This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.
Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
ekrctb
6561a7c7d6
Rename DrawableObject -> PoolableDrawableWithLifetime
2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30
freeIfInUse -> free, and add comments
2021-04-26 12:04:59 +09:00
ekrctb
e6474e6ff7
Remove redundant statement (lifetime is set in base)
2021-04-26 11:47:38 +09:00
Justus Franklin Tumacder
8bb1fcd39b
Add tests for BeatDivisorFinder
2021-04-26 07:07:32 +08:00
Bartłomiej Dach
33a5c156a1
Use existing snap list from BindableBeatDivisor
2021-04-25 17:52:11 +02:00
Bartłomiej Dach
e14255f395
Rename {Snap -> BeatDivisor}Finder
2021-04-25 17:44:26 +02:00
Naxess
6fd77e536d
Add unsnap check
2021-04-25 05:34:54 +02:00
Justus Franklin Tumacder
211bff6a8f
Fix cake errors
2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
1f48378ce7
Add xmldoc to SnapFinder
2021-04-25 08:53:45 +08:00
Justus Franklin Tumacder
e0ca44c908
Move SnapFinder from mania ruleset to osu.Game
2021-04-25 07:35:53 +08:00
Dan Balasescu
739d83da2a
Merge pull request #12515 from frenzibyte/legacy-scores-classic-mod
...
Apply "classic" mod to all legacy scores
2021-04-22 19:52:09 +09:00
smoogipoo
d4d78f7434
Merge branch 'master' into legacy-scores-classic-mod
2021-04-22 18:44:20 +09:00
Dean Herbert
9a7bf8109f
Allow certain mouse input to pass through PlacementBlueprints
to the selection logic
2021-04-22 15:44:12 +09:00
ekrctb
b877a29737
Factor out pooling and lifetime management logic of DHO to a base class
2021-04-21 17:37:42 +09:00
ekrctb
bbf2ec369b
Remove SkinReloadableDrawable inheritance from DHO
2021-04-21 17:34:57 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
...
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
Salman Ahmed
e90d791754
Add base "classic" mod
2021-04-21 09:14:19 +03:00
ekrctb
3fbeadf318
Deprecate old overload of Apply
2021-04-21 14:32:37 +09:00
ekrctb
73d3da1687
Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
...
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 11:32:01 +09:00
ekrctb
44ff08cce4
Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO."
...
This reverts commit 67fcfd9d
2021-04-21 10:02:50 +09:00
ekrctb
67fcfd9dbc
Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
...
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 09:48:16 +09:00
ekrctb
e80c3c317a
Rename UnmanagedHitObjectEntry -> SyntheticHitObjectEntry
...
"Unmanaged" was confusing because its lifetime is still managed by the HitObjectContainer.
2021-04-21 09:23:23 +09:00
ekrctb
c6ee4e900e
Ensure a non-null hitobject entry has a non-null Result
2021-04-20 15:18:36 +09:00
ekrctb
8a8b9084ef
Make single-argument overloead of DHO.Apply public
2021-04-20 10:11:36 +09:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
ekrctb
1bc63a4c61
Now, DHO.lifetimeEntry can be non-null even it is not fully applied
2021-04-20 09:22:16 +09:00
Naxess
4510e795e1
Fix category of audio quality check
2021-04-20 02:13:26 +02:00
ekrctb
c1b4aaaa03
Add doc comment
2021-04-20 08:38:02 +09:00
Naxess
c633f15565
Add audio quality check
2021-04-20 01:36:03 +02:00
Naxess
40ae856dfc
Show 2 decimals for background filesize
2021-04-20 01:34:05 +02:00
Naxess
14c626ffcb
Use the playable beatmap for file presence checks
2021-04-20 01:33:19 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Dean Herbert
fc41ad65f8
Merge pull request #12447 from smoogipoo/fix-non-60fps-recording
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Record every 60fps interval
2021-04-19 23:26:58 +09:00
ekrctb
2c487ddb70
Create synthetic LifetimeEntry for a DHO when not supplied
...
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
ekrctb
5afdc3ff66
Make DHO application logic clearer with Entry/HitObject separation
2021-04-19 19:56:17 +09:00
Naxess
9a69ca34a6
Add audio presence check
2021-04-18 02:07:57 +02:00
Naxess
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
...
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
abf512532e
Clean up check logic
...
Makes use of the new `BeatmapSet.GetPathForFile` method and removes dependency on `WorkingBeatmap` specifically, allowing us to switch to `IWorkingBeatmap` later.
2021-04-18 01:19:25 +02:00
Naxess
cb41c89935
Don't return low res and too low res at the same time
2021-04-17 20:10:07 +02:00
Naxess
62c54e00cb
Add check for background resolution and filesize
2021-04-17 18:01:04 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
smoogipoo
d26fa46ef2
Record every 60fps interval
2021-04-16 19:42:44 +09:00
Dean Herbert
f824105075
Merge branch 'master' into fix-slider-zero-length
2021-04-16 18:47:22 +09:00
Dean Herbert
9b95cf227e
Merge branch 'master' into apply-ibindable-interface-change
2021-04-16 17:30:35 +09:00
Dan Balasescu
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
...
Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00
Dean Herbert
d38e294d96
Centralise length validation function
2021-04-16 15:45:24 +09:00
smoogipoo
8c4804dd7a
Use nameof
2021-04-16 15:40:06 +09:00
smoogipoo
d1c72f5e13
Apply changes resulting from IBindable interface updates
2021-04-16 15:10:53 +09:00
ekrctb
91c7d8d26c
Introduce StartFrame
and EndFrame
to simplify the replay interpolation code
2021-04-16 14:13:41 +09:00
ekrctb
84bc81a6de
Make FramedReplayInputHandler.CurrentTime non-null
2021-04-16 14:13:41 +09:00
ekrctb
936bde28a3
Remove manual handling of IsActive in RulesetInputManager
...
Now it is supported in framework
2021-04-16 14:13:41 +09:00
Dean Herbert
119c9b4294
Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 14:11:33 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
Dan Balasescu
98e2245d83
Merge pull request #12422 from ekrctb/no-lazy-list
...
Remove usage of Lazy<List<...>> by always allocating an empty list
2021-04-15 20:09:39 +09:00
ekrctb
d8aa436e81
Remove usage of Lazy<List<...>> in NestedPlayfields
2021-04-15 18:26:01 +09:00
ekrctb
50fad47ebc
Remove usage of Lazy<List<...>> for NestedHitObjects
2021-04-15 18:26:01 +09:00
Dean Herbert
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
Dean Herbert
ba325de595
Merge conditionals for readability
2021-04-15 14:19:59 +09:00
Dean Herbert
5eaf3ea576
Reorganise and reword comments to make time override behaviour a bit clearer
2021-04-15 14:19:06 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
...
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
cb4f64133e
Add xmldoc to interfaces
2021-04-13 23:30:20 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Naxess
69da804f81
Add missing period
2021-04-13 13:57:56 +02:00
Dean Herbert
0d6890243f
Fix typo in xmldoc
2021-04-13 20:18:18 +09:00
Dean Herbert
03ba04e8ce
Split out general checks into its own verifier class (and remove static
usage)
2021-04-13 19:50:22 +09:00
Naxess
aa5fe2e9fc
Rename BeatmapVerifier
-> IBeatmapVerifier
2021-04-13 11:02:01 +02:00
Naxess
60c2494b31
Make BeatmapVerifier
an interface
2021-04-13 10:40:56 +02:00
Salman Ahmed
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
ekrctb
57ba7b7cbb
Partially revert the changes of CurrentFrame
and NextFrame
for compatibility
...
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
ekrctb
d0f30b7b42
Delay map completion one frame after the last judgment
...
This is a workaround of a timing issue.
KeyCounter is disabled while break time (`HasCompleted == true`).
When the last keypress is exactly at the same time the map ends, the last frame was considered in a break time while forward play but considered not in a break time while rewinding. This inconsistency made the last keypress not decremented in the key counter when a replay is rewound.
The situation regularly happens in osu!standard because the map ends right after the player hits the last hit circle. It was caught by `TestSceneGameplayRewinding`.
This commit makes the update of the map completion delayed one frame. The problematic keypress frame is now processed strictly before the map completion, and the map completion status is correctly rewound before the keypress frame.
2021-04-13 14:29:47 +09:00
ekrctb
38d10755cb
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-13 13:47:22 +09:00
Naxess
6d3f9fa9ce
Use is
class instead of Equals
with template index
...
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
d8088777ea
Add Equals
method to IssueTemplate
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This will be useful in tests.
2021-04-13 01:21:34 +02:00
Salman Ahmed
9679bdfed2
Merge branch 'master' into mod-using-reference-equality
2021-04-12 20:56:24 +03:00
Salman Ahmed
92fab653e1
Take current mod settings value into account on equality comparsion
2021-04-12 20:51:13 +03:00
Naxess
19a154ddf1
Rename checkOrigin
-> check
...
More consistent with `Issue.ctor`'s "template".
2021-04-12 17:28:12 +02:00
Naxess
bb720c23a0
Remove check ctors and locals
2021-04-12 17:12:37 +02:00
Dean Herbert
62c1812282
Remove redundant parameter naming
2021-04-12 23:37:47 +09:00
Dean Herbert
36bd235021
Move nested classes to bottom of file
2021-04-12 23:36:10 +09:00
Naxess
6d50d01186
Make IssueTemplate.Check
readonly
2021-04-12 16:23:05 +02:00
Naxess
caaaba5950
Rename Check
-> ICheck
2021-04-12 16:20:53 +02:00
Naxess
008dbc7dd6
Reverse IssueType
ordering
...
Reversed both in the enum and where it's displayed, so ends up the same in the end.
2021-04-12 15:49:13 +02:00
Naxess
7c4f6d2b62
Rework template usage
...
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
2021-04-12 15:47:26 +02:00
ekrctb
31d3607105
Add TODO comment
2021-04-12 18:54:36 +09:00
ekrctb
359fae895f
Rename property
2021-04-12 18:50:25 +09:00
ekrctb
6d18b3db00
Avoid empty list allocation
2021-04-12 18:49:38 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
ekrctb
f1b8171e38
Remove #nullable true
for now to suppress inspector
2021-04-12 17:13:48 +09:00
Naxess
a2fc9c398f
Rename CreateChecker
-> CreateBeatmapVerifier
2021-04-12 10:08:30 +02:00