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osu-lazer/osu.Game/Rulesets
Dean Herbert d4e5a612ea Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
..
Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Remove unused usings 2021-08-17 13:34:44 +09:00
Edit Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Mods Remove IJsonSerializable interface 2021-08-31 14:39:20 +09:00
Objects Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
Replays Remove redundant NotNull attributes in nullable classes 2021-06-17 16:07:32 +09:00
Scoring Fix 0 score with bonus-only maps 2021-09-02 17:00:13 +09:00
Timing Move approach rate to EffectControlPoint 2021-09-03 16:58:16 +09:00
UI Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs apply suggestions 2021-08-18 08:13:53 +08:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Ignore possible nulls in Type.GetType() calls 2021-05-15 00:09:34 +02:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Reword comment and remove brackets 2021-08-22 12:40:41 +03:00