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Fix 0 score with bonus-only maps
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@ -227,8 +227,8 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Classic:
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
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var scaledStandardised = GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score;
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return Math.Pow(scaledStandardised * maxCombo, 2) * 18;
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double scaledStandardised = GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score;
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return Math.Pow(scaledStandardised * (maxCombo + 1), 2) * 18;
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}
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}
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