mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 20:33:21 +08:00
Bring back SettingsStore
to avoid changing ruleset API for now
Also fixes some remaining test failures due to locally constructed rulesets that are not being tracked by the game.
This commit is contained in:
parent
c36a67d06e
commit
520e550764
@ -3,7 +3,7 @@
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using System;
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using osu.Framework.Configuration.Tracking;
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using osu.Game.Database;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
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{
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public ManiaRulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
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: base(realmFactory, ruleset, variant)
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public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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@ -17,7 +17,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Database;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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@ -278,7 +278,7 @@ namespace osu.Game.Rulesets.Mania
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
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public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new ManiaRulesetConfigManager(realmFactory, RulesetInfo);
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Database;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.UI;
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@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Configuration
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{
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public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
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{
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public OsuRulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
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: base(realmFactory, ruleset, variant)
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public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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@ -1,41 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Setup;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Osu.Edit.Setup;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu
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{
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@ -229,7 +229,7 @@ namespace osu.Game.Rulesets.Osu
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new OsuRulesetConfigManager(realmFactory, RulesetInfo);
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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protected override IEnumerable<HitResult> GetValidHitResults()
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{
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Testing
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}
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public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
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public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new TestRulesetConfigManager();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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@ -18,13 +18,13 @@ namespace osu.Game.Configuration
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private readonly int? variant;
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private List<RealmSetting> databasedSettings;
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private List<RealmSetting> databasedSettings = new List<RealmSetting>();
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private readonly RulesetInfo ruleset;
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protected DatabasedConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset = null, int? variant = null)
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protected DatabasedConfigManager(SettingsStore store = null, RulesetInfo ruleset = null, int? variant = null)
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{
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this.realmFactory = realmFactory;
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realmFactory = store?.Realm;
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this.ruleset = ruleset;
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this.variant = variant;
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@ -37,8 +37,11 @@ namespace osu.Game.Configuration
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{
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var rulesetID = ruleset?.ID;
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
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if (realmFactory != null)
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{
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
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}
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}
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protected override bool PerformSave()
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@ -59,23 +62,22 @@ namespace osu.Game.Configuration
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}
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else
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{
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realmFactory.Context.Write(() =>
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setting = new RealmSetting
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{
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realmFactory.Context.Add(setting = new RealmSetting
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{
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Key = lookup.ToString(),
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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});
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});
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Key = lookup.ToString(),
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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};
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realmFactory?.Context.Write(() => realmFactory.Context.Add(setting));
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databasedSettings.Add(setting);
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}
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bindable.ValueChanged += b =>
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{
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realmFactory.Context.Write(() => setting.Value = b.NewValue);
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realmFactory?.Context.Write(() => setting.Value = b.NewValue);
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};
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}
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}
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20
osu.Game/Configuration/SettingsStore.cs
Normal file
20
osu.Game/Configuration/SettingsStore.cs
Normal file
@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Database;
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namespace osu.Game.Configuration
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{
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public class SettingsStore
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{
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// this class mostly exists as a wrapper to avoid breaking the ruleset API (see usage in RulesetConfigManager).
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// it may cease to exist going forward, depending on how the structure of the config data layer changes.
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public readonly RealmContextFactory Realm;
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public SettingsStore(RealmContextFactory realmFactory)
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{
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Realm = realmFactory;
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}
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}
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}
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Database;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
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/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(RealmContextFactory)"/>.
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/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(SettingsStore)"/>.
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/// </summary>
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public abstract class RulesetSettingsSubsection : SettingsSubsection
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{
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@ -3,15 +3,14 @@
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using System;
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using osu.Game.Configuration;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Configuration
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{
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public abstract class RulesetConfigManager<TLookup> : DatabasedConfigManager<TLookup>, IRulesetConfigManager
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where TLookup : struct, Enum
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{
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protected RulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
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: base(realmFactory, ruleset, variant)
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protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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{
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}
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}
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets
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{
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@ -262,8 +262,8 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// Creates the <see cref="IRulesetConfigManager"/> for this <see cref="Ruleset"/>.
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/// </summary>
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/// <param name="realmFactory">The <see cref="RealmContextFactory"/> to store the settings.</param>
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public virtual IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => null;
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/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
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public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
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/// <summary>
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/// A unique short name to reference this ruleset in online requests.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets.Configuration;
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@ -30,13 +31,15 @@ namespace osu.Game.Rulesets
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{
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base.LoadComplete();
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var settingsStore = new SettingsStore(realmFactory);
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// let's keep things simple for now and just retrieve all the required configs at startup..
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foreach (var ruleset in rulesets.AvailableRulesets)
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{
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if (ruleset.ID == null)
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continue;
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configCache[ruleset.ID.Value] = ruleset.CreateInstance().CreateConfig(realmFactory);
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configCache[ruleset.ID.Value] = ruleset.CreateInstance().CreateConfig(settingsStore);
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}
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}
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@ -52,7 +55,9 @@ namespace osu.Game.Rulesets
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return null;
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if (!configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var config))
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return ruleset.CreateConfig(realmFactory);
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// any ruleset request which wasn't initialised on startup should not be stored to realm.
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// this should only be used by tests.
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return ruleset.CreateConfig(null);
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return config;
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}
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