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Assign default control points earlier in HitObject
construction
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parent
2b9157987e
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@ -66,9 +66,9 @@ namespace osu.Game.Rulesets.Objects
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}
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}
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public SampleControlPoint SampleControlPoint;
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public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
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public DifficultyControlPoint DifficultyControlPoint;
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public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
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/// <summary>
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/// Whether this <see cref="HitObject"/> is in Kiai time.
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@ -112,11 +112,6 @@ namespace osu.Game.Rulesets.Objects
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SampleControlPoint = legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency);
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DifficultyControlPoint = legacyInfo.DifficultyPointAt(StartTime);
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}
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else
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{
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SampleControlPoint ??= SampleControlPoint.DEFAULT;
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DifficultyControlPoint ??= DifficultyControlPoint.DEFAULT;
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}
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ApplyDefaultsToSelf(controlPointInfo, difficulty);
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