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mirror of https://github.com/ppy/osu.git synced 2024-09-23 00:07:24 +08:00
osu-lazer/osu.Game/Rulesets
ekrctb 2c487ddb70 Create synthetic LifetimeEntry for a DHO when not supplied
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
..
Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
Edit Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Remove obsolete code 2021-04-09 13:56:58 +09:00
Mods Use nameof 2021-04-16 15:40:06 +09:00
Objects Create synthetic LifetimeEntry for a DHO when not supplied 2021-04-19 21:54:19 +09:00
Replays Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
Scoring Delay map completion one frame after the last judgment 2021-04-13 14:29:47 +09:00
Timing Centralise default beat length specification 2019-08-28 20:22:16 +09:00
UI Remove manual handling of IsActive in RulesetInputManager 2021-04-16 14:13:41 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Remove unused using directive 2021-04-02 02:45:26 +03:00