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mirror of https://github.com/ppy/osu.git synced 2024-09-23 02:07:24 +08:00
osu-lazer/osu.Game/Rulesets/UI
2021-04-16 14:13:41 +09:00
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Scrolling Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
DrawableRuleset.cs Expose Mods in DrawableRuleset to avoid using external DI 2021-02-11 17:47:29 +09:00
DrawableRulesetDependencies.cs Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
FrameStabilityContainer.cs Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
GameplayCursorContainer.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
HitObjectContainer.cs Add/use IHitObjectContainer interface instead of IEnumerables 2021-02-08 20:11:06 +09:00
IFrameStableClock.cs Add more xmldocs 2020-11-01 15:23:03 +01:00
IHitObjectContainer.cs Add/use IHitObjectContainer interface instead of IEnumerables 2021-02-08 20:11:06 +09:00
IPooledHitObjectProvider.cs Change order of OnParentReceived() 2020-12-03 20:06:26 +09:00
JudgementContainer.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ModIcon.cs Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
Playfield.cs Remove usage of Lazy<List<...>> in NestedPlayfields 2021-04-15 18:26:01 +09:00
PlayfieldAdjustmentContainer.cs Make PlayfieldAdjustmentContainer universal 2019-03-26 13:32:44 +09:00
PlayfieldBorder.cs Remove unused using 2020-10-20 15:06:31 +09:00
PlayfieldBorderStyle.cs Add some simple border styles 2020-10-20 13:59:03 +09:00
ReplayRecorder.cs Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
RulesetInputManager.cs Remove manual handling of IsActive in RulesetInputManager 2021-04-16 14:13:41 +09:00