mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 07:43:00 +08:00
Introduce StartFrame
and EndFrame
to simplify the replay interpolation code
This commit is contained in:
parent
84bc81a6de
commit
91c7d8d26c
@ -7,7 +7,6 @@ using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
{
|
||||
@ -20,24 +19,13 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
|
||||
protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position),
|
||||
Position = GamefieldToScreenSpace(position),
|
||||
});
|
||||
inputs.Add(new ReplayState<EmptyFreeformAction>
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
@ -19,24 +18,13 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
|
||||
protected override bool IsImportant(PippidonReplayFrame frame) => true;
|
||||
|
||||
protected Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position)
|
||||
Position = GamefieldToScreenSpace(position)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -19,27 +19,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected float? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
if (!Position.HasValue) return;
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new CatchReplayState
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
|
||||
CatcherX = Position.Value
|
||||
CatcherX = position
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
@ -20,22 +19,11 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected Vector2? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
|
||||
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
|
||||
}
|
||||
}
|
||||
|
@ -33,32 +33,42 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// The current time is always between the start and the end time of the current frame.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current time is strictly before the first frame.</remarks>
|
||||
public TFrame? CurrentFrame => currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
|
||||
|
||||
/// <summary>
|
||||
/// The next frame of the replay.
|
||||
/// The start time of <see cref="NextFrame"/> is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current frame is the last frame.</remarks>
|
||||
public TFrame? NextFrame => currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
|
||||
|
||||
/// <summary>
|
||||
/// The frame for the start value of the interpolation of the replay movement.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
|
||||
public TFrame? CurrentFrame
|
||||
public TFrame StartFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(CurrentFrame)} of an empty replay");
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(StartFrame)} of an empty replay");
|
||||
|
||||
return currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
|
||||
return (TFrame)Frames[Math.Max(0, currentFrameIndex)];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The next frame of the replay.
|
||||
/// The start time is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
|
||||
/// The frame for the end value of the interpolation of the replay movement.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current frame is the last frame.</remarks>
|
||||
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
|
||||
public TFrame? NextFrame
|
||||
public TFrame EndFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(NextFrame)} of an empty replay");
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(EndFrame)} of an empty replay");
|
||||
|
||||
return currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
|
||||
return (TFrame)Frames[Math.Min(currentFrameIndex + 1, Frames.Count - 1)];
|
||||
}
|
||||
}
|
||||
|
||||
@ -98,11 +108,11 @@ namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames || !FrameAccuratePlayback || CurrentFrame == null)
|
||||
if (!HasFrames || !FrameAccuratePlayback || currentFrameIndex == -1)
|
||||
return false;
|
||||
|
||||
return IsImportant(CurrentFrame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
return IsImportant(StartFrame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - EndFrame.Time) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user