mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
apply suggestions
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame` - rename `SoloGame` to `InSoloGame` - rename `MultiplayerGame` to `InMultiplayerGame`
This commit is contained in:
parent
2cc096101e
commit
cc3468b4ab
@ -139,8 +139,8 @@ namespace osu.Desktop
|
||||
{
|
||||
switch (activity)
|
||||
{
|
||||
case UserActivity.SoloGame solo:
|
||||
return solo.Beatmap.ToString();
|
||||
case UserActivity.InGame game:
|
||||
return game.Beatmap.ToString();
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
return edit.Beatmap.ToString();
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestPlayActivity()
|
||||
{
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InSoloGame(new BeatmapInfo(), new RulesetInfo()));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
|
@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent);
|
||||
}
|
||||
|
||||
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
|
||||
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.InSoloGame(null, rulesetStore.GetRuleset(rulesetId));
|
||||
|
||||
private class TestUserListPanel : UserListPanel
|
||||
{
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
switch (api.Activity.Value)
|
||||
{
|
||||
case UserActivity.SoloGame solo:
|
||||
case UserActivity.InGame game:
|
||||
verb = "playing";
|
||||
beatmap = solo.Beatmap;
|
||||
beatmap = game.Beatmap;
|
||||
break;
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
|
@ -224,7 +224,7 @@ namespace osu.Game.Rulesets
|
||||
public abstract string ShortName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The playing verb to be shown in the <see cref="UserActivity.SoloGame.Status"/>.
|
||||
/// The playing verb to be shown in the <see cref="UserActivity.InSoloGame.Status"/>.
|
||||
/// </summary>
|
||||
public virtual string PlayingVerb => "Playing";
|
||||
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
|
||||
protected override UserActivity InitialActivity => new UserActivity.InSoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
|
||||
|
||||
public override float BackgroundParallaxAmount => 0.1f;
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected readonly PlaylistItem PlaylistItem;
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.MultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
|
||||
protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
|
||||
|
||||
protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
|
||||
: base(configuration)
|
||||
|
@ -25,14 +25,37 @@ namespace osu.Game.Users
|
||||
public override string Status => "Choosing a beatmap";
|
||||
}
|
||||
|
||||
public class MultiplayerGame : SoloGame
|
||||
public abstract class InGame : UserActivity
|
||||
{
|
||||
public MultiplayerGame(BeatmapInfo beatmap, RulesetInfo ruleset)
|
||||
public BeatmapInfo Beatmap { get; }
|
||||
|
||||
public RulesetInfo Ruleset { get; }
|
||||
|
||||
public InGame(BeatmapInfo info, RulesetInfo ruleset)
|
||||
{
|
||||
Beatmap = info;
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
}
|
||||
|
||||
public class InMultiplayerGame : InGame
|
||||
{
|
||||
public InMultiplayerGame(BeatmapInfo beatmap, RulesetInfo ruleset)
|
||||
: base(beatmap, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Status => $@"{base.Status} with others";
|
||||
public override string Status => $@"{Ruleset.CreateInstance().PlayingVerb} with others";
|
||||
}
|
||||
|
||||
public class InSoloGame : InGame
|
||||
{
|
||||
public InSoloGame(BeatmapInfo info, RulesetInfo ruleset)
|
||||
: base(info, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Status => Ruleset.CreateInstance().PlayingVerb;
|
||||
}
|
||||
|
||||
public class Editing : UserActivity
|
||||
@ -47,21 +70,6 @@ namespace osu.Game.Users
|
||||
public override string Status => @"Editing a beatmap";
|
||||
}
|
||||
|
||||
public class SoloGame : UserActivity
|
||||
{
|
||||
public BeatmapInfo Beatmap { get; }
|
||||
|
||||
public RulesetInfo Ruleset { get; }
|
||||
|
||||
public SoloGame(BeatmapInfo info, RulesetInfo ruleset)
|
||||
{
|
||||
Beatmap = info;
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
public override string Status => Ruleset.CreateInstance().PlayingVerb;
|
||||
}
|
||||
|
||||
public class Spectating : UserActivity
|
||||
{
|
||||
public override string Status => @"Spectating a game";
|
||||
|
Loading…
Reference in New Issue
Block a user