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Make || and && priority explicit
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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// Only generating issues on hitsounded or last objects ensures we get one issue per long period.
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// If there are no hitsounds we let the "No hitsounds" template take precedence.
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if (hasHitsound(hitObject) || isLastObject && hasHitsounds)
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if (hasHitsound(hitObject) || (isLastObject && hasHitsounds))
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{
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var timeWithoutHitsounds = time - lastHitsoundTime;
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