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Add null check for Android ruleset loading

This commit is contained in:
Michael Malloy 2021-08-22 00:26:35 -05:00
parent 37c0550921
commit 9cd0a182f6
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@ -30,7 +30,13 @@ namespace osu.Game.Rulesets
// On android in release configuration assemblies are loaded from the apk directly into memory.
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
loadFromAppDomain();
loadFromDisk();
// This null check prevents Android from attempting to load the rulesets from disk.
// RuntimeInfo.StartupDirectory returns null on Android, and returns a path on other platforms.
if (RuntimeInfo.StartupDirectory != null)
{
loadFromDisk();
}
// the event handler contains code for resolving dependency on the game assembly for rulesets located outside the base game directory.
// It needs to be attached to the assembly lookup event before the actual call to loadUserRulesets() else rulesets located out of the base game directory will fail