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Merge branch 'master' into fix-mania-editor-crash
This commit is contained in:
commit
cdc1c60fab
@ -174,8 +174,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private void addToPlayfield(DrawableCatchHitObject drawable)
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{
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawable);
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drawableRuleset.Playfield.Add(drawable);
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}
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|
@ -21,20 +21,37 @@ namespace osu.Game.Rulesets.Osu.Tests
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private int depthIndex;
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[Test]
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public void TestVariousHitCircles()
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public void TestHits()
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{
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AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
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AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
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AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
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AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
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AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
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AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
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}
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[Test]
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public void TestHittingEarly()
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{
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AddStep("Hit stream early", () => SetContents(_ => testStream(5, true, -150)));
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}
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[Test]
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public void TestMisses()
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{
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AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
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AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
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AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
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AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
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AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
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AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
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AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
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AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
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AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
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AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
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AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
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AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
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}
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[Test]
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public void TestHittingLate()
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{
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AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
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}
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private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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@ -46,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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return playfield;
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}
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private Drawable testStream(float circleSize, bool auto = false)
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private Drawable testStream(float circleSize, bool auto = false, double hitOffset = 0)
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{
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var playfield = new TestOsuPlayfield();
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@ -54,14 +71,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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for (int i = 0; i <= 1000; i += 100)
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{
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playfield.Add(createSingle(circleSize, auto, i, pos));
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playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset));
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pos.X += 50;
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}
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return playfield;
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}
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private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
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private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0)
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{
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positionOffset ??= Vector2.Zero;
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@ -73,14 +90,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = CreateDrawableHitCircle(circle, auto);
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var drawable = CreateDrawableHitCircle(circle, auto, hitOffset);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawable);
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return drawable;
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}
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0) => new TestDrawableHitCircle(circle, auto, hitOffset)
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{
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Depth = depthIndex++
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};
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@ -88,18 +105,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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private readonly double hitOffset;
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public TestDrawableHitCircle(HitCircle h, bool auto)
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public TestDrawableHitCircle(HitCircle h, bool auto, double hitOffset)
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: base(h)
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{
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this.auto = auto;
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this.hitOffset = hitOffset;
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}
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public void TriggerJudgement() => UpdateResult(true);
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public void TriggerJudgement() => Schedule(() => UpdateResult(true));
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset > 0)
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if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) != false)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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|
@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
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}
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protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
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protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0)
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{
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circle.ComboIndexBindable.BindTo(comboIndex);
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circle.IndexInCurrentComboBindable.BindTo(comboIndex);
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return base.CreateDrawableHitCircle(circle, auto);
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return base.CreateDrawableHitCircle(circle, auto, hitOffset);
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}
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}
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}
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@ -26,9 +26,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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return base.CreateBeatmapForSkinProvider();
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}
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protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
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protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0)
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{
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var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
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var drawableHitObject = base.CreateDrawableHitCircle(circle, auto, hitOffset);
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Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
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@ -335,8 +335,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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var drawable = CreateDrawableSlider(slider);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawable);
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drawable.OnNewResult += onNewResult;
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@ -85,8 +85,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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Scale = new Vector2(0.75f)
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawableSpinner);
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return drawableSpinner;
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}
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@ -1,9 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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@ -13,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObjects
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public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject
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{
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public override string Name => "Approach Different";
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public override string Acronym => "AD";
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@ -32,22 +30,19 @@ namespace osu.Game.Rulesets.Osu.Mods
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[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
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public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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drawables.ForEach(drawable =>
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drawable.ApplyCustomUpdateState += (drawableObject, state) =>
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{
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drawable.ApplyCustomUpdateState += (drawableObject, state) =>
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{
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if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
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if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
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var hitCircle = drawableHitCircle.HitObject;
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var hitCircle = drawableHitCircle.HitObject;
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drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
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drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
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using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
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drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
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};
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});
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using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
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drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
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};
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}
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private Easing getEasing(AnimationStyle style)
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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@ -9,22 +8,19 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
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public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObject
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{
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public void ApplyToDrawableHitObject(DrawableHitObject d)
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{
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foreach (var d in drawables)
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d.OnUpdate += _ =>
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{
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d.OnUpdate += _ =>
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switch (d)
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{
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switch (d)
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{
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case DrawableHitCircle circle:
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circle.CirclePiece.Rotation = -CurrentRotation;
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break;
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}
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};
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}
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case DrawableHitCircle circle:
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circle.CirclePiece.Rotation = -CurrentRotation;
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break;
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}
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};
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}
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}
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}
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
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public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
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{
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[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
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public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
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@ -54,24 +53,21 @@ namespace osu.Game.Rulesets.Osu.Mods
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osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public void ApplyToDrawableHitObject(DrawableHitObject obj)
|
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{
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foreach (var obj in drawables)
|
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switch (obj)
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{
|
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switch (obj)
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{
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case DrawableSlider slider:
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slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
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break;
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case DrawableSlider slider:
|
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slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
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break;
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case DrawableSliderHead head:
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head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
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break;
|
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case DrawableSliderHead head:
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head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
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break;
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|
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case DrawableSliderTail tail:
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tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
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break;
|
||||
}
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case DrawableSliderTail tail:
|
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tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
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break;
|
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}
|
||||
}
|
||||
}
|
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|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Input;
|
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@ -19,7 +17,7 @@ using osuTK;
|
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|
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namespace osu.Game.Rulesets.Osu.Mods
|
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{
|
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public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
|
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{
|
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public override double ScoreMultiplier => 1.12;
|
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|
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@ -31,12 +29,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
||||
|
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
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{
|
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foreach (var s in drawables.OfType<DrawableSlider>())
|
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{
|
||||
if (drawable is DrawableSlider s)
|
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s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
@ -13,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
@ -23,15 +22,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
foreach (var hitObject in drawables)
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,6 +172,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
// always fade out at the circle's start time (to match user expectations).
|
||||
ApproachCircle.FadeOut(50);
|
||||
}
|
||||
|
||||
@ -182,6 +183,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// todo: temporary / arbitrary, used for lifetime optimisation.
|
||||
this.Delay(800).FadeOut();
|
||||
|
||||
// in the case of an early state change, the fade should be expedited to the current point in time.
|
||||
if (HitStateUpdateTime < HitObject.StartTime)
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
@ -66,12 +66,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardExitToSkipOutro()
|
||||
public void TestStoryboardExitDuringOutroStillExits()
|
||||
{
|
||||
CreateTest(null);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
AddAssert("score shown", () => Player.IsScoreShown);
|
||||
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
|
@ -6,7 +6,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
@ -28,11 +27,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
[Key(3)]
|
||||
public string Name { get; set; } = "Unnamed room";
|
||||
|
||||
[NotNull]
|
||||
[Key(4)]
|
||||
public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
[NotNull]
|
||||
[Key(5)]
|
||||
public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
|
@ -6,7 +6,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API;
|
||||
@ -35,7 +34,6 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// Any mods applicable only to the local user.
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
[NotNull]
|
||||
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
|
||||
|
||||
[IgnoreMember]
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -22,8 +23,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
private const float height = 50;
|
||||
|
||||
private readonly UpdateableAvatar avatar;
|
||||
private readonly FillFlowContainer fields;
|
||||
private UpdateableAvatar avatar;
|
||||
private FillFlowContainer fields;
|
||||
|
||||
private BeatmapSetInfo beatmapSet;
|
||||
|
||||
@ -35,11 +36,46 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
if (value == beatmapSet) return;
|
||||
|
||||
beatmapSet = value;
|
||||
|
||||
updateDisplay();
|
||||
Scheduler.AddOnce(updateDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
CornerRadius = 4,
|
||||
Masking = true,
|
||||
Child = avatar = new UpdateableAvatar(showGuestOnNull: false)
|
||||
{
|
||||
Size = new Vector2(height),
|
||||
},
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
},
|
||||
},
|
||||
fields = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Left = height + 5 },
|
||||
},
|
||||
};
|
||||
|
||||
Scheduler.AddOnce(updateDisplay);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
avatar.User = BeatmapSet?.Metadata.Author;
|
||||
@ -69,45 +105,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
}
|
||||
}
|
||||
|
||||
public AuthorInfo()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = height;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
CornerRadius = 4,
|
||||
Masking = true,
|
||||
Child = avatar = new UpdateableAvatar
|
||||
{
|
||||
ShowGuestOnNull = false,
|
||||
Size = new Vector2(height),
|
||||
},
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
},
|
||||
},
|
||||
fields = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Left = height + 5 },
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void load()
|
||||
{
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private class Field : FillFlowContainer
|
||||
{
|
||||
public Field(string first, string second, FontUsage secondFont)
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
},
|
||||
}
|
||||
},
|
||||
avatar = new UpdateableAvatar
|
||||
avatar = new UpdateableAvatar(showGuestOnNull: false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -75,7 +75,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Offset = new Vector2(0, 2),
|
||||
Radius = 1,
|
||||
},
|
||||
ShowGuestOnNull = false,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
Child = new DelayedLoadWrapper(avatar = new ClickableAvatar(value.Users.First())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OpenOnClick = { Value = false },
|
||||
OpenOnClick = false,
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -58,13 +58,11 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
avatar = new UpdateableAvatar
|
||||
avatar = new UpdateableAvatar(openOnClick: false, showGuestOnNull: false)
|
||||
{
|
||||
Size = new Vector2(avatar_size),
|
||||
Masking = true,
|
||||
CornerRadius = avatar_size * 0.25f,
|
||||
OpenOnClick = { Value = false },
|
||||
ShowGuestOnNull = false,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
@ -32,14 +32,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
Add(new OpaqueBackground { Depth = 1 });
|
||||
|
||||
Flow.Add(avatar = new UpdateableAvatar
|
||||
Flow.Add(avatar = new UpdateableAvatar(openOnClick: false)
|
||||
{
|
||||
Masking = true,
|
||||
Size = new Vector2(32),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
CornerRadius = 4,
|
||||
OpenOnClick = { Value = false },
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
|
@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
@ -9,13 +11,20 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToDrawableHitObjects : IApplicableMod
|
||||
public interface IApplicableToDrawableHitObject : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
||||
/// Applies this <see cref="IApplicableToDrawableHitObject"/> to a <see cref="DrawableHitObject"/>.
|
||||
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
|
||||
/// </summary>
|
||||
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
|
||||
void ApplyToDrawableHitObject(DrawableHitObject drawable);
|
||||
}
|
||||
|
||||
[Obsolete(@"Use the singular version IApplicableToDrawableHitObject instead.")] // Can be removed 20211216
|
||||
public interface IApplicableToDrawableHitObjects : IApplicableToDrawableHitObject
|
||||
{
|
||||
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
|
||||
|
||||
void IApplicableToDrawableHitObject.ApplyToDrawableHitObject(DrawableHitObject drawable) => ApplyToDrawableHitObjects(drawable.Yield());
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// A <see cref="Mod"/> which applies visibility adjustments to <see cref="DrawableHitObject"/>s
|
||||
/// with an optional increased visibility adjustment depending on the user's "increase first object visibility" setting.
|
||||
/// </summary>
|
||||
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObjects
|
||||
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The first adjustable object.
|
||||
@ -73,19 +73,16 @@ namespace osu.Game.Rulesets.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public virtual void ApplyToDrawableHitObject(DrawableHitObject dho)
|
||||
{
|
||||
foreach (var dho in drawables)
|
||||
dho.ApplyCustomUpdateState += (o, state) =>
|
||||
{
|
||||
dho.ApplyCustomUpdateState += (o, state) =>
|
||||
{
|
||||
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
|
||||
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
|
||||
ApplyIncreasedVisibilityState(o, state);
|
||||
else
|
||||
ApplyNormalVisibilityState(o, state);
|
||||
};
|
||||
}
|
||||
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
|
||||
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
|
||||
ApplyIncreasedVisibilityState(o, state);
|
||||
else
|
||||
ApplyNormalVisibilityState(o, state);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -6,7 +6,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
|
||||
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Replays
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool IsImportant([NotNull] TFrame frame) => false;
|
||||
protected virtual bool IsImportant(TFrame frame) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Update the current frame based on an incoming time value.
|
||||
|
@ -199,8 +199,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.AllHitObjects);
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObject>())
|
||||
{
|
||||
foreach (var drawableHitObject in Playfield.AllHitObjects)
|
||||
mod.ApplyToDrawableHitObject(drawableHitObject);
|
||||
}
|
||||
}
|
||||
|
||||
public override void RequestResume(Action continueResume)
|
||||
|
@ -356,8 +356,8 @@ namespace osu.Game.Rulesets.UI
|
||||
// This is done before Apply() so that the state is updated once when the hitobject is applied.
|
||||
if (mods != null)
|
||||
{
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
m.ApplyToDrawableHitObjects(dho.Yield());
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObject>())
|
||||
m.ApplyToDrawableHitObject(dho);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Users;
|
||||
@ -91,7 +90,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
});
|
||||
}
|
||||
|
||||
private class UserTile : CompositeDrawable, IHasTooltip
|
||||
private class UserTile : CompositeDrawable
|
||||
{
|
||||
public User User
|
||||
{
|
||||
@ -99,8 +98,6 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
set => avatar.User = value;
|
||||
}
|
||||
|
||||
public string TooltipText => User?.Username ?? string.Empty;
|
||||
|
||||
private readonly UpdateableAvatar avatar;
|
||||
|
||||
public UserTile()
|
||||
@ -116,7 +113,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex(@"27252d"),
|
||||
},
|
||||
avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both },
|
||||
avatar = new UpdateableAvatar(showUsernameTooltip: true) { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -54,9 +54,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
return new PlaylistsResultsScreen(score, RoomId.Value.Value, PlaylistItem, true);
|
||||
}
|
||||
|
||||
protected override void PrepareScoreForResults()
|
||||
protected override void PrepareScoreForResults(Score score)
|
||||
{
|
||||
base.PrepareScoreForResults();
|
||||
base.PrepareScoreForResults(score);
|
||||
|
||||
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
|
||||
}
|
||||
|
@ -181,12 +181,6 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset.SetRecordTarget(Score);
|
||||
}
|
||||
|
||||
protected virtual void PrepareScoreForResults()
|
||||
{
|
||||
// perform one final population to ensure everything is up-to-date.
|
||||
ScoreProcessor.PopulateScore(Score.ScoreInfo);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game)
|
||||
{
|
||||
@ -301,7 +295,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
DimmableStoryboard.HasStoryboardEnded.ValueChanged += storyboardEnded =>
|
||||
{
|
||||
if (storyboardEnded.NewValue && completionProgressDelegate == null)
|
||||
if (storyboardEnded.NewValue && resultsDisplayDelegate == null)
|
||||
updateCompletionState();
|
||||
};
|
||||
|
||||
@ -512,19 +506,25 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exits the <see cref="Player"/>.
|
||||
/// Attempts to complete a user request to exit gameplay.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <list type="bullet">
|
||||
/// <item>This should only be called in response to a user interaction. Exiting is not guaranteed.</item>
|
||||
/// <item>This will interrupt any pending progression to the results screen, even if the transition has begun.</item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
/// <param name="showDialogFirst">
|
||||
/// Whether the pause or fail dialog should be shown before performing an exit.
|
||||
/// If true and a dialog is not yet displayed, the exit will be blocked the the relevant dialog will display instead.
|
||||
/// If <see langword="true"/> and a dialog is not yet displayed, the exit will be blocked and the relevant dialog will display instead.
|
||||
/// </param>
|
||||
protected void PerformExit(bool showDialogFirst)
|
||||
{
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
completionProgressDelegate?.Cancel();
|
||||
// if an exit has been requested, cancel any pending completion (the user has shown intention to exit).
|
||||
resultsDisplayDelegate?.Cancel();
|
||||
|
||||
// there is a chance that the exit was performed after the transition to results has started.
|
||||
// we want to give the user what they want, so forcefully return to this screen (to proceed with the upwards exit process).
|
||||
// there is a chance that an exit request occurs after the transition to results has already started.
|
||||
// even in such a case, the user has shown intent, so forcefully return to this screen (to proceed with the upwards exit process).
|
||||
if (!this.IsCurrentScreen())
|
||||
{
|
||||
ValidForResume = false;
|
||||
@ -547,7 +547,7 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
}
|
||||
|
||||
// there's a chance the pausing is not supported in the current state, at which point immediate exit should be preferred.
|
||||
// even if this call has requested a dialog, there is a chance the current player mode doesn't support pausing.
|
||||
if (pausingSupportedByCurrentState)
|
||||
{
|
||||
// in the case a dialog needs to be shown, attempt to pause and show it.
|
||||
@ -555,14 +555,12 @@ namespace osu.Game.Screens.Play
|
||||
Pause();
|
||||
return;
|
||||
}
|
||||
|
||||
// if the score is ready for display but results screen has not been pushed yet (e.g. storyboard is still playing beyond gameplay), then transition to results screen instead of exiting.
|
||||
if (prepareScoreForDisplayTask != null && completionProgressDelegate == null)
|
||||
{
|
||||
updateCompletionState(true);
|
||||
}
|
||||
}
|
||||
|
||||
// The actual exit is performed if
|
||||
// - the pause / fail dialog was not requested
|
||||
// - the pause / fail dialog was requested but is already displayed (user showing intention to exit).
|
||||
// - the pause / fail dialog was requested but couldn't be displayed due to the type or state of this Player instance.
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
@ -626,7 +624,20 @@ namespace osu.Game.Screens.Play
|
||||
PerformExit(false);
|
||||
}
|
||||
|
||||
private ScheduledDelegate completionProgressDelegate;
|
||||
/// <summary>
|
||||
/// This delegate, when set, means the results screen has been queued to appear.
|
||||
/// The display of the results screen may be delayed by any work being done in <see cref="PrepareScoreForResults"/> and <see cref="PrepareScoreForResultsAsync"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Once set, this can *only* be cancelled by rewinding, ie. if <see cref="JudgementProcessor.HasCompleted">ScoreProcessor.HasCompleted</see> becomes <see langword="false"/>.
|
||||
/// Even if the user requests an exit, it will forcefully proceed to the results screen (see special case in <see cref="OnExiting"/>).
|
||||
/// </remarks>
|
||||
private ScheduledDelegate resultsDisplayDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// A task which asynchronously prepares a completed score for display at results.
|
||||
/// This may include performing net requests or importing the score into the database, generally to ensure things are in a sane state for the play session.
|
||||
/// </summary>
|
||||
private Task<ScoreInfo> prepareScoreForDisplayTask;
|
||||
|
||||
/// <summary>
|
||||
@ -636,57 +647,44 @@ namespace osu.Game.Screens.Play
|
||||
/// <exception cref="InvalidOperationException">Thrown if this method is called more than once without changing state.</exception>
|
||||
private void updateCompletionState(bool skipStoryboardOutro = false)
|
||||
{
|
||||
// screen may be in the exiting transition phase.
|
||||
// If this player instance is in the middle of an exit, don't attempt any kind of state update.
|
||||
if (!this.IsCurrentScreen())
|
||||
return;
|
||||
|
||||
// Special case to handle rewinding post-completion. This is the only way already queued forward progress can be cancelled.
|
||||
// TODO: Investigate whether this can be moved to a RewindablePlayer subclass or similar.
|
||||
// Currently, even if this scenario is hit, prepareScoreForDisplay has already been queued (and potentially run).
|
||||
// In scenarios where rewinding is possible (replay, spectating) this is a non-issue as no submission/import work is done,
|
||||
// but it still doesn't feel right that this exists here.
|
||||
if (!ScoreProcessor.HasCompleted.Value)
|
||||
{
|
||||
completionProgressDelegate?.Cancel();
|
||||
completionProgressDelegate = null;
|
||||
resultsDisplayDelegate?.Cancel();
|
||||
resultsDisplayDelegate = null;
|
||||
|
||||
ValidForResume = true;
|
||||
skipOutroOverlay.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
if (completionProgressDelegate != null)
|
||||
throw new InvalidOperationException($"{nameof(updateCompletionState)} was fired more than once");
|
||||
if (resultsDisplayDelegate != null)
|
||||
throw new InvalidOperationException(@$"{nameof(updateCompletionState)} should never be fired more than once.");
|
||||
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (HealthProcessor.HasFailed)
|
||||
return;
|
||||
|
||||
// Setting this early in the process means that even if something were to go wrong in the order of events following, there
|
||||
// is no chance that a user could return to the (already completed) Player instance from a child screen.
|
||||
ValidForResume = false;
|
||||
|
||||
// ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
||||
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
||||
DrawableRuleset.SetRecordTarget(null);
|
||||
|
||||
if (!Configuration.ShowResults) return;
|
||||
if (!Configuration.ShowResults)
|
||||
return;
|
||||
|
||||
prepareScoreForDisplayTask ??= Task.Run(async () =>
|
||||
{
|
||||
PrepareScoreForResults();
|
||||
|
||||
try
|
||||
{
|
||||
await PrepareScoreForResultsAsync(Score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, "Score preparation failed!");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await ImportScore(Score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, "Score import failed!");
|
||||
}
|
||||
|
||||
return Score.ScoreInfo;
|
||||
});
|
||||
// Asynchronously run score preparation operations (database import, online submission etc.).
|
||||
prepareScoreForDisplayTask ??= Task.Run(prepareScoreForResults);
|
||||
|
||||
if (skipStoryboardOutro)
|
||||
{
|
||||
@ -706,7 +704,33 @@ namespace osu.Game.Screens.Play
|
||||
scheduleCompletion();
|
||||
}
|
||||
|
||||
private void scheduleCompletion() => completionProgressDelegate = Schedule(() =>
|
||||
private async Task<ScoreInfo> prepareScoreForResults()
|
||||
{
|
||||
// ReSharper disable once MethodHasAsyncOverload
|
||||
PrepareScoreForResults(Score);
|
||||
|
||||
try
|
||||
{
|
||||
await PrepareScoreForResultsAsync(Score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, @"Score preparation failed!");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await ImportScore(Score).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, @"Score import failed!");
|
||||
}
|
||||
|
||||
return Score.ScoreInfo;
|
||||
}
|
||||
|
||||
private void scheduleCompletion() => resultsDisplayDelegate = Schedule(() =>
|
||||
{
|
||||
if (!prepareScoreForDisplayTask.IsCompleted)
|
||||
{
|
||||
@ -915,10 +939,11 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
screenSuspension?.Expire();
|
||||
|
||||
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
|
||||
// if the results screen is prepared to be displayed, forcefully show it on an exit request.
|
||||
// usually if a user has completed a play session they do want to see results. and if they don't they can hit the same key a second time.
|
||||
if (resultsDisplayDelegate != null && !resultsDisplayDelegate.Cancelled && !resultsDisplayDelegate.Completed)
|
||||
{
|
||||
// proceed to result screen if beatmap already finished playing
|
||||
completionProgressDelegate.RunTask();
|
||||
resultsDisplayDelegate.RunTask();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -979,6 +1004,19 @@ namespace osu.Game.Screens.Play
|
||||
score.ScoreInfo.OnlineScoreID = onlineScoreId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare the <see cref="Scoring.Score"/> for display at results.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is run synchronously before <see cref="PrepareScoreForResultsAsync"/> is run.
|
||||
/// </remarks>
|
||||
/// <param name="score">The <see cref="Scoring.Score"/> to prepare.</param>
|
||||
protected virtual void PrepareScoreForResults(Score score)
|
||||
{
|
||||
// perform one final population to ensure everything is up-to-date.
|
||||
ScoreProcessor.PopulateScore(score.ScoreInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare the <see cref="Scoring.Score"/> for display at results.
|
||||
/// </summary>
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -13,16 +12,32 @@ namespace osu.Game.Users.Drawables
|
||||
{
|
||||
public class ClickableAvatar : Container
|
||||
{
|
||||
private const string default_tooltip_text = "view profile";
|
||||
|
||||
/// <summary>
|
||||
/// Whether to open the user's profile when clicked.
|
||||
/// </summary>
|
||||
public readonly BindableBool OpenOnClick = new BindableBool(true);
|
||||
public bool OpenOnClick
|
||||
{
|
||||
set => clickableArea.Enabled.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// By default, the tooltip will show "view profile" as avatars are usually displayed next to a username.
|
||||
/// Setting this to <c>true</c> exposes the username via tooltip for special cases where this is not true.
|
||||
/// </summary>
|
||||
public bool ShowUsernameTooltip
|
||||
{
|
||||
set => clickableArea.TooltipText = value ? (user?.Username ?? string.Empty) : default_tooltip_text;
|
||||
}
|
||||
|
||||
private readonly User user;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
private readonly ClickableArea clickableArea;
|
||||
|
||||
/// <summary>
|
||||
/// A clickable avatar for the specified user, with UI sounds included.
|
||||
/// If <see cref="OpenOnClick"/> is <c>true</c>, clicking will open the user's profile.
|
||||
@ -31,35 +46,35 @@ namespace osu.Game.Users.Drawables
|
||||
public ClickableAvatar(User user = null)
|
||||
{
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
ClickableArea clickableArea;
|
||||
Add(clickableArea = new ClickableArea
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Action = openProfile
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
LoadComponentAsync(new DrawableAvatar(user), clickableArea.Add);
|
||||
|
||||
clickableArea.Enabled.BindTo(OpenOnClick);
|
||||
}
|
||||
|
||||
private void openProfile()
|
||||
{
|
||||
if (!OpenOnClick.Value)
|
||||
return;
|
||||
|
||||
if (user?.Id > 1)
|
||||
game?.ShowUser(user.Id);
|
||||
}
|
||||
|
||||
private class ClickableArea : OsuClickableContainer
|
||||
{
|
||||
public override string TooltipText => Enabled.Value ? @"view profile" : null;
|
||||
private string tooltip = default_tooltip_text;
|
||||
|
||||
public override string TooltipText
|
||||
{
|
||||
get => Enabled.Value ? tooltip : null;
|
||||
set => tooltip = value;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
@ -45,33 +44,38 @@ namespace osu.Game.Users.Drawables
|
||||
|
||||
protected override double LoadDelay => 200;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to show a default guest representation on null user (as opposed to nothing).
|
||||
/// </summary>
|
||||
public bool ShowGuestOnNull = true;
|
||||
private readonly bool openOnClick;
|
||||
private readonly bool showUsernameTooltip;
|
||||
private readonly bool showGuestOnNull;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to open the user's profile when clicked.
|
||||
/// Construct a new UpdateableAvatar.
|
||||
/// </summary>
|
||||
public readonly BindableBool OpenOnClick = new BindableBool(true);
|
||||
|
||||
public UpdateableAvatar(User user = null)
|
||||
/// <param name="user">The initial user to display.</param>
|
||||
/// <param name="openOnClick">Whether to open the user's profile when clicked.</param>
|
||||
/// <param name="showUsernameTooltip">Whether to show the username rather than "view profile" on the tooltip.</param>
|
||||
/// <param name="showGuestOnNull">Whether to show a default guest representation on null user (as opposed to nothing).</param>
|
||||
public UpdateableAvatar(User user = null, bool openOnClick = true, bool showUsernameTooltip = false, bool showGuestOnNull = true)
|
||||
{
|
||||
this.openOnClick = openOnClick;
|
||||
this.showUsernameTooltip = showUsernameTooltip;
|
||||
this.showGuestOnNull = showGuestOnNull;
|
||||
|
||||
User = user;
|
||||
}
|
||||
|
||||
protected override Drawable CreateDrawable(User user)
|
||||
{
|
||||
if (user == null && !ShowGuestOnNull)
|
||||
if (user == null && !showGuestOnNull)
|
||||
return null;
|
||||
|
||||
var avatar = new ClickableAvatar(user)
|
||||
{
|
||||
OpenOnClick = openOnClick,
|
||||
ShowUsernameTooltip = showUsernameTooltip,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
avatar.OpenOnClick.BindTo(OpenOnClick);
|
||||
|
||||
return avatar;
|
||||
}
|
||||
}
|
||||
|
@ -48,11 +48,7 @@ namespace osu.Game.Users
|
||||
statusIcon.FinishTransforms();
|
||||
}
|
||||
|
||||
protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar
|
||||
{
|
||||
User = User,
|
||||
OpenOnClick = { Value = false }
|
||||
};
|
||||
protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false);
|
||||
|
||||
protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.Country)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user