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osu-lazer/osu.Game/Rulesets
Naxess a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
..
Configuration Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
Difficulty Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
Edit Add concurrent objects check 2021-04-26 20:17:18 +02:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Remove obsolete code 2021-04-09 13:56:58 +09:00
Mods Add base "classic" mod 2021-04-21 09:14:19 +03:00
Objects Add concurrent objects check 2021-04-26 20:17:18 +02:00
Replays Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
Scoring Delay map completion one frame after the last judgment 2021-04-13 14:29:47 +09:00
Timing Centralise default beat length specification 2019-08-28 20:22:16 +09:00
UI Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry 2021-04-21 17:08:21 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
RulesetConfigCache.cs Suppress warnings 2019-11-12 13:41:54 +09:00
RulesetInfo.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Remove unused using directive 2021-04-02 02:45:26 +03:00