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osu-lazer/osu.Game/Rulesets/Edit
Naxess a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
..
Checks Add concurrent objects check 2021-04-26 20:17:18 +02:00
Tools Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
BeatmapVerifier.cs Add unsnap check 2021-04-25 05:34:54 +02:00
DrawableEditRulesetWrapper.cs Add pooling support to the editor 2020-11-13 17:08:20 +09:00
HitObjectComposer.cs return a string instead 2021-03-29 17:29:05 +08:00
IBeatmapVerifier.cs Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
IBeatSnapProvider.cs Fix beat snap implementation being incorrect 2020-01-28 12:48:24 +09:00
IPositionSnapProvider.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
OverlaySelectionBlueprint.cs Hide non-alive selection blueprints by default 2020-05-27 13:40:16 +09:00
PlacementBlueprint.cs Allow certain mouse input to pass through PlacementBlueprints to the selection logic 2021-04-22 15:44:12 +09:00
SelectionBlueprint.cs Add the ability to delete slider control points using shift+right click 2020-11-03 20:46:33 +09:00
SnapResult.cs Remove need for ManiaSnapResult 2020-05-25 19:33:03 +09:00
ToolboxGroup.cs Add toggle for distance snap 2020-09-09 19:15:35 +09:00