..
Audio
Fix audio previews not being adjusted in volume correctly
2021-02-17 20:51:17 +09:00
Beatmaps
Rename snapping methods
2021-04-26 16:07:30 +02:00
Collections
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Configuration
Setup configuration item for editor hit animations
2021-04-21 18:05:40 +09:00
Database
Revert EF Core to version 2.2
2021-03-21 11:05:15 +01:00
Extensions
Fix volume controls not supporting key repeat
2021-04-14 13:11:24 +09:00
Graphics
Move foreground colour helper into OsuColour
2021-04-19 18:24:48 +02:00
Input
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
IO
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
IPC
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Migrations
Remove alt-mousewheel bindings for volume adjustment
2021-04-12 14:00:32 +09:00
Online
Fix playing users not being updated on room join
2021-04-22 23:23:43 +09:00
Overlays
Add support for per-ruleset sample playback when switching rulesets (via toolbar)
2021-04-22 14:43:36 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
Rulesets
Add concurrent objects check
2021-04-26 20:17:18 +02:00
Scoring
Fix nullref
2021-04-22 18:44:14 +09:00
Screens
Rename snapping methods
2021-04-26 16:07:30 +02:00
Skinning
Add failing test
2021-04-20 16:51:00 +09:00
Storyboards
Fix storyboard sample lifetimes not set if seeked past
2021-04-20 17:14:48 +09:00
Tests
Add failing test
2021-04-22 23:22:44 +09:00
Updater
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Users
Fix accuracy displaying incorrectly in online contexts
2021-03-30 22:42:32 +09:00
Utils
Merge pull request #12330 from Cublibre/master
2021-04-15 19:21:04 +09:00
osu!.res
osu.Game.csproj
Update framework
2021-04-24 14:38:00 +09:00
OsuGame.cs
Fix sessionIdleTracker not being properly added to OsuGame
2021-04-19 01:06:26 -04:00
OsuGameBase.cs
Tidy up initialisation code and avoid using DI on inherited class
2021-04-19 11:30:55 +09:00
PerformFromMenuRunner.cs
Add flow to allow MatchSubScreen to handle beatmap presentation locally
2021-03-03 14:13:51 +09:00