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osu-lazer/osu.Game/Rulesets/Edit/Checks
Naxess a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
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Components Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
CheckAudioPresence.cs Use the playable beatmap for file presence checks 2021-04-20 01:33:19 +02:00
CheckAudioQuality.cs Fix category of audio quality check 2021-04-20 02:13:26 +02:00
CheckBackgroundPresence.cs Use the playable beatmap for file presence checks 2021-04-20 01:33:19 +02:00
CheckBackgroundQuality.cs Show 2 decimals for background filesize 2021-04-20 01:34:05 +02:00
CheckConcurrentObjects.cs Add concurrent objects check 2021-04-26 20:17:18 +02:00
CheckFilePresence.cs Use the playable beatmap for file presence checks 2021-04-20 01:33:19 +02:00
CheckUnsnaps.cs Add concurrent objects check 2021-04-26 20:17:18 +02:00