mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 15:33:21 +08:00
Fix beat snap implementation being incorrect
This commit is contained in:
parent
01cf417569
commit
58654f28b6
@ -275,10 +275,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
||||
=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance));
|
||||
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
||||
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance)));
|
||||
=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -8,10 +8,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
|
||||
/// </summary>
|
||||
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
||||
/// <param name="duration">The duration to snap.</param>
|
||||
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
|
||||
double SnapTime(double referenceTime, double duration);
|
||||
/// <param name="time">The time to snap.</param>
|
||||
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
|
||||
/// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns>
|
||||
double SnapTime(double time, double? referenceTime = null);
|
||||
|
||||
/// <summary>
|
||||
/// Get the most appropriate beat length at a given time.
|
||||
|
@ -177,7 +177,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
|
||||
{
|
||||
var targetTime = (position.X / Content.DrawWidth) * track.Length;
|
||||
return (position, beatSnapProvider.SnapTime(targetTime, targetTime));
|
||||
return (position, beatSnapProvider.SnapTime(targetTime));
|
||||
}
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();
|
||||
|
@ -348,7 +348,7 @@ namespace osu.Game.Screens.Edit
|
||||
beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
|
||||
}
|
||||
|
||||
public double SnapTime(double referenceTime, double duration) => editorBeatmap.SnapTime(referenceTime, duration);
|
||||
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
|
||||
|
||||
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
|
||||
|
||||
|
@ -128,12 +128,14 @@ namespace osu.Game.Screens.Edit
|
||||
return list.Count - 1;
|
||||
}
|
||||
|
||||
public double SnapTime(double referenceTime, double duration)
|
||||
public double SnapTime(double time, double? referenceTime)
|
||||
{
|
||||
double beatLength = GetBeatLengthAtTime(referenceTime);
|
||||
var timingPoint = ControlPointInfo.TimingPointAt(referenceTime ?? time);
|
||||
|
||||
var beatLength = timingPoint.BeatLength / BeatDivisor;
|
||||
|
||||
// A 1ms offset prevents rounding errors due to minute variations in duration
|
||||
return (int)((duration + 1) / beatLength) * beatLength;
|
||||
return timingPoint.Time + (int)Math.Round(((time - timingPoint.Time) + 1) / beatLength) * beatLength;
|
||||
}
|
||||
|
||||
public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
|
||||
|
Loading…
Reference in New Issue
Block a user