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Add new methods to ruleset for quicker mod lookups
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@ -39,5 +39,11 @@ namespace osu.Game.Benchmarks
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{
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ruleset.GetAllMods().Consume(new Consumer());
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}
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[Benchmark]
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public void BenchmarkGetAllModsForReference()
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{
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ruleset.GetAllModsForReference().Consume(new Consumer());
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}
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}
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Tournament.Components
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}
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var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
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var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == modAcronym);
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var modIcon = ruleset?.CreateInstance().GetModForAcronym(modAcronym);
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if (modIcon == null)
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return;
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@ -48,7 +48,7 @@ namespace osu.Game.Online.API
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public Mod ToMod(Ruleset ruleset)
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{
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Mod resultMod = ruleset.GetAllMods().FirstOrDefault(m => m.Acronym == Acronym);
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Mod resultMod = ruleset.GetModForAcronym(Acronym);
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if (resultMod == null)
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throw new InvalidOperationException($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}.");
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@ -23,7 +23,7 @@ namespace osu.Game.Online.API.Requests.Responses
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var rulesetInstance = ruleset.CreateInstance();
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var mods = Mods != null ? rulesetInstance.GetAllMods().Where(mod => Mods.Contains(mod.Acronym)).ToArray() : Array.Empty<Mod>();
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var mods = Mods != null ? Mods.Select(acronym => rulesetInstance.GetModForAcronym(acronym)).Where(m => m != null).ToArray() : Array.Empty<Mod>();
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// all API scores provided by this class are considered to be legacy.
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mods = mods.Append(rulesetInstance.GetAllMods().OfType<ModClassic>().Single()).ToArray();
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.BeatmapSet
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return;
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modsContainer.Add(new ModButton(new ModNoMod()));
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modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllMods().Where(m => m.UserPlayable).Select(m => new ModButton(m)));
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modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllModsForReference().Where(m => m.UserPlayable).Select(m => new ModButton(m)));
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modsContainer.ForEach(button =>
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{
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@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Mods
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var incompatibleTypes = mod.IncompatibleMods;
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var allMods = ruleset.Value.CreateInstance().GetAllMods();
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var allMods = ruleset.Value.CreateInstance().GetAllModsForReference();
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incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
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incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods";
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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@ -23,6 +24,7 @@ using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Testing;
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@ -38,6 +40,13 @@ namespace osu.Game.Rulesets
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{
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public RulesetInfo RulesetInfo { get; internal set; }
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/// <summary>
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/// Returns fresh instances of all mods.
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/// </summary>
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/// <remarks>
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/// This comes with considerable allocation overhead. If only accessing for reference purposes (ie. not changing bindables / settings)
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/// use <see cref="GetAllModsForReference"/> instead.
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/// </remarks>
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public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
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// Confine all mods of each mod type into a single IEnumerable<Mod>
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.SelectMany(GetModsFor)
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@ -46,6 +55,37 @@ namespace osu.Game.Rulesets
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// Resolve MultiMods as their .Mods property
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.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
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private static readonly ConcurrentDictionary<int, Mod[]> mod_reference_cache = new ConcurrentDictionary<int, Mod[]>();
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/// <summary>
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/// Returns all mods for a query-only purpose.
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/// Bindables should not be considered usable when retrieving via this method (use <see cref="GetAllMods"/> instead).
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/// </summary>
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public IEnumerable<Mod> GetAllModsForReference()
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{
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if (!(RulesetInfo.ID is int id))
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return GetAllMods();
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if (!mod_reference_cache.TryGetValue(id, out var mods))
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mod_reference_cache[id] = mods = GetAllMods().ToArray();
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return mods;
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}
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/// <summary>
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/// Returns a fresh instance of the mod matching the specified acronym.
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/// </summary>
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/// <param name="acronym">The acronym to query for .</param>
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public Mod GetModForAcronym(string acronym)
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{
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var type = GetAllModsForReference().FirstOrDefault(m => m.Acronym == acronym)?.GetType();
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if (type != null)
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return (Mod)Activator.CreateInstance(type);
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return null;
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}
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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/// <summary>
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