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https://github.com/ppy/osu.git
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Merge branch 'master' into taiko-drum-refacor
This commit is contained in:
commit
982c4eff14
@ -4,6 +4,7 @@
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#nullable enable
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using System;
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Objects;
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@ -20,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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Start = start;
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LifetimeStart = Start.StartTime;
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bindEvents();
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}
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private OsuHitObject? end;
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@ -41,31 +40,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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}
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}
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private bool wasBound;
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private void bindEvents()
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{
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UnbindEvents();
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if (End == null)
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return;
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// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
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Start.DefaultsApplied += onDefaultsApplied;
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Start.PositionBindable.ValueChanged += onPositionChanged;
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if (End != null)
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{
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End.DefaultsApplied += onDefaultsApplied;
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End.PositionBindable.ValueChanged += onPositionChanged;
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}
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End.DefaultsApplied += onDefaultsApplied;
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End.PositionBindable.ValueChanged += onPositionChanged;
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wasBound = true;
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}
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public void UnbindEvents()
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{
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if (!wasBound)
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return;
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Debug.Assert(End != null);
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Start.DefaultsApplied -= onDefaultsApplied;
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Start.PositionBindable.ValueChanged -= onPositionChanged;
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if (End != null)
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{
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End.DefaultsApplied -= onDefaultsApplied;
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End.PositionBindable.ValueChanged -= onPositionChanged;
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}
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End.DefaultsApplied -= onDefaultsApplied;
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End.PositionBindable.ValueChanged -= onPositionChanged;
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wasBound = false;
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}
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private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
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29
osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs
Normal file
29
osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs
Normal file
@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorScreenModes : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSwitchScreensInstantaneously()
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{
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AddStep("switch between all screens at once", () =>
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{
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foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast<EditorScreenMode>())
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Editor.ChildrenOfType<EditorMenuBar>().Single().Mode.Value = screen;
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});
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}
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}
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}
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@ -42,9 +42,24 @@ namespace osu.Game.Input.Handlers
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if (!(state is RulesetInputManagerInputState<T> inputState))
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throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
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var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
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var released = lastPressed.Except(PressedActions).ToArray();
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var pressed = PressedActions.Except(lastPressed).ToArray();
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T[] released = Array.Empty<T>();
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T[] pressed = Array.Empty<T>();
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var lastPressed = inputState.LastReplayState?.PressedActions;
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if (lastPressed == null || lastPressed.Count == 0)
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{
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pressed = PressedActions.ToArray();
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}
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else if (PressedActions.Count == 0)
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{
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released = lastPressed.ToArray();
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}
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else if (!lastPressed.SequenceEqual(PressedActions))
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{
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released = lastPressed.Except(PressedActions).ToArray();
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pressed = PressedActions.Except(lastPressed).ToArray();
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}
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inputState.LastReplayState = this;
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@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Scoring
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@ -171,6 +173,11 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
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/// <summary>
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/// An array of all scorable <see cref="HitResult"/>s.
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/// </summary>
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public static readonly HitResult[] SCORABLE_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).Where(r => r.IsScorable()).ToArray();
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/// <summary>
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/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
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/// </summary>
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@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Scoring
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score.Accuracy = Accuracy.Value;
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score.Rank = Rank.Value;
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable()))
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foreach (var result in HitResultExtensions.SCORABLE_TYPES)
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score.Statistics[result] = GetStatistic(result);
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score.HitEvents = hitEvents;
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@ -605,19 +605,14 @@ namespace osu.Game.Screens.Edit
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{
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var lastScreen = currentScreen;
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lastScreen?
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.ScaleTo(0.98f, 200, Easing.OutQuint)
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.FadeOut(200, Easing.OutQuint);
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lastScreen?.Hide();
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try
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{
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if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
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{
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screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
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currentScreen
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.ScaleTo(1, 200, Easing.OutQuint)
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.FadeIn(200, Easing.OutQuint);
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currentScreen.Show();
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return;
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}
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@ -650,7 +645,10 @@ namespace osu.Game.Screens.Edit
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LoadComponentAsync(currentScreen, newScreen =>
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{
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if (newScreen == currentScreen)
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{
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screenContainer.Add(newScreen);
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newScreen.Show();
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}
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});
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}
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finally
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/// <summary>
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/// TODO: eventually make this inherit Screen and add a local screen stack inside the Editor.
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/// </summary>
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public abstract class EditorScreen : Container
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public abstract class EditorScreen : VisibilityContainer
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{
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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@ -31,13 +31,16 @@ namespace osu.Game.Screens.Edit
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InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
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}
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protected override void LoadComplete()
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protected override void PopIn()
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{
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base.LoadComplete();
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this.ScaleTo(1f, 200, Easing.OutQuint)
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.FadeIn(200, Easing.OutQuint);
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}
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this.FadeTo(0)
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.Then()
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.FadeTo(1f, 250, Easing.OutQuint);
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protected override void PopOut()
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{
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this.ScaleTo(0.98f, 200, Easing.OutQuint)
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.FadeOut(200, Easing.OutQuint);
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}
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}
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}
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