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Add zero byte check and tests
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osu.Game.Tests/Editing/Checks/CheckZeroByteFilesTest.cs
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86
osu.Game.Tests/Editing/Checks/CheckZeroByteFilesTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckZeroByteFilesTest
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{
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private CheckZeroByteFiles check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckZeroByteFiles();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new[]
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{
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new BeatmapSetFileInfo
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{
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Filename = "abc123.jpg",
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FileInfo = new FileInfo { Hash = "abcdef" }
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}
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})
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}
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}
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};
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}
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[Test]
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public void TestNonZeroBytes()
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{
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Assert.IsEmpty(check.Run(getContext(byteLength: 44)));
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}
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[Test]
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public void TestZeroBytes()
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{
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var issues = check.Run(getContext(byteLength: 0)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckZeroByteFiles.IssueTemplateZeroBytes);
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}
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[Test]
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public void TestMissing()
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{
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Assert.IsEmpty(check.Run(getContextMissing()));
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}
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private BeatmapVerifierContext getContext(long byteLength)
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{
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var mockStream = new Mock<Stream>();
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mockStream.Setup(s => s.Length).Returns(byteLength);
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(mockStream.Object);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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private BeatmapVerifierContext getContextMissing()
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{
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns((Stream)null);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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}
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}
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@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Edit
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new CheckMutedObjects(),
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new CheckFewHitsounds(),
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// Files
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new CheckZeroByteFiles(),
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// Compose
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new CheckUnsnappedObjects(),
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new CheckConcurrentObjects()
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41
osu.Game/Rulesets/Edit/Checks/CheckZeroByteFiles.cs
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41
osu.Game/Rulesets/Edit/Checks/CheckZeroByteFiles.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckZeroByteFiles : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Files, "Zero-byte files");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateZeroBytes(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
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foreach (var file in beatmapSet.Files)
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{
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Stream data = context.WorkingBeatmap.GetStream(file.FileInfo.StoragePath);
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if (data?.Length == 0)
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yield return new IssueTemplateZeroBytes(this).Create(file.Filename);
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}
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}
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public class IssueTemplateZeroBytes : IssueTemplate
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{
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public IssueTemplateZeroBytes(ICheck check)
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: base(check, IssueType.Problem, "\"{0}\" is a 0-byte file.")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename);
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}
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}
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}
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