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Use PausableSkinnableSound
instead
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI
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InternalChild = hitSounds = new Container<SkinnableSound>
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{
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Name = "concurrent sample pool",
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ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound())
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ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new PausableSkinnableSound())
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};
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}
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