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Use PausableSkinnableSound instead

This commit is contained in:
Dean Herbert 2021-08-26 17:15:36 +09:00
parent ec85d7f356
commit 15aa0458bc

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI
InternalChild = hitSounds = new Container<SkinnableSound>
{
Name = "concurrent sample pool",
ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound())
ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new PausableSkinnableSound())
};
}