From 15aa0458bc801e3d3ecf6e3a8cc6d93fa0e1ea1d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 26 Aug 2021 17:15:36 +0900 Subject: [PATCH] Use `PausableSkinnableSound` instead --- osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs index ac2067a913..c18698f77e 100644 --- a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs +++ b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI InternalChild = hitSounds = new Container { Name = "concurrent sample pool", - ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()) + ChildrenEnumerable = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new PausableSkinnableSound()) }; }