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Allow audio adjustments to be applied to DrawableRuleset
s
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@ -1,29 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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@ -98,6 +98,14 @@ namespace osu.Game.Rulesets.UI
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private DrawableRulesetDependencies dependencies;
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/// <summary>
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/// An audio container which can be used to apply adjustments to playfield content.
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/// </summary>
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/// <remarks>
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/// Does not affect <see cref="Overlays"/>.
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/// </remarks>
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public AudioContainer AudioContainer { get; private set; }
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/// <summary>
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/// Creates a ruleset visualisation for the provided ruleset and beatmap.
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/// </summary>
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@ -155,21 +163,22 @@ namespace osu.Game.Rulesets.UI
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[BackgroundDependencyLoader]
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private void load(CancellationToken? cancellationToken)
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{
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InternalChildren = new Drawable[]
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InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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{
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frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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FrameStablePlayback = FrameStablePlayback,
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Children = new Drawable[]
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{
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FrameStablePlayback = FrameStablePlayback,
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Children = new Drawable[]
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FrameStableComponents,
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AudioContainer = new AudioContainer
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{
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FrameStableComponents,
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KeyBindingInputManager
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RelativeSizeAxes = Axes.Both,
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Child = KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(Playfield)
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),
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Overlays,
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}
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},
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},
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Overlays,
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}
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};
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if ((ResumeOverlay = CreateResumeOverlay()) != null)
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