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Merge branch 'master' into localisable-tooltips
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commit
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241
osu.Game.Tests/Editing/Checks/CheckFewHitsoundsTest.cs
Normal file
241
osu.Game.Tests/Editing/Checks/CheckFewHitsoundsTest.cs
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@ -0,0 +1,241 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
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using System.Collections.Generic;
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||||
using System.Linq;
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||||
using NUnit.Framework;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
|
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[TestFixture]
|
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public class CheckFewHitsoundsTest
|
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{
|
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private CheckFewHitsounds check;
|
||||
|
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private List<HitSampleInfo> notHitsounded;
|
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private List<HitSampleInfo> hitsounded;
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||||
|
||||
[SetUp]
|
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public void Setup()
|
||||
{
|
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check = new CheckFewHitsounds();
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notHitsounded = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
|
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hitsounded = new List<HitSampleInfo>
|
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{
|
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL),
|
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new HitSampleInfo(HitSampleInfo.HIT_FINISH)
|
||||
};
|
||||
}
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||||
|
||||
[Test]
|
||||
public void TestHitsounded()
|
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{
|
||||
var hitObjects = new List<HitObject>();
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||||
|
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for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
var samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
|
||||
|
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if ((i + 1) % 2 == 0)
|
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
|
||||
if ((i + 1) % 3 == 0)
|
||||
samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE));
|
||||
if ((i + 1) % 4 == 0)
|
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
|
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|
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
|
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}
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|
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assertOk(hitObjects);
|
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}
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|
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[Test]
|
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public void TestHitsoundedWithBreak()
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{
|
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var hitObjects = new List<HitObject>();
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|
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for (int i = 0; i < 32; ++i)
|
||||
{
|
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var samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) };
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|
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if ((i + 1) % 2 == 0)
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
|
||||
if ((i + 1) % 3 == 0)
|
||||
samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE));
|
||||
if ((i + 1) % 4 == 0)
|
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samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
|
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// Leaves a gap in which no hitsounds exist or can be added, and so shouldn't be an issue.
|
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if (i > 8 && i < 24)
|
||||
continue;
|
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|
||||
hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
|
||||
}
|
||||
|
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assertOk(hitObjects);
|
||||
}
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|
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[Test]
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||||
public void TestLightlyHitsounded()
|
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{
|
||||
var hitObjects = new List<HitObject>();
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||||
|
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for (int i = 0; i < 30; ++i)
|
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{
|
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var samples = i % 8 == 0 ? hitsounded : notHitsounded;
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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}
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assertLongPeriodNegligible(hitObjects, count: 3);
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}
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[Test]
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public void TestRarelyHitsounded()
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||||
{
|
||||
var hitObjects = new List<HitObject>();
|
||||
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
var samples = (i == 0 || i == 15) ? hitsounded : notHitsounded;
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||||
|
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hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
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||||
}
|
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|
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// Should prompt one warning between 1st and 16th, and another between 16th and 31st.
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||||
assertLongPeriodWarning(hitObjects, count: 2);
|
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}
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|
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[Test]
|
||||
public void TestExtremelyRarelyHitsounded()
|
||||
{
|
||||
var hitObjects = new List<HitObject>();
|
||||
|
||||
for (int i = 0; i < 80; ++i)
|
||||
{
|
||||
var samples = i == 40 ? hitsounded : notHitsounded;
|
||||
|
||||
hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = samples });
|
||||
}
|
||||
|
||||
// Should prompt one problem between 1st and 41st, and another between 41st and 81st.
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||||
assertLongPeriodProblem(hitObjects, count: 2);
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}
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[Test]
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||||
public void TestNotHitsounded()
|
||||
{
|
||||
var hitObjects = new List<HitObject>();
|
||||
|
||||
for (int i = 0; i < 20; ++i)
|
||||
hitObjects.Add(new HitCircle { StartTime = 1000 * i, Samples = notHitsounded });
|
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|
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assertNoHitsounds(hitObjects);
|
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}
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|
||||
[Test]
|
||||
public void TestNestedObjectsHitsounded()
|
||||
{
|
||||
var ticks = new List<HitObject>();
|
||||
for (int i = 1; i < 16; ++i)
|
||||
ticks.Add(new SliderTick { StartTime = 1000 * i, Samples = hitsounded });
|
||||
|
||||
var nested = new MockNestableHitObject(ticks.ToList(), 0, 16000)
|
||||
{
|
||||
Samples = hitsounded
|
||||
};
|
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nested.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
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|
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assertOk(new List<HitObject> { nested });
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}
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||||
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[Test]
|
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public void TestNestedObjectsRarelyHitsounded()
|
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{
|
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var ticks = new List<HitObject>();
|
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for (int i = 1; i < 16; ++i)
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ticks.Add(new SliderTick { StartTime = 1000 * i, Samples = i == 0 ? hitsounded : notHitsounded });
|
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|
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var nested = new MockNestableHitObject(ticks.ToList(), 0, 16000)
|
||||
{
|
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Samples = hitsounded
|
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};
|
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nested.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
assertLongPeriodWarning(new List<HitObject> { nested });
|
||||
}
|
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[Test]
|
||||
public void TestConcurrentObjects()
|
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{
|
||||
var hitObjects = new List<HitObject>();
|
||||
|
||||
var ticks = new List<HitObject>();
|
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for (int i = 1; i < 10; ++i)
|
||||
ticks.Add(new SliderTick { StartTime = 5000 * i, Samples = hitsounded });
|
||||
|
||||
var nested = new MockNestableHitObject(ticks.ToList(), 0, 50000)
|
||||
{
|
||||
Samples = notHitsounded
|
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};
|
||||
nested.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
hitObjects.Add(nested);
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|
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for (int i = 1; i <= 6; ++i)
|
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hitObjects.Add(new HitCircle { StartTime = 10000 * i, Samples = notHitsounded });
|
||||
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assertOk(hitObjects);
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitObjects)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
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||||
}
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||||
private void assertLongPeriodProblem(List<HitObject> hitObjects, int count = 1)
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{
|
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var issues = check.Run(getContext(hitObjects)).ToList();
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||||
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||||
Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckFewHitsounds.IssueTemplateLongPeriodProblem));
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}
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private void assertLongPeriodWarning(List<HitObject> hitObjects, int count = 1)
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||||
{
|
||||
var issues = check.Run(getContext(hitObjects)).ToList();
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||||
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Assert.That(issues, Has.Count.EqualTo(count));
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||||
Assert.That(issues.All(issue => issue.Template is CheckFewHitsounds.IssueTemplateLongPeriodWarning));
|
||||
}
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||||
|
||||
private void assertLongPeriodNegligible(List<HitObject> hitObjects, int count = 1)
|
||||
{
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var issues = check.Run(getContext(hitObjects)).ToList();
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||||
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||||
Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckFewHitsounds.IssueTemplateLongPeriodNegligible));
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||||
}
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||||
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private void assertNoHitsounds(List<HitObject> hitObjects)
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{
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var issues = check.Run(getContext(hitObjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Any(issue => issue.Template is CheckFewHitsounds.IssueTemplateNoHitsounds));
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
|
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{
|
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var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
|
||||
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||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
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}
|
||||
}
|
289
osu.Game.Tests/Editing/Checks/CheckMutedObjectsTest.cs
Normal file
289
osu.Game.Tests/Editing/Checks/CheckMutedObjectsTest.cs
Normal file
@ -0,0 +1,289 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
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using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckMutedObjectsTest
|
||||
{
|
||||
private CheckMutedObjects check;
|
||||
private ControlPointInfo cpi;
|
||||
|
||||
private const int volume_regular = 50;
|
||||
private const int volume_low = 15;
|
||||
private const int volume_muted = 5;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckMutedObjects();
|
||||
|
||||
cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new SampleControlPoint { SampleVolume = volume_regular });
|
||||
cpi.Add(1000, new SampleControlPoint { SampleVolume = volume_low });
|
||||
cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalControlPointVolume()
|
||||
{
|
||||
var hitcircle = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { hitcircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLowControlPointVolume()
|
||||
{
|
||||
var hitcircle = new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertLowVolume(new List<HitObject> { hitcircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedControlPointVolume()
|
||||
{
|
||||
var hitcircle = new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMuted(new List<HitObject> { hitcircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSampleVolume()
|
||||
{
|
||||
// The sample volume should take precedence over the control point volume.
|
||||
var hitcircle = new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
||||
};
|
||||
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { hitcircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLowSampleVolume()
|
||||
{
|
||||
var hitcircle = new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_low) }
|
||||
};
|
||||
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertLowVolume(new List<HitObject> { hitcircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedSampleVolume()
|
||||
{
|
||||
var hitcircle = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
|
||||
};
|
||||
hitcircle.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMuted(new List<HitObject> { hitcircle });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSampleVolumeSlider()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_muted) } // Should be fine.
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertOk(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedSampleVolumeSliderHead()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } // Applies to the tail.
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMuted(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedSampleVolumeSliderTail()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) } // Applies to the tail.
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMutedPassive(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedControlPointVolumeSliderHead()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 2250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 2000, endTime: 2500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMuted(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMutedControlPointVolumeSliderTail()
|
||||
{
|
||||
var sliderHead = new SliderHeadCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
var sliderTick = new SliderTick
|
||||
{
|
||||
StartTime = 250,
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick") }
|
||||
};
|
||||
sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
// Ends after the 5% control point.
|
||||
var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
|
||||
{
|
||||
Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
};
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
assertMutedPassive(new List<HitObject> { slider });
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitObjects)
|
||||
{
|
||||
Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertLowVolume(List<HitObject> hitObjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateLowVolumeActive));
|
||||
}
|
||||
|
||||
private void assertMuted(List<HitObject> hitObjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedActive));
|
||||
}
|
||||
|
||||
private void assertMutedPassive(List<HitObject> hitObjects)
|
||||
{
|
||||
var issues = check.Run(getContext(hitObjects)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Any(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedPassive));
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
ControlPointInfo = cpi,
|
||||
HitObjects = hitObjects
|
||||
};
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
36
osu.Game.Tests/Editing/Checks/MockNestableHitObject.cs
Normal file
36
osu.Game.Tests/Editing/Checks/MockNestableHitObject.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
public sealed class MockNestableHitObject : HitObject, IHasDuration
|
||||
{
|
||||
private readonly IEnumerable<HitObject> toBeNested;
|
||||
|
||||
public MockNestableHitObject(IEnumerable<HitObject> toBeNested, double startTime, double endTime)
|
||||
{
|
||||
this.toBeNested = toBeNested;
|
||||
StartTime = startTime;
|
||||
EndTime = endTime;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
foreach (var hitObject in toBeNested)
|
||||
AddNested(hitObject);
|
||||
}
|
||||
|
||||
public double EndTime { get; }
|
||||
|
||||
public double Duration
|
||||
{
|
||||
get => EndTime - StartTime;
|
||||
set => throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -90,6 +90,20 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.Less(filterCriteria.DrainRate.Min, 6.1f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyOverallDifficultyQueries()
|
||||
{
|
||||
const string query = "od>4 easy od<8";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
|
||||
Assert.AreEqual(1, filterCriteria.SearchTerms.Length);
|
||||
Assert.Greater(filterCriteria.OverallDifficulty.Min, 4.0);
|
||||
Assert.Less(filterCriteria.OverallDifficulty.Min, 4.1);
|
||||
Assert.Greater(filterCriteria.OverallDifficulty.Max, 7.9);
|
||||
Assert.Less(filterCriteria.OverallDifficulty.Max, 8.0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyBPMQueries()
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -14,6 +15,8 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -23,6 +26,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private BeatmapListingOverlay overlay;
|
||||
|
||||
private BeatmapListingSearchControl searchControl => overlay.ChildrenOfType<BeatmapListingSearchControl>().Single();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -39,6 +44,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
AddStep("initialize dummy", () =>
|
||||
{
|
||||
// non-supporter user
|
||||
((DummyAPIAccess)API).LocalUser.Value = new User
|
||||
{
|
||||
Username = "TestBot",
|
||||
Id = API.LocalUser.Value.Id + 1,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -58,13 +73,164 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults()
|
||||
{
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
|
||||
|
||||
// only Rank Achieved filter
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
supporterRequiredPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
// only Played filter
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
supporterRequiredPlaceholderShown();
|
||||
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
// both RankAchieved and Played filters
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
supporterRequiredPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
notFoundPlaceholderShown();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserWithSupporterUsesSupporterOnlyFiltersWithoutResults()
|
||||
{
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddStep("set dummy as supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = true);
|
||||
|
||||
// only Rank Achieved filter
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
// only Played filter
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
// both Rank Achieved and Played filters
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
notFoundPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
notFoundPlaceholderShown();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithResults()
|
||||
{
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
|
||||
|
||||
// only Rank Achieved filter
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
supporterRequiredPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
noPlaceholderShown();
|
||||
|
||||
// only Played filter
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
supporterRequiredPlaceholderShown();
|
||||
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
noPlaceholderShown();
|
||||
|
||||
// both Rank Achieved and Played filters
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
supporterRequiredPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
noPlaceholderShown();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserWithSupporterUsesSupporterOnlyFiltersWithResults()
|
||||
{
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddStep("set dummy as supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = true);
|
||||
|
||||
// only Rank Achieved filter
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
noPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
noPlaceholderShown();
|
||||
|
||||
// only Played filter
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
noPlaceholderShown();
|
||||
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
noPlaceholderShown();
|
||||
|
||||
// both Rank Achieved and Played filters
|
||||
setRankAchievedFilter(new[] { ScoreRank.XH });
|
||||
setPlayedFilter(SearchPlayed.Played);
|
||||
noPlaceholderShown();
|
||||
|
||||
setRankAchievedFilter(Array.Empty<ScoreRank>());
|
||||
setPlayedFilter(SearchPlayed.Any);
|
||||
noPlaceholderShown();
|
||||
}
|
||||
|
||||
private void fetchFor(params BeatmapSetInfo[] beatmaps)
|
||||
{
|
||||
setsForResponse.Clear();
|
||||
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
|
||||
|
||||
// trigger arbitrary change for fetching.
|
||||
overlay.ChildrenOfType<BeatmapListingSearchControl>().Single().Query.TriggerChange();
|
||||
searchControl.Query.TriggerChange();
|
||||
}
|
||||
|
||||
private void setRankAchievedFilter(ScoreRank[] ranks)
|
||||
{
|
||||
AddStep($"set Rank Achieved filter to [{string.Join(',', ranks)}]", () =>
|
||||
{
|
||||
searchControl.Ranks.Clear();
|
||||
searchControl.Ranks.AddRange(ranks);
|
||||
});
|
||||
}
|
||||
|
||||
private void setPlayedFilter(SearchPlayed played)
|
||||
{
|
||||
AddStep($"set Played filter to {played}", () => searchControl.Played.Value = played);
|
||||
}
|
||||
|
||||
private void supporterRequiredPlaceholderShown()
|
||||
{
|
||||
AddUntilStep("\"supporter required\" placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
}
|
||||
|
||||
private void notFoundPlaceholderShown()
|
||||
{
|
||||
AddUntilStep("\"no maps found\" placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
}
|
||||
|
||||
private void noPlaceholderShown()
|
||||
{
|
||||
AddUntilStep("no placeholder shown", () =>
|
||||
!overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any()
|
||||
&& !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
|
||||
}
|
||||
|
||||
private class TestAPIBeatmapSet : APIBeatmapSet
|
||||
|
@ -191,8 +191,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
|
||||
|
||||
LogForModel(beatmapSet, $"Validating online IDs for {beatmapSet.Beatmaps.Count} beatmaps...");
|
||||
|
||||
// ensure all IDs are unique
|
||||
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
|
||||
{
|
||||
|
@ -48,7 +48,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
|
||||
{
|
||||
LogForModel(beatmapSet, "Performing online lookups...");
|
||||
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
|
||||
}
|
||||
|
||||
|
@ -727,7 +727,7 @@ namespace osu.Game.Database
|
||||
/// <param name="model">The model to populate.</param>
|
||||
/// <param name="archive">The archive to use as a reference for population. May be null.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
protected virtual Task Populate(TModel model, [CanBeNull] ArchiveReader archive, CancellationToken cancellationToken = default) => Task.CompletedTask;
|
||||
protected abstract Task Populate(TModel model, [CanBeNull] ArchiveReader archive, CancellationToken cancellationToken = default);
|
||||
|
||||
/// <summary>
|
||||
/// Perform any final actions before the import to database executes.
|
||||
|
@ -10,11 +10,13 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -23,9 +25,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
public class BeatmapListingFilterControl : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a search finishes. Contains only new items in the case of pagination.
|
||||
/// Fired when a search finishes.
|
||||
/// </summary>
|
||||
public Action<List<BeatmapSetInfo>> SearchFinished;
|
||||
public Action<SearchResult> SearchFinished;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when search criteria change.
|
||||
@ -212,7 +214,25 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
lastResponse = response;
|
||||
getSetsRequest = null;
|
||||
|
||||
SearchFinished?.Invoke(sets);
|
||||
// check if a non-supporter used supporter-only filters
|
||||
if (!api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
List<LocalisableString> filters = new List<LocalisableString>();
|
||||
|
||||
if (searchControl.Played.Value != SearchPlayed.Any)
|
||||
filters.Add(BeatmapsStrings.ListingSearchFiltersPlayed);
|
||||
|
||||
if (searchControl.Ranks.Any())
|
||||
filters.Add(BeatmapsStrings.ListingSearchFiltersRank);
|
||||
|
||||
if (filters.Any())
|
||||
{
|
||||
SearchFinished?.Invoke(SearchResult.SupporterOnlyFilters(filters));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SearchFinished?.Invoke(SearchResult.ResultsReturned(sets));
|
||||
};
|
||||
|
||||
api.Queue(getSetsRequest);
|
||||
@ -237,5 +257,53 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the type of result of a user-requested beatmap search.
|
||||
/// </summary>
|
||||
public enum SearchResultType
|
||||
{
|
||||
/// <summary>
|
||||
/// Actual results have been returned from API.
|
||||
/// </summary>
|
||||
ResultsReturned,
|
||||
|
||||
/// <summary>
|
||||
/// The user is not a supporter, but used supporter-only search filters.
|
||||
/// </summary>
|
||||
SupporterOnlyFilters
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Describes the result of a user-requested beatmap search.
|
||||
/// </summary>
|
||||
public struct SearchResult
|
||||
{
|
||||
public SearchResultType Type { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Contains the beatmap sets returned from API.
|
||||
/// Valid for read if and only if <see cref="Type"/> is <see cref="SearchResultType.ResultsReturned"/>.
|
||||
/// </summary>
|
||||
public List<BeatmapSetInfo> Results { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Contains the names of supporter-only filters requested by the user.
|
||||
/// Valid for read if and only if <see cref="Type"/> is <see cref="SearchResultType.SupporterOnlyFilters"/>.
|
||||
/// </summary>
|
||||
public List<LocalisableString> SupporterOnlyFiltersUsed { get; private set; }
|
||||
|
||||
public static SearchResult ResultsReturned(List<BeatmapSetInfo> results) => new SearchResult
|
||||
{
|
||||
Type = SearchResultType.ResultsReturned,
|
||||
Results = results
|
||||
};
|
||||
|
||||
public static SearchResult SupporterOnlyFilters(List<LocalisableString> filters) => new SearchResult
|
||||
{
|
||||
Type = SearchResultType.SupporterOnlyFilters,
|
||||
SupporterOnlyFiltersUsed = filters
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,7 +16,9 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
@ -33,6 +36,7 @@ namespace osu.Game.Overlays
|
||||
private Container panelTarget;
|
||||
private FillFlowContainer<BeatmapPanel> foundContent;
|
||||
private NotFoundDrawable notFoundContent;
|
||||
private SupporterRequiredDrawable supporterRequiredContent;
|
||||
private BeatmapListingFilterControl filterControl;
|
||||
|
||||
public BeatmapListingOverlay()
|
||||
@ -76,6 +80,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
foundContent = new FillFlowContainer<BeatmapPanel>(),
|
||||
notFoundContent = new NotFoundDrawable(),
|
||||
supporterRequiredContent = new SupporterRequiredDrawable(),
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -115,9 +120,16 @@ namespace osu.Game.Overlays
|
||||
|
||||
private Task panelLoadDelegate;
|
||||
|
||||
private void onSearchFinished(List<BeatmapSetInfo> beatmaps)
|
||||
private void onSearchFinished(BeatmapListingFilterControl.SearchResult searchResult)
|
||||
{
|
||||
var newPanels = beatmaps.Select<BeatmapSetInfo, BeatmapPanel>(b => new GridBeatmapPanel(b)
|
||||
if (searchResult.Type == BeatmapListingFilterControl.SearchResultType.SupporterOnlyFilters)
|
||||
{
|
||||
supporterRequiredContent.UpdateText(searchResult.SupporterOnlyFiltersUsed);
|
||||
addContentToPlaceholder(supporterRequiredContent);
|
||||
return;
|
||||
}
|
||||
|
||||
var newPanels = searchResult.Results.Select<BeatmapSetInfo, BeatmapPanel>(b => new GridBeatmapPanel(b)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -128,7 +140,7 @@ namespace osu.Game.Overlays
|
||||
//No matches case
|
||||
if (!newPanels.Any())
|
||||
{
|
||||
LoadComponentAsync(notFoundContent, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
|
||||
addContentToPlaceholder(notFoundContent);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -170,9 +182,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
var transform = lastContent.FadeOut(100, Easing.OutQuint);
|
||||
|
||||
if (lastContent == notFoundContent)
|
||||
if (lastContent == notFoundContent || lastContent == supporterRequiredContent)
|
||||
{
|
||||
// not found display may be used multiple times, so don't expire/dispose it.
|
||||
// the placeholders may be used multiple times, so don't expire/dispose them.
|
||||
transform.Schedule(() => panelTarget.Remove(lastContent));
|
||||
}
|
||||
else
|
||||
@ -240,6 +252,67 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: localisation requires Text/LinkFlowContainer support for localising strings with links inside
|
||||
// (https://github.com/ppy/osu-framework/issues/4530)
|
||||
public class SupporterRequiredDrawable : CompositeDrawable
|
||||
{
|
||||
private LinkFlowContainer supporterRequiredText;
|
||||
|
||||
public SupporterRequiredDrawable()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 225;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
AddInternal(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Texture = textures.Get(@"Online/supporter-required"),
|
||||
},
|
||||
supporterRequiredText = new LinkFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateText(List<LocalisableString> filters)
|
||||
{
|
||||
supporterRequiredText.Clear();
|
||||
|
||||
supporterRequiredText.AddText(
|
||||
BeatmapsStrings.ListingSearchSupporterFilterQuoteDefault(string.Join(" and ", filters), "").ToString(),
|
||||
t =>
|
||||
{
|
||||
t.Font = OsuFont.GetFont(size: 16);
|
||||
t.Colour = Colour4.White;
|
||||
}
|
||||
);
|
||||
|
||||
supporterRequiredText.AddLink(BeatmapsStrings.ListingSearchSupporterFilterQuoteLinkText.ToString(), @"/store/products/supporter-tag");
|
||||
}
|
||||
}
|
||||
|
||||
private const double time_between_fetches = 500;
|
||||
|
||||
private double lastFetchDisplayedTime;
|
||||
|
@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
// Audio
|
||||
new CheckAudioPresence(),
|
||||
new CheckAudioQuality(),
|
||||
new CheckMutedObjects(),
|
||||
new CheckFewHitsounds(),
|
||||
|
||||
// Compose
|
||||
new CheckUnsnappedObjects(),
|
||||
|
164
osu.Game/Rulesets/Edit/Checks/CheckFewHitsounds.cs
Normal file
164
osu.Game/Rulesets/Edit/Checks/CheckFewHitsounds.cs
Normal file
@ -0,0 +1,164 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckFewHitsounds : ICheck
|
||||
{
|
||||
/// <summary>
|
||||
/// 2 measures (4/4) of 120 BPM, typically makes up a few patterns in the map.
|
||||
/// This is almost always ok, but can still be useful for the mapper to make sure hitsounding coverage is good.
|
||||
/// </summary>
|
||||
private const int negligible_threshold_time = 4000;
|
||||
|
||||
/// <summary>
|
||||
/// 4 measures (4/4) of 120 BPM, typically makes up a large portion of a section in the song.
|
||||
/// This is ok if the section is a quiet intro, for example.
|
||||
/// </summary>
|
||||
private const int warning_threshold_time = 8000;
|
||||
|
||||
/// <summary>
|
||||
/// 12 measures (4/4) of 120 BPM, typically makes up multiple sections in the song.
|
||||
/// </summary>
|
||||
private const int problem_threshold_time = 24000;
|
||||
|
||||
// Should pass at least this many objects without hitsounds to be considered an issue (should work for Easy diffs too).
|
||||
private const int warning_threshold_objects = 4;
|
||||
private const int problem_threshold_objects = 16;
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Few or no hitsounds");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateLongPeriodProblem(this),
|
||||
new IssueTemplateLongPeriodWarning(this),
|
||||
new IssueTemplateLongPeriodNegligible(this),
|
||||
new IssueTemplateNoHitsounds(this)
|
||||
};
|
||||
|
||||
private bool mapHasHitsounds;
|
||||
private int objectsWithoutHitsounds;
|
||||
private double lastHitsoundTime;
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
if (!context.Beatmap.HitObjects.Any())
|
||||
yield break;
|
||||
|
||||
mapHasHitsounds = false;
|
||||
objectsWithoutHitsounds = 0;
|
||||
lastHitsoundTime = context.Beatmap.HitObjects.First().StartTime;
|
||||
|
||||
var hitObjectsIncludingNested = new List<HitObject>();
|
||||
|
||||
foreach (var hitObject in context.Beatmap.HitObjects)
|
||||
{
|
||||
// Samples play on the end of objects. Some objects have nested objects to accomplish playing them elsewhere (e.g. slider head/repeat).
|
||||
foreach (var nestedHitObject in hitObject.NestedHitObjects)
|
||||
hitObjectsIncludingNested.Add(nestedHitObject);
|
||||
|
||||
hitObjectsIncludingNested.Add(hitObject);
|
||||
}
|
||||
|
||||
var hitObjectsByEndTime = hitObjectsIncludingNested.OrderBy(o => o.GetEndTime()).ToList();
|
||||
var hitObjectCount = hitObjectsByEndTime.Count;
|
||||
|
||||
for (int i = 0; i < hitObjectCount; ++i)
|
||||
{
|
||||
var hitObject = hitObjectsByEndTime[i];
|
||||
|
||||
// This is used to perform an update at the end so that the period after the last hitsounded object can be an issue.
|
||||
bool isLastObject = i == hitObjectCount - 1;
|
||||
|
||||
foreach (var issue in applyHitsoundUpdate(hitObject, isLastObject))
|
||||
yield return issue;
|
||||
}
|
||||
|
||||
if (!mapHasHitsounds)
|
||||
yield return new IssueTemplateNoHitsounds(this).Create();
|
||||
}
|
||||
|
||||
private IEnumerable<Issue> applyHitsoundUpdate(HitObject hitObject, bool isLastObject = false)
|
||||
{
|
||||
var time = hitObject.GetEndTime();
|
||||
bool hasHitsound = hitObject.Samples.Any(isHitsound);
|
||||
bool couldHaveHitsound = hitObject.Samples.Any(isHitnormal);
|
||||
|
||||
// Only generating issues on hitsounded or last objects ensures we get one issue per long period.
|
||||
// If there are no hitsounds we let the "No hitsounds" template take precedence.
|
||||
if (hasHitsound || (isLastObject && mapHasHitsounds))
|
||||
{
|
||||
var timeWithoutHitsounds = time - lastHitsoundTime;
|
||||
|
||||
if (timeWithoutHitsounds > problem_threshold_time && objectsWithoutHitsounds > problem_threshold_objects)
|
||||
yield return new IssueTemplateLongPeriodProblem(this).Create(lastHitsoundTime, timeWithoutHitsounds);
|
||||
else if (timeWithoutHitsounds > warning_threshold_time && objectsWithoutHitsounds > warning_threshold_objects)
|
||||
yield return new IssueTemplateLongPeriodWarning(this).Create(lastHitsoundTime, timeWithoutHitsounds);
|
||||
else if (timeWithoutHitsounds > negligible_threshold_time && objectsWithoutHitsounds > warning_threshold_objects)
|
||||
yield return new IssueTemplateLongPeriodNegligible(this).Create(lastHitsoundTime, timeWithoutHitsounds);
|
||||
}
|
||||
|
||||
if (hasHitsound)
|
||||
{
|
||||
mapHasHitsounds = true;
|
||||
objectsWithoutHitsounds = 0;
|
||||
lastHitsoundTime = time;
|
||||
}
|
||||
else if (couldHaveHitsound)
|
||||
++objectsWithoutHitsounds;
|
||||
}
|
||||
|
||||
private bool isHitsound(HitSampleInfo sample) => HitSampleInfo.AllAdditions.Any(sample.Name.Contains);
|
||||
private bool isHitnormal(HitSampleInfo sample) => sample.Name.Contains(HitSampleInfo.HIT_NORMAL);
|
||||
|
||||
public abstract class IssueTemplateLongPeriod : IssueTemplate
|
||||
{
|
||||
protected IssueTemplateLongPeriod(ICheck check, IssueType type)
|
||||
: base(check, type, "Long period without hitsounds ({0:F1} seconds).")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(double time, double duration) => new Issue(this, duration / 1000f) { Time = time };
|
||||
}
|
||||
|
||||
public class IssueTemplateLongPeriodProblem : IssueTemplateLongPeriod
|
||||
{
|
||||
public IssueTemplateLongPeriodProblem(ICheck check)
|
||||
: base(check, IssueType.Problem)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateLongPeriodWarning : IssueTemplateLongPeriod
|
||||
{
|
||||
public IssueTemplateLongPeriodWarning(ICheck check)
|
||||
: base(check, IssueType.Warning)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateLongPeriodNegligible : IssueTemplateLongPeriod
|
||||
{
|
||||
public IssueTemplateLongPeriodNegligible(ICheck check)
|
||||
: base(check, IssueType.Negligible)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateNoHitsounds : IssueTemplate
|
||||
{
|
||||
public IssueTemplateNoHitsounds(ICheck check)
|
||||
: base(check, IssueType.Problem, "There are no hitsounds.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create() => new Issue(this);
|
||||
}
|
||||
}
|
||||
}
|
158
osu.Game/Rulesets/Edit/Checks/CheckMutedObjects.cs
Normal file
158
osu.Game/Rulesets/Edit/Checks/CheckMutedObjects.cs
Normal file
@ -0,0 +1,158 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckMutedObjects : ICheck
|
||||
{
|
||||
/// <summary>
|
||||
/// Volume percentages lower than or equal to this are typically inaudible.
|
||||
/// </summary>
|
||||
private const int muted_threshold = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Volume percentages lower than or equal to this can sometimes be inaudible depending on sample used and music volume.
|
||||
/// </summary>
|
||||
private const int low_volume_threshold = 20;
|
||||
|
||||
private enum EdgeType
|
||||
{
|
||||
Head,
|
||||
Repeat,
|
||||
Tail,
|
||||
None
|
||||
}
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Low volume hitobjects");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateMutedActive(this),
|
||||
new IssueTemplateLowVolumeActive(this),
|
||||
new IssueTemplateMutedPassive(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
foreach (var hitObject in context.Beatmap.HitObjects)
|
||||
{
|
||||
// Worth keeping in mind: The samples of an object always play at its end time.
|
||||
// Objects like spinners have no sound at its start because of this, while hold notes have nested objects to accomplish this.
|
||||
foreach (var nestedHitObject in hitObject.NestedHitObjects)
|
||||
{
|
||||
foreach (var issue in getVolumeIssues(hitObject, nestedHitObject))
|
||||
yield return issue;
|
||||
}
|
||||
|
||||
foreach (var issue in getVolumeIssues(hitObject))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<Issue> getVolumeIssues(HitObject hitObject, HitObject sampledHitObject = null)
|
||||
{
|
||||
sampledHitObject ??= hitObject;
|
||||
if (!sampledHitObject.Samples.Any())
|
||||
yield break;
|
||||
|
||||
// Samples that allow themselves to be overridden by control points have a volume of 0.
|
||||
int maxVolume = sampledHitObject.Samples.Max(sample => sample.Volume > 0 ? sample.Volume : sampledHitObject.SampleControlPoint.SampleVolume);
|
||||
double samplePlayTime = sampledHitObject.GetEndTime();
|
||||
|
||||
EdgeType edgeType = getEdgeAtTime(hitObject, samplePlayTime);
|
||||
// We only care about samples played on the edges of objects, not ones like spinnerspin or slidertick.
|
||||
if (edgeType == EdgeType.None)
|
||||
yield break;
|
||||
|
||||
string postfix = hitObject is IHasDuration ? edgeType.ToString().ToLower() : null;
|
||||
|
||||
if (maxVolume <= muted_threshold)
|
||||
{
|
||||
if (edgeType == EdgeType.Head)
|
||||
yield return new IssueTemplateMutedActive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
|
||||
else
|
||||
yield return new IssueTemplateMutedPassive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
|
||||
}
|
||||
else if (maxVolume <= low_volume_threshold && edgeType == EdgeType.Head)
|
||||
{
|
||||
yield return new IssueTemplateLowVolumeActive(this).Create(hitObject, maxVolume / 100f, sampledHitObject.GetEndTime(), postfix);
|
||||
}
|
||||
}
|
||||
|
||||
private EdgeType getEdgeAtTime(HitObject hitObject, double time)
|
||||
{
|
||||
if (Precision.AlmostEquals(time, hitObject.StartTime, 1f))
|
||||
return EdgeType.Head;
|
||||
if (Precision.AlmostEquals(time, hitObject.GetEndTime(), 1f))
|
||||
return EdgeType.Tail;
|
||||
|
||||
if (hitObject is IHasRepeats hasRepeats)
|
||||
{
|
||||
double spanDuration = hasRepeats.Duration / hasRepeats.SpanCount();
|
||||
if (spanDuration <= 0)
|
||||
// Prevents undefined behaviour in cases like where zero/negative-length sliders/hold notes exist.
|
||||
return EdgeType.None;
|
||||
|
||||
double spans = (time - hitObject.StartTime) / spanDuration;
|
||||
double acceptableDifference = 1 / spanDuration; // 1 ms of acceptable difference, as with head/tail above.
|
||||
|
||||
if (Precision.AlmostEquals(spans, Math.Ceiling(spans), acceptableDifference) ||
|
||||
Precision.AlmostEquals(spans, Math.Floor(spans), acceptableDifference))
|
||||
{
|
||||
return EdgeType.Repeat;
|
||||
}
|
||||
}
|
||||
|
||||
return EdgeType.None;
|
||||
}
|
||||
|
||||
public abstract class IssueTemplateMuted : IssueTemplate
|
||||
{
|
||||
protected IssueTemplateMuted(ICheck check, IssueType type, string unformattedMessage)
|
||||
: base(check, type, unformattedMessage)
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(HitObject hitobject, double volume, double time, string postfix = "")
|
||||
{
|
||||
string objectName = hitobject.GetType().Name;
|
||||
if (!string.IsNullOrEmpty(postfix))
|
||||
objectName += " " + postfix;
|
||||
|
||||
return new Issue(hitobject, this, objectName, volume) { Time = time };
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateMutedActive : IssueTemplateMuted
|
||||
{
|
||||
public IssueTemplateMutedActive(ICheck check)
|
||||
: base(check, IssueType.Problem, "{0} has a volume of {1:0%}. Clickable objects must have clearly audible feedback.")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateLowVolumeActive : IssueTemplateMuted
|
||||
{
|
||||
public IssueTemplateLowVolumeActive(ICheck check)
|
||||
: base(check, IssueType.Warning, "{0} has a volume of {1:0%}, ensure this is audible.")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateMutedPassive : IssueTemplateMuted
|
||||
{
|
||||
public IssueTemplateMutedPassive(ICheck check)
|
||||
: base(check, IssueType.Negligible, "{0} has a volume of {1:0%}, ensure there is no distinct sound here in the song if inaudible.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Bindables;
|
||||
@ -72,6 +73,9 @@ namespace osu.Game.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
=> Task.CompletedTask;
|
||||
|
||||
protected override void ExportModelTo(ScoreInfo model, Stream outputStream)
|
||||
{
|
||||
var file = model.Files.SingleOrDefault();
|
||||
|
@ -261,7 +261,7 @@ namespace osu.Game.Screens.Menu
|
||||
switch (state)
|
||||
{
|
||||
default:
|
||||
return true;
|
||||
return false;
|
||||
|
||||
case ButtonSystemState.Initial:
|
||||
State = ButtonSystemState.TopLevel;
|
||||
|
@ -42,6 +42,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
|
||||
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
|
||||
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
|
||||
match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(Beatmap.BaseDifficulty.OverallDifficulty);
|
||||
match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(Beatmap.Length);
|
||||
match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(Beatmap.BPM);
|
||||
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Screens.Select
|
||||
public OptionalRange<float> ApproachRate;
|
||||
public OptionalRange<float> DrainRate;
|
||||
public OptionalRange<float> CircleSize;
|
||||
public OptionalRange<float> OverallDifficulty;
|
||||
public OptionalRange<double> Length;
|
||||
public OptionalRange<double> BPM;
|
||||
public OptionalRange<int> BeatDivisor;
|
||||
|
@ -51,6 +51,9 @@ namespace osu.Game.Screens.Select
|
||||
case "cs":
|
||||
return TryUpdateCriteriaRange(ref criteria.CircleSize, op, value);
|
||||
|
||||
case "od":
|
||||
return TryUpdateCriteriaRange(ref criteria.OverallDifficulty, op, value);
|
||||
|
||||
case "bpm":
|
||||
return TryUpdateCriteriaRange(ref criteria.BPM, op, value, 0.01d / 2);
|
||||
|
||||
|
@ -142,16 +142,16 @@ namespace osu.Game.Skinning
|
||||
return base.ComputeHash(item, reader);
|
||||
}
|
||||
|
||||
protected override async Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
protected override Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await base.Populate(model, archive, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
var instance = GetSkin(model);
|
||||
|
||||
model.InstantiationInfo ??= instance.GetType().GetInvariantInstantiationInfo();
|
||||
|
||||
if (model.Name?.Contains(".osk", StringComparison.OrdinalIgnoreCase) == true)
|
||||
populateMetadata(model, instance);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private void populateMetadata(SkinInfo item, Skin instance)
|
||||
|
Loading…
Reference in New Issue
Block a user