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Avoid Enum.GetValues in each score population pass

This commit is contained in:
Dean Herbert 2021-08-26 04:19:49 +09:00
parent f02b6b3657
commit e32933eb54
2 changed files with 8 additions and 1 deletions

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@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Utils;
namespace osu.Game.Rulesets.Scoring
@ -171,6 +173,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
/// <summary>
/// An array of all scorable <see cref="HitResult"/>s.
/// </summary>
public static readonly HitResult[] SCORABLE_TYPES = ((HitResult[])Enum.GetValues(typeof(HitResult))).Where(r => r.IsScorable()).ToArray();
/// <summary>
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
/// </summary>

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@ -339,7 +339,7 @@ namespace osu.Game.Rulesets.Scoring
score.Accuracy = Accuracy.Value;
score.Rank = Rank.Value;
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable()))
foreach (var result in HitResultExtensions.SCORABLE_TYPES)
score.Statistics[result] = GetStatistic(result);
score.HitEvents = hitEvents;