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Merge pull request #14494 from frenzibyte/editor-quick-mode-switch-crash
Fix editor crashing when quickly switching between screens
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commit
f02b6b3657
29
osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs
Normal file
29
osu.Game.Tests/Visual/Editing/TestSceneEditorScreenModes.cs
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@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorScreenModes : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSwitchScreensInstantaneously()
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{
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AddStep("switch between all screens at once", () =>
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{
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foreach (var screen in Enum.GetValues(typeof(EditorScreenMode)).Cast<EditorScreenMode>())
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Editor.ChildrenOfType<EditorMenuBar>().Single().Mode.Value = screen;
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});
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}
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}
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}
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@ -605,19 +605,14 @@ namespace osu.Game.Screens.Edit
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{
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var lastScreen = currentScreen;
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lastScreen?
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.ScaleTo(0.98f, 200, Easing.OutQuint)
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.FadeOut(200, Easing.OutQuint);
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lastScreen?.Hide();
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try
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{
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if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
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{
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screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
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currentScreen
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.ScaleTo(1, 200, Easing.OutQuint)
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.FadeIn(200, Easing.OutQuint);
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currentScreen.Show();
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return;
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}
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@ -650,7 +645,10 @@ namespace osu.Game.Screens.Edit
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LoadComponentAsync(currentScreen, newScreen =>
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{
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if (newScreen == currentScreen)
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{
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screenContainer.Add(newScreen);
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newScreen.Show();
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}
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});
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}
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finally
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@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit
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/// <summary>
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/// TODO: eventually make this inherit Screen and add a local screen stack inside the Editor.
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/// </summary>
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public abstract class EditorScreen : Container
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public abstract class EditorScreen : VisibilityContainer
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{
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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@ -31,13 +31,16 @@ namespace osu.Game.Screens.Edit
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InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
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}
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protected override void LoadComplete()
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protected override void PopIn()
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{
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base.LoadComplete();
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this.ScaleTo(1f, 200, Easing.OutQuint)
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.FadeIn(200, Easing.OutQuint);
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}
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this.FadeTo(0)
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.Then()
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.FadeTo(1f, 250, Easing.OutQuint);
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protected override void PopOut()
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{
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this.ScaleTo(0.98f, 200, Easing.OutQuint)
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.FadeOut(200, Easing.OutQuint);
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}
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}
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}
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