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Improve precision for repeat edges
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Utils;
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@ -96,7 +97,9 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (hitObject is IHasRepeats hasRepeats)
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{
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double spanDuration = hasRepeats.Duration / hasRepeats.SpanCount();
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if (Precision.AlmostEquals((time - hitObject.StartTime) % spanDuration, 0f, 1f))
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double spans = (time - hitObject.StartTime) / spanDuration;
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if (Precision.AlmostEquals(spans, Math.Ceiling(spans)) || Precision.AlmostEquals(spans, Math.Floor(spans)))
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return EdgeType.Repeat;
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}
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