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https://github.com/ppy/osu.git
synced 2024-12-13 04:32:57 +08:00
Refactor exposed mod retrieval methods for better safety
This commit is contained in:
parent
ce6b022a90
commit
cf633973a9
@ -38,25 +38,25 @@ namespace osu.Game.Benchmarks
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[Benchmark]
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public void BenchmarkGetAllMods()
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{
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ruleset.GetAllMods().Consume(new Consumer());
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ruleset.CreateAllMods().Consume(new Consumer());
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}
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[Benchmark]
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public void BenchmarkGetAllModsForReference()
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{
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ruleset.GetAllModsForReference().Consume(new Consumer());
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ruleset.AllMods.Consume(new Consumer());
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}
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[Benchmark]
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public void BenchmarkGetForAcronym()
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{
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ruleset.GetModForAcronym("DT");
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ruleset.CreateModFromAcronym("DT");
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}
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[Benchmark]
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public void BenchmarkGetForType()
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{
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ruleset.GetMod<ModDoubleTime>();
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ruleset.CreateMod<ModDoubleTime>();
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}
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var working = CreateWorkingBeatmap(rulesetInfo);
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Beatmap.Value = working;
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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SelectedMods.Value = new[] { ruleset.CreateAllMods().First(m => m is ModNoFail) };
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Player = CreatePlayer(ruleset);
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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select EZ mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
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SelectedMods.Value = new[] { ruleset.CreateAllMods().OfType<ModEasy>().Single() };
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});
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AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select HR mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
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SelectedMods.Value = new[] { ruleset.CreateAllMods().OfType<ModHardRock>().Single() };
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});
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AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select unchanged Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
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var difficultyAdjustMod = ruleset.CreateAllMods().OfType<ModDifficultyAdjust>().Single();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select changed Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
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var difficultyAdjustMod = ruleset.CreateAllMods().OfType<OsuModDifficultyAdjust>().Single();
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var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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AddStep("setup display", () =>
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{
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var randomMods = Ruleset.Value.CreateInstance().GetAllMods().OrderBy(_ => RNG.Next()).Take(5).ToList();
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var randomMods = Ruleset.Value.CreateInstance().CreateAllMods().OrderBy(_ => RNG.Next()).Take(5).ToList();
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OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) };
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Width = 200,
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Current =
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{
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Value = new OsuRuleset().GetAllMods().ToArray(),
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Value = new OsuRuleset().CreateAllMods().ToArray(),
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}
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};
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});
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@ -158,8 +158,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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var mania = new ManiaRuleset();
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testModsWithSameBaseType(
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mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)),
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mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModHidden)));
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mania.CreateAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)),
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mania.CreateAllMods().Single(m => m.GetType() == typeof(ManiaModHidden)));
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}
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[Test]
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@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Tests.Components
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private void success(APIBeatmap apiBeatmap)
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{
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beatmap = apiBeatmap.ToBeatmap(rulesets);
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var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods();
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var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().CreateAllMods();
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foreach (var mod in mods)
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{
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@ -48,7 +48,7 @@ namespace osu.Game.Tournament.Components
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}
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var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
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var modIcon = ruleset?.CreateInstance().GetModForAcronym(modAcronym);
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var modIcon = ruleset?.CreateInstance().CreateModFromAcronym(modAcronym);
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if (modIcon == null)
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return;
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@ -48,7 +48,7 @@ namespace osu.Game.Online.API
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public Mod ToMod(Ruleset ruleset)
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{
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Mod resultMod = ruleset.GetModForAcronym(Acronym);
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Mod resultMod = ruleset.CreateModFromAcronym(Acronym);
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if (resultMod == null)
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throw new InvalidOperationException($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}.");
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@ -23,10 +23,10 @@ namespace osu.Game.Online.API.Requests.Responses
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var rulesetInstance = ruleset.CreateInstance();
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var mods = Mods != null ? Mods.Select(acronym => rulesetInstance.GetModForAcronym(acronym)).Where(m => m != null).ToArray() : Array.Empty<Mod>();
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var mods = Mods != null ? Mods.Select(acronym => rulesetInstance.CreateModFromAcronym(acronym)).Where(m => m != null).ToArray() : Array.Empty<Mod>();
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// all API scores provided by this class are considered to be legacy.
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mods = mods.Append(rulesetInstance.GetMod<ModClassic>()).ToArray();
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mods = mods.Append(rulesetInstance.CreateMod<ModClassic>()).ToArray();
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var scoreInfo = new ScoreInfo
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{
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.BeatmapSet
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return;
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modsContainer.Add(new ModButton(new ModNoMod()));
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modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllModsForReference().Where(m => m.UserPlayable).Select(m => new ModButton(m)));
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modsContainer.AddRange(ruleset.NewValue.CreateInstance().AllMods.Where(m => m.UserPlayable).Select(m => new ModButton(m.CreateInstance())));
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modsContainer.ForEach(button =>
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{
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@ -107,9 +107,9 @@ namespace osu.Game.Overlays.Mods
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var incompatibleTypes = mod.IncompatibleMods;
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var allMods = ruleset.Value.CreateInstance().GetAllModsForReference();
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var allMods = ruleset.Value.CreateInstance().AllMods;
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incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
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incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).Select(m => m.CreateInstance()).ToList();
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incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods";
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}
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}
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Rulesets.Mods
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{
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@ -11,7 +11,22 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The shortened name of this mod.
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/// </summary>
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[JsonProperty("acronym")]
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string Acronym { get; }
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/// <summary>
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/// The icon of this mod.
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/// </summary>
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IconUsage? Icon { get; }
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/// <summary>
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/// Whether this mod is playable by an end user.
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/// Should be <c>false</c> for cases where the user is not interacting with the game (so it can be excluded from multiplayer selection, for example).
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/// </summary>
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bool UserPlayable { get; }
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/// <summary>
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/// Create a fresh <see cref="Mod"/> instance based on this mod.
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/// </summary>
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Mod CreateInstance() => ((Mod)this).DeepClone();
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}
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}
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@ -33,9 +33,6 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public abstract string Acronym { get; }
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/// <summary>
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/// The icon of this mod.
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/// </summary>
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[JsonIgnore]
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public virtual IconUsage? Icon => null;
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@ -106,10 +103,6 @@ namespace osu.Game.Rulesets.Mods
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[JsonIgnore]
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public virtual bool HasImplementation => this is IApplicableMod;
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/// <summary>
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/// Whether this mod is playable by an end user.
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/// Should be <c>false</c> for cases where the user is not interacting with the game (so it can be excluded from mutliplayer selection, for example).
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/// </summary>
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[JsonIgnore]
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public virtual bool UserPlayable => true;
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@ -39,45 +39,48 @@ namespace osu.Game.Rulesets
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{
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public RulesetInfo RulesetInfo { get; internal set; }
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private static readonly ConcurrentDictionary<int, IMod[]> mod_reference_cache = new ConcurrentDictionary<int, IMod[]>();
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/// <summary>
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/// A queryable source containing all available mods.
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/// Call <see cref="IMod.CreateInstance"/> for consumption purposes.
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/// </summary>
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public IEnumerable<IMod> AllMods
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{
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get
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{
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if (!(RulesetInfo.ID is int id))
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return CreateAllMods();
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if (!mod_reference_cache.TryGetValue(id, out var mods))
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mod_reference_cache[id] = mods = CreateAllMods().Cast<IMod>().ToArray();
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return mods;
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}
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}
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/// <summary>
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/// Returns fresh instances of all mods.
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/// </summary>
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/// <remarks>
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/// This comes with considerable allocation overhead. If only accessing for reference purposes (ie. not changing bindables / settings)
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/// use <see cref="GetAllModsForReference"/> instead.
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/// use <see cref="AllMods"/> instead.
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/// </remarks>
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public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
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// Confine all mods of each mod type into a single IEnumerable<Mod>
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.SelectMany(GetModsFor)
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// Filter out all null mods
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.Where(mod => mod != null)
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// Resolve MultiMods as their .Mods property
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.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
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private static readonly ConcurrentDictionary<int, Mod[]> mod_reference_cache = new ConcurrentDictionary<int, Mod[]>();
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/// <summary>
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/// Returns all mods for a query-only purpose.
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/// Bindables should not be considered usable when retrieving via this method (use <see cref="GetAllMods"/> instead).
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/// </summary>
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public IEnumerable<Mod> GetAllModsForReference()
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{
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if (!(RulesetInfo.ID is int id))
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return GetAllMods();
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if (!mod_reference_cache.TryGetValue(id, out var mods))
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mod_reference_cache[id] = mods = GetAllMods().ToArray();
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return mods;
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}
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public IEnumerable<Mod> CreateAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
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// Confine all mods of each mod type into a single IEnumerable<Mod>
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.SelectMany(GetModsFor)
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// Filter out all null mods
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.Where(mod => mod != null)
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// Resolve MultiMods as their .Mods property
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.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
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/// <summary>
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/// Returns a fresh instance of the mod matching the specified acronym.
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/// </summary>
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/// <param name="acronym">The acronym to query for .</param>
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public Mod GetModForAcronym(string acronym)
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public Mod CreateModFromAcronym(string acronym)
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{
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var type = GetAllModsForReference().FirstOrDefault(m => m.Acronym == acronym)?.GetType();
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var type = AllMods.FirstOrDefault(m => m.Acronym == acronym)?.GetType();
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if (type != null)
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return (Mod)Activator.CreateInstance(type);
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@ -88,10 +91,10 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// Returns a fresh instance of the mod matching the specified type.
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/// </summary>
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public T GetMod<T>()
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public T CreateMod<T>()
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where T : Mod
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{
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var type = GetAllModsForReference().FirstOrDefault(m => m is T)?.GetType();
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var type = AllMods.FirstOrDefault(m => m is T)?.GetType();
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if (type != null)
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return (T)Activator.CreateInstance(type);
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@ -179,7 +182,7 @@ namespace osu.Game.Rulesets
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}
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[CanBeNull]
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public ModAutoplay GetAutoplayMod() => GetMod<ModAutoplay>();
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public ModAutoplay GetAutoplayMod() => CreateMod<ModAutoplay>();
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public virtual ISkin CreateLegacySkinProvider([NotNull] ISkin skin, IBeatmap beatmap) => null;
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@ -67,7 +67,7 @@ namespace osu.Game.Scoring.Legacy
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// lazer replays get a really high version number.
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if (version < LegacyScoreEncoder.FIRST_LAZER_VERSION)
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scoreInfo.Mods = scoreInfo.Mods.Append(currentRuleset.GetMod<ModClassic>()).ToArray();
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scoreInfo.Mods = scoreInfo.Mods.Append(currentRuleset.CreateMod<ModClassic>()).ToArray();
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currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods);
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scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Beatmaps
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protected void TestToLegacy(LegacyMods expectedLegacyMods, Type[] providedModTypes)
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{
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var ruleset = CreateRuleset();
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var modInstances = ruleset.GetAllMods()
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var modInstances = ruleset.CreateAllMods()
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.Where(mod => providedModTypes.Contains(mod.GetType()))
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.ToArray();
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var actualLegacyMods = ruleset.ConvertToLegacyMods(modInstances);
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@ -28,7 +28,7 @@ namespace osu.Game.Tests
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RulesetID = ruleset.ID ?? 0;
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Mods = excessMods
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? ruleset.CreateInstance().GetAllMods().ToArray()
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? ruleset.CreateInstance().CreateAllMods().ToArray()
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: new Mod[] { new TestModHardRock(), new TestModDoubleTime() };
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TotalScore = 2845370;
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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual
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if (!AllowFail)
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{
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var noFailMod = ruleset.GetMod<ModNoFail>();
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var noFailMod = ruleset.CreateMod<ModNoFail>();
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if (noFailMod != null)
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SelectedMods.Value = new[] { noFailMod };
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}
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