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I was trying to be too smart with caching, but if the `Play` method was not called often enough it would have a recent reference. Unfortunately this requires a separate query to `Entries`, but is also a special case (no future hitobjects). This also removes the time-based checks (result status alone should be all we care about). |
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.. | ||
Configuration | ||
Difficulty | ||
Edit | ||
Filter | ||
Judgements | ||
Mods | ||
Objects | ||
Replays | ||
Scoring | ||
Timing | ||
UI | ||
ILegacyRuleset.cs | ||
Ruleset.cs | ||
RulesetConfigCache.cs | ||
RulesetInfo.cs | ||
RulesetSelector.cs | ||
RulesetStore.cs |