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Simplify serialisation edge case by moving to Value
override
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@ -73,13 +73,19 @@ namespace osu.Game.Rulesets.Mods
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public DifficultyBindable()
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{
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ExtendedLimits.BindValueChanged(_ => updateMaxValue());
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}
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BindValueChanged(val =>
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public override float? Value
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{
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get => base.Value;
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set
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{
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// Ensure that in the case serialisation runs in the wrong order (and limit extensions aren't applied yet) the deserialised value is still propagated.
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if (val.NewValue != null)
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CurrentNumber.MaxValue = MathF.Max(CurrentNumber.MaxValue, val.NewValue.Value);
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});
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if (value != null)
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CurrentNumber.MaxValue = MathF.Max(CurrentNumber.MaxValue, value.Value);
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base.Value = value;
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}
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}
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private void updateMaxValue()
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