mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 20:22:55 +08:00
Make settings works with current caching structure
Will likely pull out that `RulesetConfigCache` next, but this is an "everything works" state.
This commit is contained in:
parent
14314476f0
commit
a2f1752344
@ -3,7 +3,7 @@
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using System;
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using osu.Framework.Configuration.Tracking;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
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{
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public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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public ManiaRulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
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: base(realmFactory, ruleset, variant)
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{
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}
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@ -17,7 +17,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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@ -278,7 +278,7 @@ namespace osu.Game.Rulesets.Mania
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
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public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new ManiaRulesetConfigManager(realmFactory, RulesetInfo);
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public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.UI;
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@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Configuration
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{
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public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
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{
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public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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public OsuRulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
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: base(realmFactory, ruleset, variant)
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{
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}
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@ -1,41 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Setup;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu
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{
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@ -229,7 +229,7 @@ namespace osu.Game.Rulesets.Osu
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new OsuRulesetConfigManager(realmFactory, RulesetInfo);
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protected override IEnumerable<HitResult> GetValidHitResults()
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{
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Testing
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}
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public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
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public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
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public override IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => new TestRulesetConfigManager();
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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namespace osu.Game.Configuration
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@ -13,19 +14,17 @@ namespace osu.Game.Configuration
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public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
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where TLookup : struct, Enum
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{
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private readonly SettingsStore settings;
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private readonly RealmContextFactory realmFactory;
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private readonly int? variant;
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private List<DatabasedSetting> databasedSettings;
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private List<RealmSetting> databasedSettings;
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private readonly RulesetInfo ruleset;
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private bool legacySettingsExist;
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protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
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protected DatabasedConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset = null, int? variant = null)
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{
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this.settings = settings;
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this.realmFactory = realmFactory;
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this.ruleset = ruleset;
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this.variant = variant;
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@ -36,39 +35,22 @@ namespace osu.Game.Configuration
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protected override void PerformLoad()
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{
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databasedSettings = settings.Query(ruleset?.ID, variant);
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legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out _));
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var rulesetID = ruleset?.ID;
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
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}
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protected override bool PerformSave()
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{
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lock (dirtySettings)
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{
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foreach (var setting in dirtySettings)
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settings.Update(setting);
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dirtySettings.Clear();
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}
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// do nothing, realm saves immediately
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return true;
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}
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private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
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protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
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{
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base.AddBindable(lookup, bindable);
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if (legacySettingsExist)
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{
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var legacySetting = databasedSettings.Find(s => s.Key == ((int)(object)lookup).ToString());
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if (legacySetting != null)
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{
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bindable.Parse(legacySetting.Value);
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settings.Delete(legacySetting);
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}
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}
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var setting = databasedSettings.Find(s => s.Key == lookup.ToString());
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if (setting != null)
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@ -77,12 +59,15 @@ namespace osu.Game.Configuration
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}
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else
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{
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settings.Update(setting = new DatabasedSetting
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realmFactory.Context.Write(() =>
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{
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Key = lookup.ToString(),
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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realmFactory.Context.Add(setting = new RealmSetting
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{
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Key = lookup.ToString(),
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Value = bindable.Value,
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RulesetID = ruleset?.ID,
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Variant = variant,
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});
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});
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databasedSettings.Add(setting);
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@ -90,13 +75,7 @@ namespace osu.Game.Configuration
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bindable.ValueChanged += b =>
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{
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setting.Value = b.NewValue;
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lock (dirtySettings)
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{
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if (!dirtySettings.Contains(setting))
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dirtySettings.Add(setting);
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}
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realmFactory.Context.Write(() => setting.Value = b.NewValue);
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};
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}
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}
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Database;
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using Realms;
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namespace osu.Game.Configuration
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{
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public class RealmSettingsStore
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public class SettingsStore
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{
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private readonly RealmContextFactory realmFactory;
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public RealmSettingsStore(RealmContextFactory realmFactory)
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public SettingsStore(RealmContextFactory realmFactory)
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{
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this.realmFactory = realmFactory;
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}
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@ -27,21 +26,5 @@ namespace osu.Game.Configuration
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using (var context = realmFactory.GetForRead())
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return context.Realm.All<RealmSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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}
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public void Update(RealmSetting setting)
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{
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using (ContextFactory.GetForWrite())
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{
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var newValue = setting.Value;
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Refresh(ref setting);
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setting.Value = newValue;
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}
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}
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public void Delete(RealmSetting setting)
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{
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using (var usage = ContextFactory.GetForWrite())
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usage.Context.Remove(setting);
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}
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}
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}
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@ -140,8 +140,6 @@ namespace osu.Game
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private FileStore fileStore;
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private RealmSettingsStore settingsStore;
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private RulesetConfigCache rulesetConfigCache;
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private SpectatorClient spectatorClient;
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@ -279,8 +277,7 @@ namespace osu.Game
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migrateDataToRealm();
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dependencies.Cache(settingsStore = new RealmSettingsStore(realmFactory));
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dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(settingsStore));
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dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(realmFactory, RulesetStore));
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var powerStatus = CreateBatteryInfo();
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if (powerStatus != null)
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
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/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(SettingsStore)"/>.
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/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(RealmContextFactory)"/>.
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/// </summary>
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public abstract class RulesetSettingsSubsection : SettingsSubsection
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{
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@ -3,14 +3,15 @@
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using System;
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using osu.Game.Configuration;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Configuration
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{
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public abstract class RulesetConfigManager<TLookup> : DatabasedConfigManager<TLookup>, IRulesetConfigManager
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where TLookup : struct, Enum
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{
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protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
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: base(settings, ruleset, variant)
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protected RulesetConfigManager(RealmContextFactory realmFactory, RulesetInfo ruleset, int? variant = null)
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: base(realmFactory, ruleset, variant)
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{
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}
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}
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@ -5,32 +5,32 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Rulesets
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{
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@ -262,8 +262,8 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// Creates the <see cref="IRulesetConfigManager"/> for this <see cref="Ruleset"/>.
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/// </summary>
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/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
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public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
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/// <param name="realmFactory">The <see cref="RealmContextFactory"/> to store the settings.</param>
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public virtual IRulesetConfigManager CreateConfig(RealmContextFactory realmFactory) => null;
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/// <summary>
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/// A unique short name to reference this ruleset in online requests.
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|
@ -2,9 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Rulesets
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@ -15,12 +15,29 @@ namespace osu.Game.Rulesets
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/// </summary>
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public class RulesetConfigCache : Component
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{
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private readonly ConcurrentDictionary<int, IRulesetConfigManager> configCache = new ConcurrentDictionary<int, IRulesetConfigManager>();
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private readonly RealmSettingsStore settingsStore;
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private readonly RealmContextFactory realmFactory;
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private readonly RulesetStore rulesets;
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public RulesetConfigCache(RealmSettingsStore settingsStore)
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private readonly Dictionary<int, IRulesetConfigManager> configCache = new Dictionary<int, IRulesetConfigManager>();
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public RulesetConfigCache(RealmContextFactory realmFactory, RulesetStore rulesets)
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{
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this.settingsStore = settingsStore;
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this.realmFactory = realmFactory;
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// let's keep things simple for now and just retrieve all the required configs at startup..
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foreach (var ruleset in rulesets.AvailableRulesets)
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||||
{
|
||||
if (ruleset.ID == null)
|
||||
continue;
|
||||
|
||||
configCache[ruleset.ID.Value] = ruleset.CreateInstance().CreateConfig(realmFactory);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -34,7 +51,10 @@ namespace osu.Game.Rulesets
|
||||
if (ruleset.RulesetInfo.ID == null)
|
||||
return null;
|
||||
|
||||
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
|
||||
if (!configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var config))
|
||||
return null;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
Loading…
Reference in New Issue
Block a user