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mirror of https://github.com/ppy/osu.git synced 2026-05-18 08:30:00 +08:00

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712 Commits

435 changed files with 8087 additions and 2356 deletions
+2 -2
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@@ -21,10 +21,10 @@
]
},
"ppy.localisationanalyser.tools": {
"version": "2023.712.0",
"version": "2023.1117.0",
"commands": [
"localisation"
]
}
}
}
}
+8 -12
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@@ -108,6 +108,12 @@ jobs:
- name: Checkout
uses: actions/checkout@v3
- name: Setup JDK 11
uses: actions/setup-java@v3
with:
distribution: microsoft
java-version: 11
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
with:
@@ -121,24 +127,14 @@ jobs:
build-only-ios:
name: Build only (iOS)
# `macos-13` is required, because Xcode 14.3 is required (see below).
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta)
# `macos-13` is required, because the newest Microsoft.iOS.Sdk versions require Xcode 14.3.
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta: https://github.com/actions/runner-images/tree/main#available-images)
runs-on: macos-13
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v3
# newest Microsoft.iOS.Sdk versions require Xcode 14.3.
# 14.3 is currently not the default Xcode version (https://github.com/actions/runner-images/blob/main/images/macos/macos-13-Readme.md#xcode),
# so set it manually.
# TODO: remove when 14.3 becomes the default Xcode version.
- name: Set Xcode version
shell: bash
run: |
sudo xcode-select -s "/Applications/Xcode_14.3.app"
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.3.app" >> $GITHUB_ENV
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
with:
+3 -1
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@@ -185,9 +185,11 @@ jobs:
- name: Add comment environment
if: ${{ github.event_name == 'issue_comment' }}
env:
COMMENT_BODY: ${{ github.event.comment.body }}
run: |
# Add comment environment
echo '${{ github.event.comment.body }}' | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do
echo $COMMENT_BODY | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do
opt=$(echo ${line} | cut -d '=' -f1)
sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
done
+2 -2
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@@ -59,7 +59,7 @@ The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of
In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive.
If you'd like to propose a subjective change to one of the visual aspects of the game, or there is a bigger task you'd like to work on, but there is no corresponding issue or discussion thread yet for it, **please open a discussion or issue first** to avoid wasted effort. This in particular applies if you want to work on [one of the available designs from the osu! public Figma library](https://www.figma.com/file/6m10GiGEncVFWmgOoSyakH/osu!-Figma-Library).
If you'd like to propose a subjective change to one of the visual aspects of the game, or there is a bigger task you'd like to work on, but there is no corresponding issue or discussion thread yet for it, **please open a discussion or issue first** to avoid wasted effort. This in particular applies if you want to work on [one of the available designs from the osu! Figma master library](https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Master-Library).
Aside from the above, below is a brief checklist of things to watch out when you're preparing your code changes:
@@ -85,4 +85,4 @@ If you're uncertain about some part of the codebase or some inner workings of th
- [Development roadmap](https://github.com/orgs/ppy/projects/7/views/6): What the core team is currently working on
- [`ppy/osu-framework` wiki](https://github.com/ppy/osu-framework/wiki): Contains introductory information about osu!framework, the bespoke 2D game framework we use for the game
- [`ppy/osu` wiki](https://github.com/ppy/osu/wiki): Contains articles about various technical aspects of the game
- [Public Figma library](https://www.figma.com/file/6m10GiGEncVFWmgOoSyakH/osu!-Figma-Library): Contains finished and draft designs for osu!
- [Figma master library](https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Master-Library): Contains finished and draft designs for osu!
+1 -1
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@@ -7,7 +7,7 @@ Templates for use when creating osu! dependent projects. Create a fully-testable
```bash
# install (or update) templates package.
# this only needs to be done once
dotnet new -i ppy.osu.Game.Templates
dotnet new install ppy.osu.Game.Templates
# create an empty freeform ruleset
dotnet new ruleset -n MyCoolRuleset
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1012.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1124.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+1 -1
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@@ -70,7 +70,7 @@ namespace osu.Android
},
new SettingsCheckbox
{
LabelText = MouseSettingsStrings.DisableMouseButtons,
LabelText = MouseSettingsStrings.DisableClicksDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons),
},
});
+4
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@@ -11,6 +11,7 @@ using osu.Framework.Input.Handlers;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Updater;
using osu.Game.Utils;
@@ -97,6 +98,9 @@ namespace osu.Android
case AndroidJoystickHandler jh:
return new AndroidJoystickSettings(jh);
case AndroidTouchHandler th:
return new TouchSettings(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}
+2 -2
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@@ -10,8 +10,8 @@ using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Squirrel;
using Squirrel.SimpleSplat;
using Squirrel.Sources;
using LogLevel = Squirrel.SimpleSplat.LogLevel;
using UpdateManager = osu.Game.Updater.UpdateManager;
@@ -63,7 +63,7 @@ namespace osu.Desktop.Updater
if (localUserInfo?.IsPlaying.Value == true)
return false;
updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer");
updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
+1 -1
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@@ -23,7 +23,7 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Clowd.Squirrel" Version="2.10.2" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
@@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Tests
private class TestLegacySkin : LegacySkin
{
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage)
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> fallbackStore)
// Bypass LegacySkinResourceStore to avoid returning null for retrieving files due to bad skin info (SkinInfo.Files = null).
: base(skin, null, storage)
: base(skin, null, fallbackStore)
{
}
}
@@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
AddStep("update hit object path", () =>
{
hitObject.Path = new SliderPath(PathType.PerfectCurve, new[]
hitObject.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(100, 100),
@@ -190,16 +190,16 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
[Test]
public void TestVertexResampling()
{
addBlueprintStep(100, 100, new SliderPath(PathType.PerfectCurve, new[]
addBlueprintStep(100, 100, new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(100, 100),
new Vector2(50, 200),
}), 0.5);
AddAssert("1 vertex per 1 nested HO", () => getVertices().Count == hitObject.NestedHitObjects.Count);
AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddAssert("slider path not yet changed", () => hitObject.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE);
addAddVertexSteps(150, 150);
AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.Linear);
AddAssert("slider path change to linear", () => hitObject.Path.ControlPoints[0].Type == PathType.LINEAR);
}
private void addBlueprintStep(double time, float x, SliderPath sliderPath, double velocity) => AddStep("add selection blueprint", () =>
@@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Catch.Tests
} while (rng.Next(2) != 0);
int length = sliderPath.ControlPoints.Count - start + 1;
sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier;
sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.LINEAR : length == 3 ? PathType.PERFECT_CURVE : PathType.BEZIER;
} while (rng.Next(3) != 0);
if (rng.Next(5) == 0)
@@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Catch.Tests
foreach (var point in sliderPath.ControlPoints)
{
Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null);
Assert.That(point.Type, Is.EqualTo(PathType.LINEAR).Or.Null);
Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT));
}
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
var stream = new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(100, 0),
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
{
X = CatchPlayfield.CENTER_X,
StartTime = 3000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, Vector2.UnitY * 200 })
}
}
}
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
beatmap.HitObjects.Add(new JuiceStream
{
X = CatchPlayfield.CENTER_X - width / 2,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(width, 0)
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }),
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, -192) }),
X = CatchPlayfield.WIDTH / 2
}
}
@@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
X = xCoords,
StartTime = playfieldTime + 1000,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(0, 200)
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Tests
new JuiceStream
{
X = CatchPlayfield.CENTER_X,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(0, 100)
@@ -23,6 +23,22 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
}
public override void PreProcess()
{
IHasComboInformation? lastObj = null;
// For sanity, ensures that both the first hitobject and the first hitobject after a banana shower start a new combo.
// This is normally enforced by the legacy decoder, but is not enforced by the editor.
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj is not BananaShower && (lastObj == null || lastObj is BananaShower))
obj.NewCombo = true;
lastObj = obj;
}
base.PreProcess();
}
public override void PostProcess()
{
base.PostProcess();
+2
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@@ -39,6 +39,8 @@ namespace osu.Game.Rulesets.Catch
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new CatchHealthProcessor(drainStartTime);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
path.ConvertFromSliderPath(sliderPath, hitObject.Velocity);
// If the original slider path has non-linear type segments, resample the vertices at nested hit object times to reduce the number of vertices.
if (sliderPath.ControlPoints.Any(p => p.Type != null && p.Type != PathType.Linear))
if (sliderPath.ControlPoints.Any(p => p.Type != null && p.Type != PathType.LINEAR))
{
path.ResampleVertices(hitObject.NestedHitObjects
.Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used.
@@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
@@ -179,5 +180,33 @@ namespace osu.Game.Rulesets.Catch.Edit
return null;
}
}
protected override void Update()
{
base.Update();
updateDistanceSnapGrid();
}
private void updateDistanceSnapGrid()
{
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;
}
var sourceHitObject = getDistanceSnapGridSourceHitObject();
if (sourceHitObject == null)
{
distanceSnapGrid.Hide();
return;
}
distanceSnapGrid.Show();
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
}
}
}
@@ -155,6 +155,33 @@ namespace osu.Game.Rulesets.Catch.Objects
Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize);
}
public void UpdateComboInformation(IHasComboInformation? lastObj)
{
// Note that this implementation is shared with the osu! ruleset's implementation.
// If a change is made here, OsuHitObject.cs should also be updated.
ComboIndex = lastObj?.ComboIndex ?? 0;
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (this is BananaShower)
{
// For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
return;
}
// At decode time, the first hitobject in the beatmap and the first hitobject after a banana shower are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (NewCombo || lastObj == null || lastObj is BananaShower)
{
IndexInCurrentCombo = 0;
ComboIndex++;
ComboIndexWithOffsets += ComboOffset + 1;
if (lastObj != null)
lastObj.LastInCombo = true;
}
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
#region Hit object conversion
@@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Catch.Objects
for (int i = 1; i < vertices.Count; i++)
{
sliderPath.ControlPoints[^1].Type = PathType.Linear;
sliderPath.ControlPoints[^1].Type = PathType.LINEAR;
float deltaX = vertices[i].X - lastPosition.X;
double length = (vertices[i].Time - currentTime) * velocity;
@@ -0,0 +1,168 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public partial class CatchHealthProcessor : DrainingHealthProcessor
{
public Action<string>? OnIterationFail;
public Action<string>? OnIterationSuccess;
private double lowestHpEver;
private double lowestHpEnd;
private double hpRecoveryAvailable;
private double hpMultiplierNormal;
public CatchHealthProcessor(double drainStartTime)
: base(drainStartTime)
{
}
public override void ApplyBeatmap(IBeatmap beatmap)
{
lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.975, 0.8, 0.3);
lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.99, 0.9, 0.4);
hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.04, 0.02, 0);
base.ApplyBeatmap(beatmap);
}
protected override void Reset(bool storeResults)
{
hpMultiplierNormal = 1;
base.Reset(storeResults);
}
protected override double ComputeDrainRate()
{
double testDrop = 0.00025;
double currentHp;
double currentHpUncapped;
while (true)
{
currentHp = 1;
currentHpUncapped = 1;
double lowestHp = currentHp;
double lastTime = DrainStartTime;
int currentBreak = 0;
bool fail = false;
List<HitObject> allObjects = EnumerateHitObjects(Beatmap).Where(h => h is Fruit || h is Droplet || h is Banana).ToList();
for (int i = 0; i < allObjects.Count; i++)
{
HitObject h = allObjects[i];
while (currentBreak < Beatmap.Breaks.Count && Beatmap.Breaks[currentBreak].EndTime <= h.StartTime)
{
// If two hitobjects are separated by a break period, there is no drain for the full duration between the hitobjects.
// This differs from legacy (version < 8) beatmaps which continue draining until the break section is entered,
// but this shouldn't have a noticeable impact in practice.
lastTime = h.StartTime;
currentBreak++;
}
reduceHp(testDrop * (h.StartTime - lastTime));
lastTime = h.GetEndTime();
if (currentHp < lowestHp)
lowestHp = currentHp;
if (currentHp <= lowestHpEver)
{
fail = true;
testDrop *= 0.96;
OnIterationFail?.Invoke($"FAILED drop {testDrop}: hp too low ({currentHp} < {lowestHpEver})");
break;
}
increaseHp(h);
}
if (!fail && currentHp < lowestHpEnd)
{
fail = true;
testDrop *= 0.94;
hpMultiplierNormal *= 1.01;
OnIterationFail?.Invoke($"FAILED drop {testDrop}: end hp too low ({currentHp} < {lowestHpEnd})");
}
double recovery = (currentHpUncapped - 1) / allObjects.Count;
if (!fail && recovery < hpRecoveryAvailable)
{
fail = true;
testDrop *= 0.96;
hpMultiplierNormal *= 1.01;
OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})");
}
if (!fail)
{
OnIterationSuccess?.Invoke($"PASSED drop {testDrop}");
return testDrop;
}
}
void reduceHp(double amount)
{
currentHpUncapped = Math.Max(0, currentHpUncapped - amount);
currentHp = Math.Max(0, currentHp - amount);
}
void increaseHp(HitObject hitObject)
{
double amount = healthIncreaseFor(hitObject.CreateJudgement().MaxResult);
currentHpUncapped += amount;
currentHp = Math.Max(0, Math.Min(1, currentHp + amount));
}
}
protected override double GetHealthIncreaseFor(JudgementResult result) => healthIncreaseFor(result.Type);
private double healthIncreaseFor(HitResult result)
{
double increase = 0;
switch (result)
{
case HitResult.SmallTickMiss:
return 0;
case HitResult.LargeTickMiss:
case HitResult.Miss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
case HitResult.SmallTickHit:
increase = 0.0015;
break;
case HitResult.LargeTickHit:
increase = 0.015;
break;
case HitResult.Great:
increase = 0.03;
break;
case HitResult.LargeBonus:
increase = 0.0025;
break;
}
return hpMultiplierNormal * increase;
}
}
}
@@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneOpenEditorTimestampInMania : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Test]
public void TestNormalSelection()
{
addStepClickLink("00:05:920 (5920|3,6623|3,6857|2,7326|1)");
AddAssert("selected group", () => checkSnapAndSelectColumn(5_920, new List<(int, int)>
{ (5_920, 3), (6_623, 3), (6_857, 2), (7_326, 1) }
));
addReset();
addStepClickLink("00:42:716 (42716|3,43420|2,44123|0,44357|1,45295|1)");
AddAssert("selected ungrouped", () => checkSnapAndSelectColumn(42_716, new List<(int, int)>
{ (42_716, 3), (43_420, 2), (44_123, 0), (44_357, 1), (45_295, 1) }
));
addReset();
AddStep("add notes to row", () =>
{
if (EditorBeatmap.HitObjects.Any(x => x is ManiaHitObject m && m.StartTime == 11_545 && m.Column is 1 or 2 or 3))
return;
ManiaHitObject first = (ManiaHitObject)EditorBeatmap.HitObjects.First(x => x is ManiaHitObject m && m.StartTime == 11_545 && m.Column == 0);
ManiaHitObject second = new Note { Column = 1, StartTime = first.StartTime };
ManiaHitObject third = new Note { Column = 2, StartTime = first.StartTime };
ManiaHitObject forth = new Note { Column = 3, StartTime = first.StartTime };
EditorBeatmap.AddRange(new[] { second, third, forth });
});
addStepClickLink("00:11:545 (11545|0,11545|1,11545|2,11545|3)");
AddAssert("selected in row", () => checkSnapAndSelectColumn(11_545, new List<(int, int)>
{ (11_545, 0), (11_545, 1), (11_545, 2), (11_545, 3) }
));
addReset();
addStepClickLink("01:36:623 (96623|1,97560|1,97677|1,97795|1,98966|1)");
AddAssert("selected in column", () => checkSnapAndSelectColumn(96_623, new List<(int, int)>
{ (96_623, 1), (97_560, 1), (97_677, 1), (97_795, 1), (98_966, 1) }
));
}
[Test]
public void TestUnusualSelection()
{
addStepClickLink("00:00:000 (0|1)", "wrong offset");
AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170));
addReset();
addStepClickLink("00:00:000 (2)", "std link");
AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170));
addReset();
addStepClickLink("00:00:000 (1,2)", "std link");
AddAssert("snap to 1, select none", () => checkSnapAndSelectColumn(2_170));
}
private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
{
AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
}
private void addReset() => addStepClickLink("00:00:000", "reset", false);
private bool checkSnapAndSelectColumn(double startTime, IReadOnlyCollection<(int, int)>? columnPairs = null)
{
bool checkColumns = columnPairs != null
? EditorBeatmap.SelectedHitObjects.All(x => columnPairs.Any(col => isNoteAt(x, col.Item1, col.Item2)))
: !EditorBeatmap.SelectedHitObjects.Any();
return EditorClock.CurrentTime == startTime
&& EditorBeatmap.SelectedHitObjects.Count == (columnPairs?.Count ?? 0)
&& checkColumns;
}
private bool isNoteAt(HitObject hitObject, double time, int column) =>
hitObject is ManiaHitObject maniaHitObject
&& maniaHitObject.StartTime == time
&& maniaHitObject.Column == column;
}
}
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@@ -4,6 +4,7 @@ Version: 2.5
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1
LightFramePerSecond: 15
// some skins found in the wild had configuration keys where the @2x suffix was included in the values.
// the expected compatibility behaviour is that the presence of the @2x suffix shouldn't change anything
// if @2x assets are present.
@@ -15,5 +16,6 @@ Hit300: mania/hit300@2x
Hit300g: mania/hit300g@2x
StageLeft: mania/stage-left
StageRight: mania/stage-right
StageLight: mania/stage-light
NoteImage0L: LongNoteTailWang
NoteImage1L: LongNoteTailWang
@@ -5,6 +5,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@@ -50,5 +51,37 @@ namespace osu.Game.Rulesets.Mania.Edit
public override string ConvertSelectionToString()
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
// 123|0,456|1,789|2 ...
private static readonly Regex selection_regex = new Regex(@"^\d+\|\d+(,\d+\|\d+)*$", RegexOptions.Compiled);
public override void SelectFromTimestamp(double timestamp, string objectDescription)
{
if (!selection_regex.IsMatch(objectDescription))
return;
List<ManiaHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<ManiaHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] objectDescriptions = objectDescription.Split(',').ToArray();
for (int i = 0; i < objectDescriptions.Length; i++)
{
string[] split = objectDescriptions[i].Split('|').ToArray();
if (split.Length != 2)
continue;
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
continue;
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
if (current == null)
continue;
EditorBeatmap.SelectedHitObjects.Add(current);
if (i < objectDescriptions.Length - 1)
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
}
}
}
}
+13 -11
View File
@@ -255,16 +255,6 @@ namespace osu.Game.Rulesets.Mania
case ModType.Conversion:
return new Mod[]
{
new MultiMod(new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey10(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3()),
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
@@ -272,7 +262,19 @@ namespace osu.Game.Rulesets.Mania
new ManiaModClassic(),
new ManiaModInvert(),
new ManiaModConstantSpeed(),
new ManiaModHoldOff()
new ManiaModHoldOff(),
new MultiMod(
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey10()
),
};
case ModType.Automation:
@@ -108,7 +108,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X
},
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
slidingSample = new PausableSkinnableSound { Looping = true }
slidingSample = new PausableSkinnableSound
{
Looping = true,
MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME,
}
});
maskedContents.AddRange(new[]
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
@@ -99,9 +100,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return SkinUtils.As<TValue>(new Bindable<float>(30));
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(
stage.IsSpecialColumn(columnIndex) ? 120 : 60
));
float width;
bool isSpecialColumn = stage.IsSpecialColumn(columnIndex);
// Best effort until we have better mobile support.
if (RuntimeInfo.IsMobile)
width = 170 * Math.Min(1, 7f / beatmap.TotalColumns) * (isSpecialColumn ? 1.8f : 1);
else
width = 60 * (isSpecialColumn ? 2 : 1);
return SkinUtils.As<TValue>(new Bindable<float>(width));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
@@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d =>
{
if (d == null)
return;
@@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.UI.Scrolling;
@@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container lightContainer = null!;
private Sprite light = null!;
private Drawable light = null!;
public LegacyColumnBackground()
{
@@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
int lightFramePerSecond = skin.GetManiaSkinConfig<int>(LegacyManiaSkinConfigurationLookups.LightFramePerSecond)?.Value ?? 60;
InternalChildren = new[]
{
lightContainer = new Container
@@ -46,16 +47,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = lightPosition },
Child = light = new Sprite
Child = light = skin.GetAnimation(lightImage, true, true, frameLength: 1000d / lightFramePerSecond)?.With(l =>
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,
Alpha = 0
}
l.Anchor = Anchor.BottomCentre;
l.Origin = Anchor.BottomCentre;
l.Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour);
l.RelativeSizeAxes = Axes.X;
l.Width = 1;
l.Alpha = 0;
}) ?? Empty(),
}
};
@@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
?? default_hit_result_skin_filenames[result];
var animation = this.GetAnimation(filename, true, true);
var animation = this.GetAnimation(filename, true, true, frameLength: 1000 / 20d);
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
}
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = new Vector2(420, 240),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, 0), PathType.LINEAR),
new PathControlPoint(new Vector2(-100, 0))
}),
}
@@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, 0), PathType.LINEAR),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
}
@@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, 0), PathType.LINEAR),
new PathControlPoint(new Vector2(0, -playfield_centre.Y + 5))
}),
StackHeight = 5
@@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = new Vector2(0, 0),
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, 0), PathType.LINEAR),
new PathControlPoint(playfield_centre)
}),
}
@@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Position = playfield_centre,
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2(0, 0), PathType.Linear),
new PathControlPoint(new Vector2(0, 0), PathType.LINEAR),
new PathControlPoint(-playfield_centre)
}),
}
@@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Path = new SliderPath(new[]
{
// Circular arc shoots over the top of the screen.
new PathControlPoint(new Vector2(0, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(-100, -200)),
new PathControlPoint(new Vector2(100, -200))
}),
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle1.Position, pathType: PathType.LINEAR),
(pos: circle2.Position, pathType: null)));
AddStep("undo", () => Editor.Undo());
@@ -73,11 +73,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
var controlPoints = slider.Path.ControlPoints;
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints.Count + 2];
args[0] = (circle1.Position, PathType.Linear);
args[0] = (circle1.Position, PathType.LINEAR);
for (int i = 0; i < controlPoints.Count; i++)
{
args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.Linear : controlPoints[i].Type);
args[i + 1] = (controlPoints[i].Position + slider.Position, i == controlPoints.Count - 1 ? PathType.LINEAR : controlPoints[i].Type);
}
args[^1] = (circle2.Position, null);
@@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle1.Position, pathType: PathType.LINEAR),
(pos: circle2.Position, pathType: null)));
AddAssert("samples exist", sliderSampleExist);
@@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle1.Position, pathType: PathType.LINEAR),
(pos: circle2.Position, pathType: null)));
}
@@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneOpenEditorTimestampInOsu : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestNormalSelection()
{
addStepClickLink("00:02:170 (1,2,3)");
checkSelection(() => 2_170, 1, 2, 3);
addReset();
addStepClickLink("00:04:748 (2,3,4,1,2)");
checkSelection(() => 4_748, 2, 3, 4, 1, 2);
addReset();
addStepClickLink("00:02:170 (1,1,1)");
checkSelection(() => 2_170, 1, 1, 1);
addReset();
addStepClickLink("00:02:873 (2,2,2,2)");
checkSelection(() => 2_873, 2, 2, 2, 2);
}
[Test]
public void TestUnusualSelection()
{
HitObject firstObject = null!;
AddStep("retrieve first object", () => firstObject = EditorBeatmap.HitObjects.First());
addStepClickLink("00:00:000 (0)", "invalid combo");
checkSelection(() => firstObject.StartTime);
addReset();
addStepClickLink("00:00:000 (1)", "wrong offset");
checkSelection(() => firstObject.StartTime, 1);
addReset();
addStepClickLink("00:00:956 (2,3,4)", "wrong offset");
checkSelection(() => firstObject.StartTime, 2, 3, 4);
addReset();
addStepClickLink("00:00:956 (956|1,956|2)", "mania link");
checkSelection(() => firstObject.StartTime);
}
private void addReset() => addStepClickLink("00:00:000", "reset", false);
private void addStepClickLink(string timestamp, string step = "", bool displayTimestamp = true)
{
AddStep(displayTimestamp ? $"{step} {timestamp}" : step, () => Editor.HandleTimestamp(timestamp));
AddUntilStep("wait for seek", () => EditorClock.SeekingOrStopped.Value);
}
private void checkSelection(Func<double> startTime, params int[] comboNumbers)
=> AddUntilStep($"seeked & selected {(comboNumbers.Any() ? string.Join(",", comboNumbers) : "nothing")}", () =>
{
bool checkCombos = comboNumbers.Any()
? hasCombosInOrder(EditorBeatmap.SelectedHitObjects, comboNumbers)
: !EditorBeatmap.SelectedHitObjects.Any();
return EditorClock.CurrentTime == startTime()
&& EditorBeatmap.SelectedHitObjects.Count == comboNumbers.Length
&& checkCombos;
});
private bool hasCombosInOrder(IEnumerable<HitObject> selected, params int[] comboNumbers)
{
List<HitObject> hitObjects = selected.ToList();
if (hitObjects.Count != comboNumbers.Length)
return false;
return !hitObjects.Select(x => (OsuHitObject)x)
.Where((x, i) => x.IndexInCurrentCombo + 1 != comboNumbers[i])
.Any();
}
}
}
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(-100, 0)),
new PathControlPoint(new Vector2(100, 20))
};
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(200), PathType.BEZIER);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
@@ -63,9 +63,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Bezier);
assertControlPointPathType(0, PathType.BEZIER);
assertControlPointPathType(1, PathType.PERFECT_CURVE);
assertControlPointPathType(3, PathType.BEZIER);
}
[Test]
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(200), PathType.BEZIER);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
@@ -83,8 +83,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select control point", () => visualiser.Pieces[2].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(2, PathType.PerfectCurve);
assertControlPointPathType(0, PathType.BEZIER);
assertControlPointPathType(2, PathType.PERFECT_CURVE);
assertControlPointPathType(4, null);
}
@@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(200), PathType.BEZIER);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(0, PathType.BEZIER);
AddAssert("point 3 is not inherited", () => slider.Path.ControlPoints[3].Type != null);
}
@@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Linear);
addControlPointStep(new Vector2(200), PathType.LINEAR);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
@@ -123,9 +123,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("select control point", () => visualiser.Pieces[1].IsSelected.Value = true);
addContextMenuItemStep("Perfect curve");
assertControlPointPathType(0, PathType.Linear);
assertControlPointPathType(1, PathType.PerfectCurve);
assertControlPointPathType(3, PathType.Linear);
assertControlPointPathType(0, PathType.LINEAR);
assertControlPointPathType(1, PathType.PERFECT_CURVE);
assertControlPointPathType(3, PathType.LINEAR);
}
[Test]
@@ -133,21 +133,45 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.Bezier);
addControlPointStep(new Vector2(300), PathType.PerfectCurve);
addControlPointStep(new Vector2(200), PathType.BEZIER);
addControlPointStep(new Vector2(300), PathType.PERFECT_CURVE);
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200), PathType.Bezier);
addControlPointStep(new Vector2(700, 200), PathType.BEZIER);
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(3);
AddStep("select control point", () => visualiser.Pieces[3].IsSelected.Value = true);
addContextMenuItemStep("Inherit");
assertControlPointPathType(0, PathType.Bezier);
assertControlPointPathType(1, PathType.Bezier);
assertControlPointPathType(0, PathType.BEZIER);
assertControlPointPathType(1, PathType.BEZIER);
assertControlPointPathType(3, null);
}
[Test]
public void TestCatmullAvailableIffSelectionContainsCatmull()
{
createVisualiser(true);
addControlPointStep(new Vector2(200), PathType.CATMULL);
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
addControlPointStep(new Vector2(700, 200));
addControlPointStep(new Vector2(500, 100));
moveMouseToControlPoint(2);
AddStep("select first and third control point", () =>
{
visualiser.Pieces[0].IsSelected.Value = true;
visualiser.Pieces[2].IsSelected.Value = true;
});
addContextMenuItemStep("Catmull");
assertControlPointPathType(0, PathType.CATMULL);
assertControlPointPathType(2, PathType.CATMULL);
assertControlPointPathType(4, null);
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser<Slider>(slider, allowSelection)
{
Anchor = Anchor.Centre,
@@ -158,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void addControlPointStep(Vector2 position, PathType? type)
{
AddStep($"add {type} control point at {position}", () =>
AddStep($"add {type?.Type} control point at {position}", () =>
{
slider.Path.ControlPoints.Add(new PathControlPoint(position, type));
});
@@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(300, 0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
@@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
[Test]
@@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
assertControlPointPosition(2, new Vector2(450, 50));
assertControlPointType(2, PathType.PerfectCurve);
assertControlPointType(2, PathType.PERFECT_CURVE);
assertControlPointPosition(3, new Vector2(550, 50));
@@ -249,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
assertControlPointPosition(0, Vector2.Zero);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
assertControlPointPosition(1, new Vector2(0, 100));
@@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
assertControlPointType(0, PathType.BEZIER);
}
[Test]
@@ -282,13 +282,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(400, 0.01f));
assertControlPointType(0, PathType.Bezier);
assertControlPointType(0, PathType.BEZIER);
addMovementStep(new Vector2(150, 50));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(1, new Vector2(150, 50));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
[Test]
@@ -298,32 +298,32 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(350, 0.01f));
assertControlPointType(2, PathType.Bezier);
assertControlPointType(2, PathType.BEZIER);
addMovementStep(new Vector2(150, 150));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(150, 150));
assertControlPointType(2, PathType.PerfectCurve);
assertControlPointType(2, PathType.PERFECT_CURVE);
}
[Test]
public void TestDragControlPointPathAfterChangingType()
{
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier);
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.BEZIER);
AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve);
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PERFECT_CURVE);
moveMouseToControlPoint(4);
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
assertControlPointType(3, PathType.PerfectCurve);
assertControlPointType(3, PathType.PERFECT_CURVE);
addMovementStep(new Vector2(350, 0.01f));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
assertControlPointPosition(4, new Vector2(350, 0.01f));
assertControlPointType(3, PathType.Bezier);
assertControlPointType(3, PathType.BEZIER);
}
private void addMovementStep(Vector2 relativePosition)
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0), PathType.LINEAR),
new PathControlPoint(new Vector2(100, 0)),
};
@@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0), PathType.LINEAR),
new PathControlPoint(new Vector2(100, 0)),
};
@@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(0, 10))
};
@@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0), PathType.LINEAR),
new PathControlPoint(new Vector2(0, 50)),
new PathControlPoint(new Vector2(0, 100))
};
@@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
@@ -58,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertControlPointType(0, PathType.LINEAR);
}
[Test]
@@ -72,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertControlPointType(0, PathType.LINEAR);
}
[Test]
@@ -90,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
[Test]
@@ -112,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100, 100));
assertControlPointType(0, PathType.Bezier);
assertControlPointType(0, PathType.BEZIER);
}
[Test]
@@ -131,8 +130,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
assertControlPointType(0, PathType.LINEAR);
assertControlPointType(1, PathType.LINEAR);
}
[Test]
@@ -150,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertControlPointType(0, PathType.LINEAR);
assertLength(100);
}
@@ -172,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
[Test]
@@ -196,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(4);
assertControlPointType(0, PathType.Bezier);
assertControlPointType(0, PathType.BEZIER);
}
[Test]
@@ -216,8 +215,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
assertControlPointType(0, PathType.LINEAR);
assertControlPointType(1, PathType.LINEAR);
}
[Test]
@@ -240,8 +239,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.PerfectCurve);
assertControlPointType(0, PathType.LINEAR);
assertControlPointType(1, PathType.PERFECT_CURVE);
}
[Test]
@@ -269,25 +268,79 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertControlPointPosition(2, new Vector2(100));
assertControlPointPosition(3, new Vector2(200, 100));
assertControlPointPosition(4, new Vector2(200));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(2, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
assertControlPointType(2, PathType.PERFECT_CURVE);
}
[Test]
public void TestBeginPlacementWithoutReleasingMouse()
public void TestSliderDrawingDoesntActivateAfterNormalPlacement()
{
Vector2 startPoint = new Vector2(200);
addMovementStep(startPoint);
addClickStep(MouseButton.Left);
for (int i = 0; i < 20; i++)
{
if (i == 5)
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(startPoint + new Vector2(i * 40, MathF.Sin(i * MathF.PI / 5) * 50));
}
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
assertPlaced(false);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointType(0, PathType.BEZIER);
}
[Test]
public void TestSliderDrawingCurve()
{
Vector2 startPoint = new Vector2(200);
addMovementStep(startPoint);
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
for (int i = 0; i < 20; i++)
addMovementStep(startPoint + new Vector2(i * 40, MathF.Sin(i * MathF.PI / 5) * 50));
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
assertPlaced(true);
assertLength(760, tolerance: 10);
assertControlPointCount(5);
assertControlPointType(0, PathType.BSpline(3));
assertControlPointType(1, null);
assertControlPointType(2, null);
assertControlPointType(3, null);
assertControlPointType(4, null);
}
[Test]
public void TestSliderDrawingLinear()
{
addMovementStep(new Vector2(200));
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
addMovementStep(new Vector2(300, 200));
addMovementStep(new Vector2(400, 200));
addMovementStep(new Vector2(400, 300));
addMovementStep(new Vector2(400));
addMovementStep(new Vector2(300, 400));
addMovementStep(new Vector2(200, 400));
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertLength(600, tolerance: 10);
assertControlPointCount(4);
assertControlPointType(0, PathType.LINEAR);
assertControlPointType(1, null);
assertControlPointType(2, null);
assertControlPointType(3, null);
}
[Test]
@@ -306,7 +359,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
assertControlPointType(0, PathType.BEZIER);
}
[Test]
@@ -326,7 +379,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
[Test]
@@ -347,7 +400,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
[Test]
@@ -368,7 +421,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.Bezier);
assertControlPointType(0, PathType.BEZIER);
}
[Test]
@@ -385,7 +438,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(0, PathType.PERFECT_CURVE);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
@@ -397,16 +450,16 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
private void assertLength(double expected, double tolerance = 1) => AddAssert($"slider length is {expected}±{tolerance}", () => getSlider()!.Distance, () => Is.EqualTo(expected).Within(tolerance));
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider()!.Path.ControlPoints.Count, () => Is.EqualTo(expected));
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type == type);
private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position, 1));
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider()!.Path.ControlPoints[index].Position, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
private Slider? getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
@@ -22,12 +22,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private readonly PathControlPoint[][] paths =
{
createPathSegment(
PathType.PerfectCurve,
PathType.PERFECT_CURVE,
new Vector2(200, -50),
new Vector2(250, 0)
),
createPathSegment(
PathType.Linear,
PathType.LINEAR,
new Vector2(100, 0),
new Vector2(100, 100)
)
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(PathType.Bezier, new[]
Path = new SliderPath(PathType.BEZIER, new[]
{
Vector2.Zero,
new Vector2(150, 150),
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
ControlPoints =
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(136, 205)),
new PathControlPoint(new Vector2(-4, 226))
}
@@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
OsuSelectionHandler selectionHandler;
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("rotate 90 degrees ccw", () =>
@@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
selectionHandler.HandleRotation(-90);
});
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE);
}
[Test]
@@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
OsuSelectionHandler selectionHandler;
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("flip slider horizontally", () =>
@@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
});
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve);
AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PERFECT_CURVE);
}
[Test]
@@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(300, 0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
@@ -73,20 +73,20 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 2 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(0, 50), PathType.PERFECT_CURVE),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], slider.StartTime, endTime + split_gap,
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(300, 50), PathType.PERFECT_CURVE),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
AddStep("undo", () => Editor.Undo());
AddAssert("original slider restored", () => EditorBeatmap.HitObjects.Count == 1 && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, endTime,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(0, 50), PathType.PERFECT_CURVE),
(new Vector2(150, 200), null),
(new Vector2(300, 50), PathType.PerfectCurve),
(new Vector2(300, 50), PathType.PERFECT_CURVE),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
));
@@ -104,11 +104,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.Bezier),
new PathControlPoint(new Vector2(300, 0), PathType.BEZIER),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150), PathType.Catmull),
new PathControlPoint(new Vector2(400, 150), PathType.CATMULL),
new PathControlPoint(new Vector2(300, 200)),
new PathControlPoint(new Vector2(400, 250))
})
@@ -139,15 +139,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider split", () => slider is not null && EditorBeatmap.HitObjects.Count == 3 &&
sliderCreatedFor((Slider)EditorBeatmap.HitObjects[0], 0, EditorBeatmap.HitObjects[1].StartTime - split_gap,
(new Vector2(0, 50), PathType.PerfectCurve),
(new Vector2(0, 50), PathType.PERFECT_CURVE),
(new Vector2(150, 200), null),
(new Vector2(300, 50), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[1], EditorBeatmap.HitObjects[0].GetEndTime() + split_gap, slider.StartTime - split_gap,
(new Vector2(300, 50), PathType.Bezier),
(new Vector2(300, 50), PathType.BEZIER),
(new Vector2(400, 50), null),
(new Vector2(400, 200), null)
) && sliderCreatedFor((Slider)EditorBeatmap.HitObjects[2], EditorBeatmap.HitObjects[1].GetEndTime() + split_gap, endTime + split_gap * 2,
(new Vector2(400, 200), PathType.Catmull),
(new Vector2(400, 200), PathType.CATMULL),
(new Vector2(300, 250), null),
(new Vector2(400, 300), null)
));
@@ -165,9 +165,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
Position = new Vector2(0, 50),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
new PathControlPoint(Vector2.Zero, PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(150, 150)),
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(300, 0), PathType.PERFECT_CURVE),
new PathControlPoint(new Vector2(400, 0)),
new PathControlPoint(new Vector2(400, 150))
})
@@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
@@ -24,15 +21,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderVelocityAdjust : OsuGameTestScene
{
private Screens.Edit.Editor editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor;
private Screens.Edit.Editor? editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor;
private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().FirstOrDefault();
private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().FirstOrDefault()!;
private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().FirstOrDefault();
private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().FirstOrDefault()!;
private Slider slider => editorBeatmap.HitObjects.OfType<Slider>().FirstOrDefault();
private Slider? slider => editorBeatmap.HitObjects.OfType<Slider>().FirstOrDefault();
private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType<TimelineHitObjectBlueprint>().FirstOrDefault();
private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType<TimelineHitObjectBlueprint>().FirstOrDefault()!;
private DifficultyPointPiece difficultyPointPiece => blueprint.ChildrenOfType<DifficultyPointPiece>().First();
@@ -46,6 +43,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
double? velocity = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse, () => Is.True);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
AddAssert("slider placed", () => slider, () => Is.Not.Null);
AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("ensure one slider placed", () => slider, () => Is.Not.Null);
AddStep("store velocity", () => velocity = slider!.Velocity);
if (adjustVelocity)
{
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
AddAssert("velocity adjusted", () => slider!.Velocity,
() => Is.EqualTo(velocity!.Value * 2).Within(Precision.DOUBLE_EPSILON));
AddStep("store velocity", () => velocity = slider!.Velocity);
}
AddStep("save", () => InputManager.Keys(PlatformAction.Save));
AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse, () => Is.True);
AddStep("seek to slider", () => editorClock.Seek(slider!.StartTime));
AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocity));
}
[Test]
public void TestVelocityUndo()
{
double? velocityBefore = null;
double? durationBefore = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
@@ -60,36 +106,29 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
AddAssert("slider placed", () => slider != null);
AddAssert("slider placed", () => slider, () => Is.Not.Null);
AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("ensure one slider placed", () => slider != null);
AddStep("store velocity", () => velocity = slider.Velocity);
if (adjustVelocity)
AddStep("store velocity", () =>
{
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
velocityBefore = slider!.Velocity;
durationBefore = slider.Duration;
});
AddAssert("velocity adjusted", () =>
{
Debug.Assert(velocity != null);
return Precision.AlmostEquals(velocity.Value * 2, slider.Velocity);
});
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
AddStep("store velocity", () => velocity = slider.Velocity);
}
AddAssert("velocity adjusted", () => slider!.Velocity, () => Is.EqualTo(velocityBefore!.Value * 2).Within(Precision.DOUBLE_EPSILON));
AddStep("save", () => InputManager.Keys(PlatformAction.Save));
AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("undo", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Z);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocityBefore));
AddAssert("slider has correct duration", () => slider!.Duration, () => Is.EqualTo(durationBefore));
}
}
}
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0), PathType.LINEAR),
new PathControlPoint(new Vector2(100, 0)),
};
@@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Child = piece = new TestLegacyMainCirclePiece(priorityLookup),
};
var sprites = this.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray();
var sprites = this.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture?.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray();
Debug.Assert(sprites.Length <= 2);
});
@@ -103,8 +103,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private partial class TestLegacyMainCirclePiece : LegacyMainCirclePiece
{
public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture?.AssetName)).DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture?.AssetName)).DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
public TestLegacyMainCirclePiece(string? priorityLookupPrefix)
: base(priorityLookupPrefix, false)
@@ -81,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
new Slider
{
StartTime = 3200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 5200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
}
}
},
@@ -105,12 +105,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 4000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
}
},
@@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
StartTime = 3000,
Position = new Vector2(156, 242),
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(200, 0), })
},
new Spinner
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
var slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
};
CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
@@ -0,0 +1,204 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModTouchDevice : RateAdjustedBeatmapTestScene
{
[Resolved]
private SessionStatics statics { get; set; } = null!;
private ScoreAccessibleSoloPlayer currentPlayer = null!;
private readonly ManualClock manualClock = new ManualClock { Rate = 0 };
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio);
[BackgroundDependencyLoader]
private void load()
{
Add(new TouchInputInterceptor());
}
public override void SetUpSteps()
{
AddStep("reset static", () => statics.SetValue(Static.TouchInputActive, false));
base.SetUpSteps();
}
[Test]
public void TestUserAlreadyHasTouchDeviceActive()
{
loadPlayer();
// it is presumed that a previous screen (i.e. song select) will set this up
AddStep("set up touchscreen user", () =>
{
currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray();
statics.SetValue(Static.TouchInputActive, true);
});
AddStep("seek to 0", () => currentPlayer.GameplayClockContainer.Seek(0));
AddUntilStep("wait until 0", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
AddStep("touch circle", () =>
{
var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
InputManager.BeginTouch(touch);
InputManager.EndTouch(touch);
});
AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestTouchDuringBreak()
{
loadPlayer();
AddStep("seek to 2000", () => currentPlayer.GameplayClockContainer.Seek(2000));
AddUntilStep("wait until 2000", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000));
AddUntilStep("wait until break entered", () => currentPlayer.IsBreakTime.Value);
AddStep("touch playfield", () =>
{
var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
InputManager.BeginTouch(touch);
InputManager.EndTouch(touch);
});
AddAssert("touch device mod not activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.None.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestTouchMiss()
{
loadPlayer();
// ensure mouse is active (and that it's not suppressed due to touches in previous tests)
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddStep("seek to 200", () => currentPlayer.GameplayClockContainer.Seek(200));
AddUntilStep("wait until 200", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(200));
AddStep("touch playfield", () =>
{
var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
InputManager.BeginTouch(touch);
InputManager.EndTouch(touch);
});
AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestIncompatibleModActive()
{
loadPlayer();
// this is only a veneer of enabling autopilot as having it actually active from the start is annoying to make happen
// given the tests' structure.
AddStep("enable autopilot", () => currentPlayer.Score.ScoreInfo.Mods = new Mod[] { new OsuModAutopilot() });
AddStep("seek to 0", () => currentPlayer.GameplayClockContainer.Seek(0));
AddUntilStep("wait until 0", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
AddStep("touch playfield", () =>
{
var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
InputManager.BeginTouch(touch);
InputManager.EndTouch(touch);
});
AddAssert("touch device mod not activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.None.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestSecondObjectTouched()
{
loadPlayer();
// ensure mouse is active (and that it's not suppressed due to touches in previous tests)
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
AddStep("seek to 0", () => currentPlayer.GameplayClockContainer.Seek(0));
AddUntilStep("wait until 0", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
AddStep("click circle", () =>
{
InputManager.MoveMouseTo(currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("touch device mod not activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.None.InstanceOf<OsuModTouchDevice>());
AddStep("seek to 5000", () => currentPlayer.GameplayClockContainer.Seek(5000));
AddUntilStep("wait until 5000", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000));
AddStep("touch playfield", () =>
{
var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
InputManager.BeginTouch(touch);
InputManager.EndTouch(touch);
});
AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
private void loadPlayer()
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuBeatmap
{
HitObjects =
{
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 0,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 5000,
},
},
Breaks =
{
new BreakPeriod(2000, 3000)
}
});
var p = new ScoreAccessibleSoloPlayer();
LoadScreen(currentPlayer = p);
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
}
private partial class ScoreAccessibleSoloPlayer : SoloPlayer
{
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleSoloPlayer()
: base(new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}
@@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.710442985146793d, 206, "diffcalc-test")]
[TestCase(1.4386882251130073d, 45, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 2, "very-fast-slider")]
[TestCase(0.14102693012101306d, 1, "nan-slider")]
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(0.14102693012101306d, 2, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9742952703071666d, 206, "diffcalc-test")]
[TestCase(0.55071082800473514d, 2, "very-fast-slider")]
[TestCase(1.743180218215227d, 45, "zero-length-sliders")]
[TestCase(8.9742952703071666d, 239, "diffcalc-test")]
[TestCase(1.743180218215227d, 54, "zero-length-sliders")]
[TestCase(0.55071082800473514d, 4, "very-fast-slider")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
@@ -26,9 +26,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
ControlPoints =
{
new PathControlPoint(new Vector2(), PathType.Linear),
new PathControlPoint(new Vector2(-64, -128), PathType.Linear), // absolute position: (64, 0)
new PathControlPoint(new Vector2(-128, 0), PathType.Linear) // absolute position: (0, 128)
new PathControlPoint(new Vector2(), PathType.LINEAR),
new PathControlPoint(new Vector2(-64, -128), PathType.LINEAR), // absolute position: (64, 0)
new PathControlPoint(new Vector2(-128, 0), PathType.LINEAR) // absolute position: (0, 128)
}
},
RepeatCount = 1
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@@ -1,3 +1,4 @@
[General]
Version: latest
HitCircleOverlayAboveNumber: 0
HitCirclePrefix: display
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Child = new MovingCursorInputManager { Child = createContent?.Invoke() }
Child = new MovingCursorInputManager { Child = createContent() }
});
});
@@ -94,16 +94,16 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == 1);
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == userScale);
}
[Test]
@@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
AddStep("High combo index", () => SetContents(_ => testSingle(2, true, comboIndex: 15)));
}
[Test]
@@ -66,12 +67,12 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
}
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null, int comboIndex = 0)
{
var playfield = new TestOsuPlayfield();
for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
playfield.Add(createSingle(circleSize, auto, t, positionOffset));
playfield.Add(createSingle(circleSize, auto, t, positionOffset, comboIndex: comboIndex));
return playfield;
}
@@ -84,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Tests
for (int i = 0; i <= 1000; i += 100)
{
playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset));
playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset, i / 100 - 1));
pos.X += 50;
}
return playfield;
}
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0)
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0, int comboIndex = 0)
{
positionOffset ??= Vector2.Zero;
@@ -99,6 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 1000 + timeOffset,
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
IndexInCurrentCombo = comboIndex,
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
@@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + 500,
Position = new Vector2(250),
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(0, 100),
@@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(50, 0),
@@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(50, 0),
@@ -391,7 +391,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -428,7 +428,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_first_slider,
Position = positionFirstSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -438,7 +438,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_second_slider,
Position = positionSecondSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -521,7 +521,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_first_slider,
Position = positionFirstSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -531,7 +531,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_second_slider,
Position = positionSecondSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -571,7 +571,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_first_slider,
Position = positionFirstSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -581,7 +581,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_second_slider,
Position = positionSecondSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -0,0 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneOsuHealthProcessor
{
[Test]
public void TestNoBreak()
{
OsuHealthProcessor hp = new OsuHealthProcessor(-1000);
hp.ApplyBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 2000 }
}
});
Assert.That(hp.DrainRate, Is.EqualTo(1.4E-5).Within(0.1E-5));
}
[Test]
public void TestSingleBreak()
{
OsuHealthProcessor hp = new OsuHealthProcessor(-1000);
hp.ApplyBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 2000 }
},
Breaks =
{
new BreakPeriod(500, 1500)
}
});
Assert.That(hp.DrainRate, Is.EqualTo(4.3E-5).Within(0.1E-5));
}
[Test]
public void TestOverlappingBreak()
{
OsuHealthProcessor hp = new OsuHealthProcessor(-1000);
hp.ApplyBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 2000 }
},
Breaks =
{
new BreakPeriod(500, 1400),
new BreakPeriod(750, 1500),
}
});
Assert.That(hp.DrainRate, Is.EqualTo(4.3E-5).Within(0.1E-5));
}
[Test]
public void TestSequentialBreak()
{
OsuHealthProcessor hp = new OsuHealthProcessor(-1000);
hp.ApplyBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 2000 }
},
Breaks =
{
new BreakPeriod(500, 1000),
new BreakPeriod(1000, 1500),
}
});
Assert.That(hp.DrainRate, Is.EqualTo(4.3E-5).Within(0.1E-5));
}
}
}
@@ -133,8 +133,11 @@ namespace osu.Game.Rulesets.Osu.Tests
}
[Test]
public void TestSimpleInput()
public void TestSimpleInput([Values] bool disableMouseButtons)
{
// OsuSetting.MouseDisableButtons should not affect touch taps
AddStep($"{(disableMouseButtons ? "disable" : "enable")} mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, disableMouseButtons));
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
@@ -468,7 +471,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestInputWhileMouseButtonsDisabled()
{
AddStep("Disable mouse buttons", () => config.SetValue(OsuSetting.MouseDisableButtons, true));
AddStep("Disable gameplay taps", () => config.SetValue(OsuSetting.TouchDisableGameplayTaps, true));
beginTouch(TouchSource.Touch1);
@@ -620,6 +623,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Release all touches", () =>
{
config.SetValue(OsuSetting.MouseDisableButtons, false);
config.SetValue(OsuSetting.TouchDisableGameplayTaps, false);
foreach (TouchSource source in InputManager.CurrentState.Touch.ActiveSources)
InputManager.EndTouch(new Touch(source, osuInputManager.ScreenSpaceDrawQuad.Centre));
});
@@ -1,38 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
{
private ManualOsuInputManager osuInputManager = null!;
private CursorContainer cursor = null!;
private ResumeOverlay resume = null!;
private bool resumeFired;
private OsuConfigManager localConfig = null!;
[Cached]
private GameplayState gameplayState;
public TestSceneResumeOverlay()
{
ManualOsuInputManager osuInputManager;
CursorContainer cursor;
ResumeOverlay resume;
gameplayState = TestGameplayState.Create(new OsuRuleset());
}
bool resumeFired = false;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
protected override void LoadComplete()
{
base.LoadComplete();
AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
Children = new Drawable[]
{
cursor = new CursorContainer(),
resume = new OsuResumeOverlay
{
GameplayCursor = cursor
},
}
};
gameplayState.Beatmap.Difficulty.CircleSize = val;
SetUp();
});
resume.ResumeAction = () => resumeFired = true;
AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
}
[SetUp]
public void SetUp() => Schedule(loadContent);
[TestCase(1)]
[TestCase(0.5f)]
[TestCase(2)]
public void TestResume(float cursorSize)
{
AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize));
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("show", () => resume.Show());
@@ -41,11 +72,39 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("move mouse just out of range", () =>
{
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1));
});
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse just within range", () =>
{
var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1));
});
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private void loadContent()
{
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
resumeFired = false;
resume.ResumeAction = () => resumeFired = true;
}
private partial class ManualOsuInputManager : OsuInputManager
{
public ManualOsuInputManager(RulesetInfo ruleset)
@@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + time_offset,
Position = new Vector2(239, 176),
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(154, 28),
@@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Tests
SliderVelocityMultiplier = speedMultiplier,
StartTime = Time.Current + time_offset,
Position = new Vector2(0, -(distance / 2)),
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(0, distance),
@@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(max_length / 2, max_length / 2),
@@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(max_length * 0.375f, max_length * 0.18f),
@@ -316,7 +316,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.Bezier, new[]
Path = new SliderPath(PathType.BEZIER, new[]
{
Vector2.Zero,
new Vector2(max_length * 0.375f, max_length * 0.18f),
@@ -338,7 +338,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + time_offset,
Position = new Vector2(0, 0),
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(-max_length / 2, 0),
@@ -365,7 +365,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 4, 0),
Path = new SliderPath(PathType.Catmull, new[]
Path = new SliderPath(PathType.CATMULL, new[]
{
Vector2.Zero,
new Vector2(max_length * 0.125f, max_length * 0.125f),
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
ComboIndex = 1,
StartTime = dho.HitObject.StartTime,
Path = new SliderPath(PathType.Bezier, new[]
Path = new SliderPath(PathType.BEZIER, new[]
{
Vector2.Zero,
new Vector2(150, 100),
@@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = velocity,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(followCircleRadius, 0),
@@ -38,6 +38,42 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
[TestCase(30, 0)]
[TestCase(30, 1)]
[TestCase(40, 0)]
[TestCase(40, 1)]
[TestCase(50, 1)]
[TestCase(60, 1)]
[TestCase(70, 1)]
[TestCase(80, 1)]
[TestCase(80, 0)]
[TestCase(80, 10)]
[TestCase(90, 1)]
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
public void TestVeryShortSliderMissHead(float sliderLength, int repeatCount)
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
new OsuReplayFrame { Position = new Vector2(50, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
}, new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
RepeatCount = repeatCount,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(sliderLength, 0),
}),
}, 240, 1);
AddAssert("Head judgement is first", () => judgementResults[0].HitObject is SliderHeadCircle);
AddAssert("Tail judgement is second last", () => judgementResults[^2].HitObject is SliderTailCircle);
AddAssert("Slider judgement is last", () => judgementResults[^1].HitObject is Slider);
}
// Making these too short causes breakage from frames not being processed fast enough.
// To keep things simple, these tests are crafted to always be >16ms length.
// If sliders shorter than this are ever used in gameplay it will probably break things and we can revisit.
@@ -67,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
RepeatCount = repeatCount,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(sliderLength, 0),
@@ -76,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Tests
assertAllMaxJudgements();
AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle);
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
// If not, hitsounds will not play on time.
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
@@ -107,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(slider_path_length * 10, 0),
@@ -119,7 +157,9 @@ namespace osu.Game.Rulesets.Osu.Tests
if (hit)
assertAllMaxJudgements();
else
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
assertMidSliderJudgementFail();
AddAssert("Head judgement is first", () => judgementResults.First().HitObject is SliderHeadCircle);
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
// If not, hitsounds will not play on time.
@@ -157,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking lost", assertMidSliderJudgementFail);
assertMidSliderJudgementFail();
}
/// <summary>
@@ -238,7 +278,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
});
AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked);
assertHeadMissTailTracked();
}
/// <summary>
@@ -262,7 +302,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
AddAssert("Tracking re-acquired", assertMidSliderJudgements);
assertMidSliderJudgements();
}
/// <summary>
@@ -288,7 +328,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
AddAssert("Tracking lost", assertMidSliderJudgementFail);
assertMidSliderJudgementFail();
}
/// <summary>
@@ -310,7 +350,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
AddAssert("Tracking acquired", assertMidSliderJudgements);
assertMidSliderJudgements();
}
/// <summary>
@@ -333,7 +373,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking acquired", assertMidSliderJudgements);
assertMidSliderJudgements();
}
[Test]
@@ -347,7 +387,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking acquired", assertMidSliderJudgements);
assertMidSliderJudgements();
}
/// <summary>
@@ -372,7 +412,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
});
AddAssert("Tracking acquired", assertMidSliderJudgements);
assertMidSliderJudgements();
}
/// <summary>
@@ -414,7 +454,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
assertMidSliderJudgementFail();
}
private void assertAllMaxJudgements()
@@ -425,11 +465,21 @@ namespace osu.Game.Rulesets.Osu.Tests
}, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult))));
}
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
private void assertHeadMissTailTracked()
{
AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit));
AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False);
}
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
private void assertMidSliderJudgements()
{
AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit));
}
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private void assertMidSliderJudgementFail()
{
AddAssert("Tracking lost", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.IgnoreMiss));
}
private void performTest(List<ReplayFrame> frames, Slider? slider = null, double? bpm = null, int? tickRate = null)
{
@@ -438,7 +488,7 @@ namespace osu.Game.Rulesets.Osu.Tests
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 0.1f,
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(slider_path_length, 0),
@@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = 3000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(300, 200)
@@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = 13000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(300, 200)
@@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = 23000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
Path = new SliderPath(PathType.PERFECT_CURVE, new[]
{
Vector2.Zero,
new Vector2(300, 200)
@@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -36,6 +37,12 @@ namespace osu.Game.Rulesets.Osu.Tests
AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Reset rate", () => spinRate.Value = 1);
}
[TestCase(true)]
[TestCase(false)]
public void TestVariousSpinners(bool autoplay)
@@ -46,6 +53,36 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"{term} Small", () => SetContents(_ => testSingle(7, autoplay)));
}
[Test]
public void TestSpinnerNoBonus()
{
AddStep("Set high spin rate", () => spinRate.Value = 5);
Spinner spinner;
AddStep("add spinner", () => SetContents(_ =>
{
spinner = new Spinner
{
StartTime = Time.Current,
EndTime = Time.Current + 750,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = 0 });
return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate)
{
Anchor = Anchor.Centre,
Depth = depthIndex++,
Scale = new Vector2(0.75f)
};
}));
}
[Test]
public void TestSpinningSamplePitchShift()
{
@@ -153,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
base.Update();
if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value));
RotationTracker.AddRotation((float)Math.Min(180, Clock.ElapsedFrameTime * spinRate.Value));
}
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -10,6 +11,8 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
@@ -47,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void Setup() => Schedule(() =>
{
manualClock = null;
SelectedMods.Value = Array.Empty<Mod>();
});
/// <summary>
@@ -102,6 +106,33 @@ namespace osu.Game.Rulesets.Osu.Tests
assertSpinnerHit(false);
}
[Test]
public void TestVibrateWithoutSpinningOnCentreWithDoubleTime()
{
List<ReplayFrame> frames = new List<ReplayFrame>();
const int rate = 2;
// the track clock is going to be playing twice as fast,
// so the vibration time in clock time needs to be twice as long
// to keep constant speed in real time.
const int vibrate_time = 50 * rate;
int direction = -1;
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
{
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, centre_y), OsuAction.LeftButton));
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, centre_y), OsuAction.LeftButton));
direction *= -1;
}
AddStep("set DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = rate } } });
performTest(frames);
assertSpinnerHit(false);
}
/// <summary>
/// Spins in a single direction.
/// </summary>
@@ -196,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -318,7 +318,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -352,7 +352,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_first_slider,
Position = positionFirstSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
StartTime = time_second_slider,
Position = positionSecondSlider,
Path = new SliderPath(PathType.Linear, new[]
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(25, 0),
@@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@@ -19,6 +21,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PreProcess()
{
IHasComboInformation? lastObj = null;
// For sanity, ensures that both the first hitobject and the first hitobject after a spinner start a new combo.
// This is normally enforced by the legacy decoder, but is not enforced by the editor.
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
{
if (obj is not Spinner && (lastObj == null || lastObj is Spinner))
obj.NewCombo = true;
lastObj = obj;
}
base.PreProcess();
}
public override void PostProcess()
{
base.PostProcess();
@@ -95,15 +113,15 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
int n = i;
/* We should check every note which has not yet got a stack.
* Consider the case we have two interwound stacks and this will make sense.
*
* o <-1 o <-2
* o <-3 o <-4
*
* We first process starting from 4 and handle 2,
* then we come backwards on the i loop iteration until we reach 3 and handle 1.
* 2 and 1 will be ignored in the i loop because they already have a stack value.
*/
* Consider the case we have two interwound stacks and this will make sense.
*
* o <-1 o <-2
* o <-3 o <-4
*
* We first process starting from 4 and handle 2,
* then we come backwards on the i loop iteration until we reach 3 and handle 1.
* 2 and 1 will be ignored in the i loop because they already have a stack value.
*/
OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
@@ -111,9 +129,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
* Any other case is handled by the "is Slider" code below this.
*/
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
* Any other case is handled by the "is Slider" code below this.
*/
if (objectI is HitCircle)
{
while (--n >= 0)
@@ -135,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
/* This is a special case where hticircles are moved DOWN and RIGHT (negative stacking) if they are under the *last* slider in a stacked pattern.
* o==o <- slider is at original location
* o <- hitCircle has stack of -1
* o <- hitCircle has stack of -2
*/
* o==o <- slider is at original location
* o <- hitCircle has stack of -1
* o <- hitCircle has stack of -2
*/
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
@@ -169,8 +187,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
else if (objectI is Slider)
{
/* We have hit the first slider in a possible stack.
* From this point on, we ALWAYS stack positive regardless.
*/
* From this point on, we ALWAYS stack positive regardless.
*/
while (--n >= startIndex)
{
OsuHitObject objectN = beatmap.HitObjects[n];
@@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
if (ShouldSerializeFlashlightRating())
if (ShouldSerializeFlashlightDifficulty())
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
@@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// unless the fields are also renamed.
[UsedImplicitly]
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight);
public bool ShouldSerializeFlashlightDifficulty() => Mods.Any(m => m is ModFlashlight);
#endregion
}
@@ -221,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type != PathType.PerfectCurve)
if (ControlPoint.Type != PathType.PERFECT_CURVE)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type = PathType.Bezier;
ControlPoint.Type = PathType.BEZIER;
if (PointsInSegment.Count != 3)
return;
@@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type = PathType.Bezier;
ControlPoint.Type = PathType.BEZIER;
}
/// <summary>
@@ -256,18 +256,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private Color4 getColourFromNodeType()
{
if (!(ControlPoint.Type is PathType pathType))
if (ControlPoint.Type is not PathType pathType)
return colours.Yellow;
switch (pathType)
switch (pathType.Type)
{
case PathType.Catmull:
case SplineType.Catmull:
return colours.SeaFoam;
case PathType.Bezier:
return colours.Pink;
case SplineType.BSpline:
if (!pathType.Degree.HasValue)
return colours.PinkLighter;
case PathType.PerfectCurve:
int idx = Math.Clamp(pathType.Degree.Value, 0, 3);
return new[] { colours.PinkDarker, colours.PinkDark, colours.Pink, colours.PinkLight }[idx];
case SplineType.PerfectCurve:
return colours.PurpleDark;
default:
@@ -275,6 +279,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
public LocalisableString TooltipText => ControlPoint.Type.ToString() ?? string.Empty;
public LocalisableString TooltipText => ControlPoint.Type?.Description ?? string.Empty;
}
}
@@ -159,9 +159,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (allowSelection)
d.RequestSelection = selectionRequested;
d.DragStarted = dragStarted;
d.DragInProgress = dragInProgress;
d.DragEnded = dragEnded;
d.DragStarted = DragStarted;
d.DragInProgress = DragInProgress;
d.DragEnded = DragEnded;
}));
Connections.Add(new PathControlPointConnectionPiece<T>(hitObject, e.NewStartingIndex + i));
@@ -242,18 +242,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
switch (type)
if (type?.Type == SplineType.PerfectCurve)
{
case PathType.PerfectCurve:
// Can't always create a circular arc out of 4 or more points,
// so we split the segment into one 3-point circular arc segment
// and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2;
// Can't always create a circular arc out of 4 or more points,
// so we split the segment into one 3-point circular arc segment
// and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type;
break;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type;
}
hitObject.Path.ExpectedDistance.Value = null;
@@ -270,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private int draggedControlPointIndex;
private HashSet<PathControlPoint> selectedControlPoints;
private void dragStarted(PathControlPoint controlPoint)
public void DragStarted(PathControlPoint controlPoint)
{
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
dragPathTypes = hitObject.Path.ControlPoints.Select(point => point.Type).ToArray();
@@ -282,7 +279,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
changeHandler?.BeginChange();
}
private void dragInProgress(DragEvent e)
public void DragInProgress(DragEvent e)
{
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = hitObject.Position;
@@ -344,7 +341,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
}
private void dragEnded() => changeHandler?.EndChange();
public void DragEnded() => changeHandler?.EndChange();
#endregion
@@ -367,13 +364,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
List<MenuItem> curveTypeItems = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0]))
{
curveTypeItems.Add(createMenuItemForPathType(null));
curveTypeItems.Add(new OsuMenuItemSpacer());
}
// todo: hide/disable items which aren't valid for selected points
curveTypeItems.Add(createMenuItemForPathType(PathType.Linear));
curveTypeItems.Add(createMenuItemForPathType(PathType.PerfectCurve));
curveTypeItems.Add(createMenuItemForPathType(PathType.Bezier));
curveTypeItems.Add(createMenuItemForPathType(PathType.Catmull));
curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR));
curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE));
curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER));
curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(3)));
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL));
var menuItems = new List<MenuItem>
{
@@ -405,7 +408,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type);
var item = new TernaryStateRadioMenuItem(type == null ? "Inherit" : type.ToString().Humanize(), MenuItemType.Standard, _ =>
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
@@ -3,6 +3,7 @@
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
@@ -10,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -44,6 +46,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; }
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder();
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
public SliderPlacementBlueprint()
@@ -51,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
RelativeSizeAxes = Axes.Both;
HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.Linear));
HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.LINEAR));
currentSegmentLength = 1;
}
@@ -66,13 +73,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, false)
};
setState(SliderPlacementState.Initial);
state = SliderPlacementState.Initial;
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
if (freehandToolboxGroup != null)
{
freehandToolboxGroup.Tolerance.BindValueChanged(e =>
{
bSplineBuilder.Tolerance = e.NewValue;
Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
}, true);
freehandToolboxGroup.CornerThreshold.BindValueChanged(e =>
{
bSplineBuilder.CornerThreshold = e.NewValue;
Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
}, true);
}
}
[Resolved]
@@ -87,8 +109,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case SliderPlacementState.Initial:
BeginPlacement();
double? nearestSliderVelocity = (editorBeatmap.HitObjects
.LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocityMultiplier;
double? nearestSliderVelocity = (editorBeatmap
.HitObjects
.LastOrDefault(h => h is Slider && h.GetEndTime() < HitObject.StartTime) as Slider)?.SliderVelocityMultiplier;
HitObject.SliderVelocityMultiplier = nearestSliderVelocity ?? 1;
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
@@ -98,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
ApplyDefaultsToHitObject();
break;
case SliderPlacementState.Body:
case SliderPlacementState.ControlPoints:
updateCursor();
break;
}
@@ -115,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
beginCurve();
break;
case SliderPlacementState.Body:
case SliderPlacementState.ControlPoints:
if (canPlaceNewControlPoint(out var lastPoint))
{
// Place a new point by detatching the current cursor.
@@ -128,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type = PathType.Linear;
segmentStart.Type = PathType.LINEAR;
currentSegmentLength = 1;
}
@@ -139,25 +162,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button != MouseButton.Left)
return base.OnDragStart(e);
if (state != SliderPlacementState.ControlPoints)
return base.OnDragStart(e);
// Only enter drawing mode if no additional control points have been placed.
int controlPointCount = HitObject.Path.ControlPoints.Count;
if (controlPointCount > 2 || (controlPointCount == 2 && HitObject.Path.ControlPoints.Last() != cursor))
return base.OnDragStart(e);
bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position);
state = SliderPlacementState.Drawing;
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
if (state == SliderPlacementState.Drawing)
{
bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position);
Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
}
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
if (state == SliderPlacementState.Drawing)
endCurve();
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (state == SliderPlacementState.Body && e.Button == MouseButton.Right)
if (state == SliderPlacementState.ControlPoints && e.Button == MouseButton.Right)
endCurve();
base.OnMouseUp(e);
}
private void beginCurve()
{
BeginPlacement(commitStart: true);
setState(SliderPlacementState.Body);
}
private void endCurve()
{
updateSlider();
EndPlacement(true);
}
protected override void Update()
{
base.Update();
@@ -167,21 +215,39 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
updatePathType();
}
private void beginCurve()
{
BeginPlacement(commitStart: true);
state = SliderPlacementState.ControlPoints;
}
private void endCurve()
{
updateSlider();
EndPlacement(true);
}
private void updatePathType()
{
if (state == SliderPlacementState.Drawing)
{
segmentStart.Type = PathType.BSpline(3);
return;
}
switch (currentSegmentLength)
{
case 1:
case 2:
segmentStart.Type = PathType.Linear;
segmentStart.Type = PathType.LINEAR;
break;
case 3:
segmentStart.Type = PathType.PerfectCurve;
segmentStart.Type = PathType.PERFECT_CURVE;
break;
default:
segmentStart.Type = PathType.Bezier;
segmentStart.Type = PathType.BEZIER;
break;
}
}
@@ -195,13 +261,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = Vector2.Zero });
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
// The path type should be adjusted in the progression of updatePathType() (LINEAR -> PC -> BEZIER).
currentSegmentLength++;
updatePathType();
}
// Update the cursor position.
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.Body ? SnapType.GlobalGrids : SnapType.All);
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
@@ -210,7 +276,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.Path.ControlPoints.Remove(cursor);
cursor = null;
// The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear).
// The path type should be adjusted in the reverse progression of updatePathType() (BEZIER -> PC -> LINEAR).
currentSegmentLength--;
updatePathType();
}
@@ -240,15 +306,55 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
}
private void setState(SliderPlacementState newState)
private void updateSliderPathFromBSplineBuilder()
{
state = newState;
IReadOnlyList<Vector2> builderPoints = bSplineBuilder.ControlPoints;
if (builderPoints.Count == 0)
return;
int lastSegmentStart = 0;
PathType? lastPathType = null;
HitObject.Path.ControlPoints.Clear();
// Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate.
// Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started.
for (int i = 0; i < builderPoints.Count; i++)
{
bool isLastPoint = i == builderPoints.Count - 1;
bool isNewSegment = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2];
if (isNewSegment || isLastPoint)
{
int pointsInSegment = i - lastSegmentStart;
// Where possible, we can use the simpler LINEAR path type.
PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3);
// Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined.
if (lastPathType == pathType && lastPathType == PathType.LINEAR)
pathType = null;
HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[lastSegmentStart], pathType));
for (int j = lastSegmentStart + 1; j < i; j++)
HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[j]));
if (isLastPoint)
HitObject.Path.ControlPoints.Add(new PathControlPoint(builderPoints[i]));
// Skip the redundant duplicated points (see isNewSegment above) which have been coalesced into a path type.
lastSegmentStart = (i += 2);
if (pathType != null) lastPathType = pathType;
}
}
}
private enum SliderPlacementState
{
Initial,
Body,
ControlPoints,
Drawing
}
}
}
@@ -39,9 +39,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[CanBeNull]
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
[Resolved(CanBeNull = true)]
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
@@ -191,21 +188,30 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[CanBeNull]
private PathControlPoint placementControlPoint;
protected override bool OnDragStart(DragStartEvent e) => placementControlPoint != null;
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPoint == null)
return base.OnDragStart(e);
ControlPointVisualiser?.DragStarted(placementControlPoint);
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
if (placementControlPoint != null)
{
var result = positionSnapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
}
ControlPointVisualiser?.DragInProgress(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (placementControlPoint != null)
{
if (IsDragged)
ControlPointVisualiser?.DragEnded();
placementControlPoint = null;
changeHandler?.EndChange();
}
@@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class FreehandSliderToolboxGroup : EditorToolboxGroup
{
public FreehandSliderToolboxGroup()
: base("slider")
{
}
public BindableFloat Tolerance { get; } = new BindableFloat(1.5f)
{
MinValue = 0.05f,
MaxValue = 3f,
Precision = 0.01f
};
public BindableFloat CornerThreshold { get; } = new BindableFloat(0.4f)
{
MinValue = 0.05f,
MaxValue = 1f,
Precision = 0.01f
};
// We map internal ranges to a more standard range of values for display to the user.
private readonly BindableInt displayTolerance = new BindableInt(40)
{
MinValue = 5,
MaxValue = 100
};
private readonly BindableInt displayCornerThreshold = new BindableInt(40)
{
MinValue = 5,
MaxValue = 100
};
private ExpandableSlider<int> toleranceSlider = null!;
private ExpandableSlider<int> cornerThresholdSlider = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
toleranceSlider = new ExpandableSlider<int>
{
Current = displayTolerance
},
cornerThresholdSlider = new ExpandableSlider<int>
{
Current = displayCornerThreshold
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
displayTolerance.BindValueChanged(tolerance =>
{
toleranceSlider.ContractedLabelText = $"C. P. S.: {tolerance.NewValue:N0}";
toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {tolerance.NewValue:N0}";
Tolerance.Value = displayToInternalTolerance(tolerance.NewValue);
}, true);
displayCornerThreshold.BindValueChanged(threshold =>
{
cornerThresholdSlider.ContractedLabelText = $"C. T.: {threshold.NewValue:N0}";
cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {threshold.NewValue:N0}";
CornerThreshold.Value = displayToInternalCornerThreshold(threshold.NewValue);
}, true);
Tolerance.BindValueChanged(tolerance =>
displayTolerance.Value = internalToDisplayTolerance(tolerance.NewValue)
);
CornerThreshold.BindValueChanged(threshold =>
displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue)
);
float displayToInternalTolerance(float v) => v / 33f;
int internalToDisplayTolerance(float v) => (int)Math.Round(v * 33f);
float displayToInternalCornerThreshold(float v) => v / 100f;
int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f);
}
}
}
@@ -6,6 +6,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@@ -63,6 +64,9 @@ namespace osu.Game.Rulesets.Osu.Edit
[Cached(typeof(IDistanceSnapProvider))]
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
[Cached]
protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup();
[BackgroundDependencyLoader]
private void load()
{
@@ -94,10 +98,12 @@ namespace osu.Game.Rulesets.Osu.Edit
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
RightToolbox.Add(new TransformToolboxGroup
{
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler
});
RightToolbox.AddRange(new EditorToolboxGroup[]
{
new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, },
FreehandlSliderToolboxGroup
}
);
}
protected override ComposeBlueprintContainer CreateBlueprintContainer()
@@ -106,6 +112,34 @@ namespace osu.Game.Rulesets.Osu.Edit
public override string ConvertSelectionToString()
=> string.Join(',', selectedHitObjects.Cast<OsuHitObject>().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
// 1,2,3,4 ...
private static readonly Regex selection_regex = new Regex(@"^\d+(,\d+)*$", RegexOptions.Compiled);
public override void SelectFromTimestamp(double timestamp, string objectDescription)
{
if (!selection_regex.IsMatch(objectDescription))
return;
List<OsuHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<OsuHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] splitDescription = objectDescription.Split(',').ToArray();
for (int i = 0; i < splitDescription.Length; i++)
{
if (!int.TryParse(splitDescription[i], out int combo) || combo < 1)
continue;
OsuHitObject current = remainingHitObjects.FirstOrDefault(h => h.IndexInCurrentCombo + 1 == combo);
if (current == null)
continue;
EditorBeatmap.SelectedHitObjects.Add(current);
if (i < splitDescription.Length - 1)
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
}
}
private DistanceSnapGrid distanceSnapGrid;
private Container distanceSnapGridContainer;
@@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY;
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
}
@@ -320,7 +321,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if (mergedHitObject.Path.ControlPoints.Count == 0)
{
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.Linear));
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.LINEAR));
}
// Merge all the selected hit objects into one slider path.
@@ -350,7 +351,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type.
if (!lastCircle)
{
mergedHitObject.Path.ControlPoints.Last().Type = PathType.Linear;
mergedHitObject.Path.ControlPoints.Last().Type = PathType.LINEAR;
}
mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position));
@@ -33,7 +33,8 @@ namespace osu.Game.Rulesets.Osu.Mods
typeof(ModNoFail),
typeof(ModAutoplay),
typeof(OsuModMagnetised),
typeof(OsuModRepel)
typeof(OsuModRepel),
typeof(ModTouchDevice)
};
public bool PerformFail() => false;
+36 -41
View File
@@ -2,11 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
@@ -22,6 +20,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -90,21 +89,18 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
default:
addBubble();
BubbleDrawable bubble = bubblePool.Get();
bubble.WasHit = drawable.IsHit;
bubble.Position = getPosition(drawableOsuHitObject);
bubble.AccentColour = drawable.AccentColour.Value;
bubble.InitialSize = new Vector2(bubbleSize);
bubble.FadeTime = bubbleFade;
bubble.MaxSize = maxSize;
bubbleContainer.Add(bubble);
break;
}
void addBubble()
{
BubbleDrawable bubble = bubblePool.Get();
bubble.DrawableOsuHitObject = drawableOsuHitObject;
bubble.InitialSize = new Vector2(bubbleSize);
bubble.FadeTime = bubbleFade;
bubble.MaxSize = maxSize;
bubbleContainer.Add(bubble);
}
};
drawableObject.OnRevertResult += (drawable, _) =>
@@ -118,18 +114,38 @@ namespace osu.Game.Rulesets.Osu.Mods
};
}
private Vector2 getPosition(DrawableOsuHitObject drawableObject)
{
switch (drawableObject)
{
// SliderHeads are derived from HitCircles,
// so we must handle them before to avoid them using the wrong positioning logic
case DrawableSliderHead:
return drawableObject.HitObject.Position;
// Using hitobject position will cause issues with HitCircle placement due to stack leniency.
case DrawableHitCircle:
return drawableObject.Position;
default:
return drawableObject.HitObject.Position;
}
}
#region Pooled Bubble drawable
private partial class BubbleDrawable : PoolableDrawable
{
public DrawableOsuHitObject? DrawableOsuHitObject { get; set; }
public Vector2 InitialSize { get; set; }
public float MaxSize { get; set; }
public double FadeTime { get; set; }
public bool WasHit { get; set; }
public Color4 AccentColour { get; set; }
private readonly Box colourBox;
private readonly CircularContainer content;
@@ -157,15 +173,12 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override void PrepareForUse()
{
Debug.Assert(DrawableOsuHitObject.IsNotNull());
Colour = DrawableOsuHitObject.IsHit ? Colour4.White : Colour4.Black;
Colour = WasHit ? Colour4.White : Colour4.Black;
Scale = new Vector2(1);
Position = getPosition(DrawableOsuHitObject);
Size = InitialSize;
//We want to fade to a darker colour to avoid colours such as white hiding the "ripple" effect.
ColourInfo colourDarker = DrawableOsuHitObject.AccentColour.Value.Darken(0.1f);
ColourInfo colourDarker = AccentColour.Darken(0.1f);
// The absolute length of the bubble's animation, can be used in fractions for animations of partial length
double duration = 1700 + Math.Pow(FadeTime, 1.07f);
@@ -178,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Mods
.ScaleTo(MaxSize * 1.5f, duration * 0.2f, Easing.OutQuint)
.FadeOut(duration * 0.2f, Easing.OutCirc).Expire();
if (!DrawableOsuHitObject.IsHit) return;
if (!WasHit) return;
content.BorderThickness = InitialSize.X / 3.5f;
content.BorderColour = Colour4.White;
@@ -192,24 +205,6 @@ namespace osu.Game.Rulesets.Osu.Mods
// Avoids transparency overlap issues during the bubble "pop"
.TransformTo(nameof(BorderThickness), 0f);
}
private Vector2 getPosition(DrawableOsuHitObject drawableObject)
{
switch (drawableObject)
{
// SliderHeads are derived from HitCircles,
// so we must handle them before to avoid them using the wrong positioning logic
case DrawableSliderHead:
return drawableObject.HitObject.Position;
// Using hitobject position will cause issues with HitCircle placement due to stack leniency.
case DrawableHitCircle:
return drawableObject.Position;
default:
return drawableObject.HitObject.Position;
}
}
}
#endregion
+1 -5
View File
@@ -41,11 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (hitObject)
{
case Slider slider:
slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value;
foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value;
slider.ClassicSliderBehaviour = NoSliderHeadAccuracy.Value;
break;
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Burn the notes into your memory.";
//Alters the transforms of the approach circles, breaking the effects of these mods.
public override Type[] IncompatibleMods => new[] { typeof(OsuModApproachDifferent) };
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform) }).ToArray();
public override ModType Type => ModType.Fun;
@@ -1,18 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using System;
using System.Linq;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTouchDevice : Mod
public class OsuModTouchDevice : ModTouchDevice
{
public override string Name => "Touch Device";
public override string Acronym => "TD";
public override LocalisableString Description => "Automatically applied to plays on devices with a touchscreen.";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.System;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
}
}

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